Search found 6 matches

by Xephonic
Tue Nov 15, 2005 4:30 pm
Forum: PSP Development
Topic: libmikmod
Replies: 3
Views: 1576

If you are using the new libmikmod import, then UNIMOD is no longer applicable. It is now MODULE. I have made some updates to the lib, so get the latest version and look at the example.c. -(e) When i try to compile example.c i get these errors now: relocation truncated to fit: R_MIPS_GREPL16 agains...
by Xephonic
Tue Nov 15, 2005 9:15 am
Forum: PSP Development
Topic: libmikmod
Replies: 3
Views: 1576

libmikmod

#include <pspkernel.h> #include <pspiofilemgr_fcntl.h> #include <string.h> #include <pspaudio.h> #include <pspaudiolib.h> #include "mikmod.h" #define BACKGROUND_MUSIC_FILE "ms0:/PSP/GAME/PSPCHESS/BACKGROUND.MOD" #define MUSIC_DIR "ms0:/PSP/MUSIC" #define MAX_ENTRY 512 U...
by Xephonic
Mon Nov 14, 2005 2:22 pm
Forum: PSP Development
Topic: libmad and other library issues
Replies: 1
Views: 1013

Such things happen with other libraries ive installed as well. It reads them fine in the make file when i put them in library tags, but i keep getting all these undefined references. Am i installing the libs wrong? i do a ./configure -prefix=/usr/local/pspdev/psp then make then make install i dont g...
by Xephonic
Mon Nov 14, 2005 8:10 am
Forum: PSP Development
Topic: libmad and other library issues
Replies: 1
Views: 1013

libmad and other library issues

OK, i recently installed libmad and i can compile the library just fine by doing -lmad in my makefile The issue is though when i try to add in mp3player.h and .c to play back mp3s in my program. For some reason i get undefined references to: mad_frame_init mad_synth_init mad_stream_init and mad_time...
by Xephonic
Fri Aug 05, 2005 12:32 pm
Forum: PSP Development
Topic: Sound output on psp v1.5
Replies: 1
Views: 1232

Sound output on psp v1.5

I'm coding a game and have never done so before in c/c++ or psp with sound period. I tried looking around to see if i could find something that would help, but havent. Can someone point me in the right direction for getting sound to play in my game?

thanks
by Xephonic
Wed Aug 03, 2005 8:19 am
Forum: PSP Development
Topic: Animation delay code
Replies: 1
Views: 1137

Animation delay code

Hello All. I've decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways,...