Search found 6 matches
- Sun Aug 07, 2005 9:49 pm
- Forum: PS2 Development
- Topic: Why does this crash?
- Replies: 0
- Views: 1210
Why does this crash?
Hi, does anyone know why the following code causes a fatal crash? I have modified the cube example a bit so it copies the GIFTag directly to VU1 mem (using the 0x1100c000 address). However, executing the XGKICK crashes instantly. Anyone knows why? Thanks in advance! // Reset the packet. packet_reset...
- Sun Aug 07, 2005 7:11 am
- Forum: PS2 Development
- Topic: Problems with cpp files
- Replies: 7
- Views: 4577
Thanks for your help! Unfortunately, it did not fix the problem, since they were already inside. I am using the makefiles supplied with the PS2SDK, and have tried both the C and C++ versions. The only small difference is the DVP assembler which has been added to it, although it does not make a diffe...
- Thu Aug 04, 2005 9:19 pm
- Forum: PS2 Development
- Topic: Problems with cpp files
- Replies: 7
- Views: 4577
The fix was to reinstall the entire SDK and add the -lstdc++ line to the makefile. Also linking VU code works well now. However, there is a new problem: When I try to compile projects with multiple files, there are compiler errors when there are c++ files used together with the graph and math librar...
- Thu Aug 04, 2005 2:37 am
- Forum: PS2 Development
- Topic: Problems with cpp files
- Replies: 7
- Views: 4577
- Thu Aug 04, 2005 1:59 am
- Forum: PS2 Development
- Topic: Problems with cpp files
- Replies: 7
- Views: 4577
- Thu Aug 04, 2005 12:41 am
- Forum: PS2 Development
- Topic: Problems with cpp files
- Replies: 7
- Views: 4577
Problems with cpp files
Hello everyone, During an attempt to recompile some sources that I have created a while ago, I reinstalled the PS2SDK and found out it gives the following linker error when the files are named .cpp (not when they are .c): undefined reference to __gxx_personality_v0 Now my problem is that I need to u...