Search found 4 matches

by dctrvenkman
Wed Aug 03, 2005 5:35 am
Forum: PSP Development
Topic: Rotating a 2D sprite in libGU?
Replies: 8
Views: 4233

thanks I already found it. Took me a while cuz the docs seem fairly non-intuitive and the minimum documentation leaves a lil to be desired (which is prob why there are so many beginner questions). I'll test it later.
by dctrvenkman
Wed Aug 03, 2005 2:57 am
Forum: PSP Development
Topic: Rotating a 2D sprite in libGU?
Replies: 8
Views: 4233

is there a function to flush the cache or a way to allocate uncached memory rather than changing the address for my pointer. if not thanks anyway and I'll try adding 0x40000000 to my pointer in the meantime
by dctrvenkman
Tue Aug 02, 2005 4:40 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310056

have you tried updating your toolchain?
by dctrvenkman
Tue Aug 02, 2005 3:23 am
Forum: PSP Development
Topic: Rotating a 2D sprite in libGU?
Replies: 8
Views: 4233

I'm looking for more information on using GU_TRANSFORM_2D also. Altho I'm not trying to rotate just simple translations. I've been trying to translate by updating the x and y coords in my vertices but I've been getting weird reactions. For example save in my vertices array I have 12 vertices (4 tria...