Thankyou very much for the reply, I understand the parameters a lot better now.
Cheers :)
Search found 17 matches
- Fri Sep 23, 2005 2:01 am
- Forum: PSP Development
- Topic: sceGumDrawArray parameters
- Replies: 2
- Views: 1391
- Wed Sep 21, 2005 11:43 pm
- Forum: PSP Development
- Topic: sceGumDrawArray parameters
- Replies: 2
- Views: 1391
sceGumDrawArray parameters
returning 3D vertices etc. from a function... I've written a function that reads out the vertices and indices of an object from a 3DS file. My question is, I want to be able to return this data from a function, and display the data on the screen (in glorious 3D). What would be the best way to return...
- Wed Sep 21, 2005 10:42 pm
- Forum: PSP Development
- Topic: sceIoRead question
- Replies: 2
- Views: 1530
- Tue Sep 20, 2005 8:05 pm
- Forum: PSP Development
- Topic: sceIoRead question
- Replies: 2
- Views: 1530
sceIoRead question
In my program I'm reading a file from flash using sceIoRead. I want to read a string from the file that is terminated with a null character, I know the start position of the string, but I'd like to output the string once I've finished reading it. Ideally, I'd like to be able to just loop until I hit...
- Wed Sep 14, 2005 4:43 am
- Forum: PSP Development
- Topic: struct definition: "Undeclared..."
- Replies: 3
- Views: 1515
- Wed Sep 14, 2005 2:22 am
- Forum: PSP Development
- Topic: struct definition: "Undeclared..."
- Replies: 3
- Views: 1515
struct definition: "Undeclared..."
I'm trying to tidy up my code by making structures for some parts but when I try to compile this (this code resides in my main function) cygwin gives me an error: //create structure for holding chunk data struct Chunk { unsigned short ID; //first two bytes unsigned int size; //last four byt...
- Wed Sep 14, 2005 2:01 am
- Forum: PSP Development
- Topic: problem with my sceIoOpen code...
- Replies: 2
- Views: 1294
- Tue Sep 13, 2005 1:42 am
- Forum: PSP Development
- Topic: problem with my sceIoOpen code...
- Replies: 2
- Views: 1294
problem with my sceIoOpen code...
I'm getting the error "passing argument 2 of 'sceIoRead' makes pointer from integer without a cast" back from cygwin about the following bit of code: //open file and start reading fdin = sceIoOpen(filename, PSP_O_RDONLY, 0777); if(fdin >= 0) { print...
- Tue Sep 06, 2005 10:00 pm
- Forum: PSP Development
- Topic: video player idea
- Replies: 2
- Views: 1426
video player idea
I'm no expert on video or video formats myself but I'm pretty sure it's possible that someone with the knowledge could program a video player homebrew allowing the PSP to play mp4's with a larger resolution than 320 wide. Since the PSP video player can currently only play mp4's with a max width of 3...
- Sat Aug 27, 2005 2:22 am
- Forum: PSP Development
- Topic: Install error: unexpected EOF
- Replies: 2
- Views: 1122
- Fri Aug 26, 2005 8:09 pm
- Forum: PSP Development
- Topic: Install error: unexpected EOF
- Replies: 2
- Views: 1122
Install error: unexpected EOF
I get the following error when running the install script.
I've tried multiple times and I have the latest version from oopo's site(20050801). Does anyone know how to fix this error?
I've googled and searched forums, but can't find an answer.
Cheers!
I've tried multiple times and I have the latest version from oopo's site(20050801). Does anyone know how to fix this error?
I've googled and searched forums, but can't find an answer.
Cheers!
- Sat Aug 13, 2005 11:14 pm
- Forum: PSP Development
- Topic: How to make ELF files?
- Replies: 5
- Views: 1773
Thanks for the reply. I didn't intend that last post to sound bitter, I'm afraid it just came out the wrong way. Apologies if any offence was caused. I can understand how annoying it must be to have to deal with people constantly asking the same questions without reading through FAQs. I had searched...
- Sat Aug 13, 2005 2:46 am
- Forum: PSP Development
- Topic: How to make ELF files?
- Replies: 5
- Views: 1773
OK. Sorry I posted in the wrong place, it's my first post. I read somewhere that the PS2 general discussion was the place to ask newbie questions and assuming this generalisation swept out even to PSP newbie related discussion I posted there. Sorry about that. RE: Mistake#2: I had already read that ...
- Tue Aug 09, 2005 6:36 am
- Forum: PSP Development
- Topic: Programming the PSP?
- Replies: 5
- Views: 2113
- Tue Aug 09, 2005 5:55 am
- Forum: PSP Development
- Topic: Programming the PSP?
- Replies: 5
- Views: 2113
thanks for the reply (sorry about posting in the incorrect location). I read on the main site that the libGU graphics library had been implemented allowing the use of the hardware acceleration built into the PSP. Where can I find the documentation of these libraries? Also the SDK I have (1.0+ beta) ...
- Mon Aug 08, 2005 8:44 pm
- Forum: PSP Development
- Topic: Programming the PSP?
- Replies: 5
- Views: 2113
Programming the PSP?
I can't seem to find how to program the PSP. I have Visual Studio.net, I have the PSP SDK. But where is the documentation?
For example, where can I find the documentation for the graphics libraries?
cheers
For example, where can I find the documentation for the graphics libraries?
cheers
- Thu Aug 04, 2005 9:29 pm
- Forum: PSP Development
- Topic: How to make ELF files?
- Replies: 5
- Views: 1773
How to make ELF files?
Hi, I've heard lots of talk of people making home-brew games for the PSP by converting ELF files into PBP files to boot from. Is this the best way to get homebrew games working on the PSP? Also, how do I make ELF files? I have Visual Studio.NET. I'm a newbie to home-brew stuff (although not to progr...