Sorry.my error . :)
Anyone know why texture must be inverted in vertical ?
Search found 4 matches
- Fri Aug 05, 2005 11:00 pm
- Forum: PSP Development
- Topic: Problem with UV TEXTURE
- Replies: 1
- Views: 1093
- Fri Aug 05, 2005 10:20 pm
- Forum: PSP Development
- Topic: Problem with UV TEXTURE
- Replies: 1
- Views: 1093
Problem with UV TEXTURE
Hi guys, i have made some routine for conversion XSI dotxsi object for load in code. I have a problem when acquire UV coordinates. In XSI seems to be good . From 0 to 1 for each vertex point. I use this function : sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSF...
- Tue Aug 02, 2005 6:10 am
- Forum: PSP Development
- Topic: Problem installation CYGWIN, Toolchain and SDK
- Replies: 3
- Views: 2043
- Mon Aug 01, 2005 9:05 pm
- Forum: PSP Development
- Topic: Problem installation CYGWIN, Toolchain and SDK
- Replies: 3
- Views: 2043
Problem installation CYGWIN, Toolchain and SDK
This is my config: Windows Home on Notebook with 512 mb ram. Install CYGWIN with DEVEL and Wget Install ./toolchain.sh Copy PATH codes in .bashr.profile With command psp-gcc -v is all OK but when makefile for sdktest examples i got this error : ./make: Line 1: Target: Command not found...e for 16 li...