Search found 93 matches
- Mon Feb 01, 2010 8:13 am
- Forum: PSP Development
- Topic: Calling SDK functions from within uCLinux
- Replies: 4
- Views: 4240
Is it really impossible/at least very hard to call PSP functions from within uCLinux? I'd have assumed it would be relatively easy, since the PSP's firmware should still be loaded, underneath uCLinux. I'm afraid that as soon as uCLinux starts up, it wipes the firmware out of memory entirely and run...
- Mon Feb 01, 2010 7:10 am
- Forum: PSP Development
- Topic: Calling SDK functions from within uCLinux
- Replies: 4
- Views: 4240
My question is, how can I link the PSPSDK libraries against programs compiled to run in Linux? In general, you can't. Most Linux source code/programs are not immediately suitable for compilation/execution on PSP. Usually there's at least a little bit, and often quite a lot of work needs to be done....
- Sun Jan 31, 2010 7:20 pm
- Forum: PSP Development
- Topic: Calling SDK functions from within uCLinux
- Replies: 4
- Views: 4240
Calling SDK functions from within uCLinux
Long time no post :). Rambling around in my room, found the old PSP, and was curious what happened in the scene. From what I can tell, nothing. Anyway, I successfully setup a cross compiler, and got applications running on Linux on the PSP (albeit no C++... sad :( ). My question is, how can I link t...
- Mon Oct 15, 2007 5:57 pm
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27207
So there would be no need for a server to connect to the db file? I'm not very familiar with how SQLite works but with MySQL, its API requires that you connect to a MySQL server to access a database. I am interested in this because I was working on a program to deal with MySQL databases, but indire...
- Mon Oct 15, 2007 12:13 am
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27207
VERY nice work, I plan on using this in my projects from now on (beats INI files by a long shot). Quick Q...is this an api that lets you run a database on a computer or can it work internally for the PSP so you can do admin work without the need for a computer? From what I can tell, the database is ...
- Mon Jul 24, 2006 6:36 am
- Forum: General Discussion
- Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
- Replies: 20
- Views: 18881
- Wed May 31, 2006 12:15 am
- Forum: PSP Development
- Topic: Stupid beginner question
- Replies: 4
- Views: 2193
Visit this site http://jonny.leffe.dnsalias.com/ and read the top most news entry, esp. the second line written in capitals. Sorry, PMPMod currently isn't runable on > 1.5 FW and most likely won't be for a long long time. With the 2.01 release, it looks like it's possible to see this on 2.0+ soon. ...
- Wed May 31, 2006 12:05 am
- Forum: PSP Development
- Topic: libPBP ver. 0.01
- Replies: 6
- Views: 4800
- Mon May 29, 2006 2:42 pm
- Forum: PSP Development
- Topic: libPBP ver. 0.01
- Replies: 6
- Views: 4800
Nice! I understand more about the PBP format just by reading your post, but one question I have is can we add more files to the PBP, and put the file/offets into the header? Would the PSP still run it if it reads the file BLAH.PNG in the header, or would we have to sceIoLseek/sceIoRead manually to t...
- Mon May 29, 2006 2:28 pm
- Forum: PSP Development
- Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
- Replies: 10
- Views: 10602
- Tue May 23, 2006 10:37 am
- Forum: PSP Development
- Topic: How to play avi/mp4 etc, programmatically
- Replies: 14
- Views: 6328
- Tue May 23, 2006 6:02 am
- Forum: PSP Development
- Topic: pspgl-test doesn't compile...
- Replies: 10
- Views: 4632
- Tue May 23, 2006 5:59 am
- Forum: PSP Development
- Topic: Cygwin problem.
- Replies: 14
- Views: 5380
Try the official tutorial for setting up the toolchain.
I've used it many times, never had a problem yet.
I've used it many times, never had a problem yet.
- Tue May 23, 2006 5:38 am
- Forum: PSP Development
- Topic: How to play avi/mp4 etc, programmatically
- Replies: 14
- Views: 6328
you can use PMPMod, but there are some consequences: - release your work under GPL licence - your executables size will raise of about 2MB - works only on fw 1.5 Compile PMPMod as a PRX, and let your program pass an argument to the PRX to start the video. Then just release the PRX + source code. Th...
- Sat May 20, 2006 8:55 am
- Forum: PSP Lua Player Development
- Topic: image sizes
- Replies: 8
- Views: 4877
- Sat May 20, 2006 6:00 am
- Forum: PSP Development
- Topic: pspgl-test doesn't compile...
- Replies: 10
- Views: 4632
- Sat May 20, 2006 5:59 am
- Forum: PSP Development
- Topic: LUA strings in my C program...
- Replies: 2
- Views: 2181
- Fri May 19, 2006 6:03 am
- Forum: PSP Development
- Topic: pspgl-test doesn't compile...
- Replies: 10
- Views: 4632
- Fri May 19, 2006 6:00 am
- Forum: PSP Lua Player Development
- Topic: image sizes
- Replies: 8
- Views: 4877
In the PSP LuaPlayer, it won't allow you to load an image over 512x512 pixels (the loadImage function in graphics.c checks and returns null if it didn't load, the Lua function then spits out an error on a debug screen). I don't think I've ever tried an image bigger then 272 on LuaPlayer though... Hm...
- Fri May 19, 2006 5:56 am
- Forum: PSP Development
- Topic: compile error, plz T.T (cygwin + pspsdk + sdl + toolchain)
- Replies: 2
- Views: 1667
- Fri May 19, 2006 5:53 am
- Forum: PSP Development
- Topic: Gmax2PSP
- Replies: 2
- Views: 2371
- Thu May 18, 2006 6:01 am
- Forum: PSP Development
- Topic: libXml2 for psp
- Replies: 4
- Views: 3170
When I compiled libxml2, I didn't need to edit any extra files. I just had to pass a few options to the configure script.. Let me try to find it. Another lib you may want (although it may be a bit big) is libxml2 http://xmlsoft.org You can build it (atleast version 2.6.22) with the following lines: ...
- Thu May 18, 2006 5:57 am
- Forum: PSP Development
- Topic: Homebrew for PSP Publishers
- Replies: 12
- Views: 6585
PBP cannot be loaded nonwhatsoever the devunits do not know about pbp loading and pbps are done on sony side so best bet is to stick to good ol' elf/prx as those work fine also you would do best to not have such magic keywords in your elf like ms0:/ and lsfatms0:/ as another user has suggested crea...
- Thu May 18, 2006 5:55 am
- Forum: PSP Development
- Topic: PSPSDK Setup....
- Replies: 12
- Views: 7262
- Thu May 18, 2006 5:48 am
- Forum: PSP Development
- Topic: Loading textures from PNG (or other image formats)
- Replies: 6
- Views: 3500
- Wed May 17, 2006 6:04 am
- Forum: PSP Development
- Topic: PSPSDK Setup....
- Replies: 12
- Views: 7262
- Wed May 17, 2006 6:01 am
- Forum: PSP Development
- Topic: Homebrew for PSP Publishers
- Replies: 12
- Views: 6585
You don't have to bother with the memory sticks, the dev units can load data off a remote host. Just get rid of the KXploit and you should be able to just email it to them (Although turning up with it burnt onto a CD would probably be more professional. ;)) edit: Oh, and as far as I know you'll nee...
- Wed May 17, 2006 5:56 am
- Forum: PSP Lua Player Development
- Topic: Help with screen:blit...
- Replies: 6
- Views: 5246
Re: Help with screen:blit...
arrow = Image.load("arrow.png") grass = Image.load("grass.png") screenwidth = 480 - arrow:width() screenheight = 272 - arrow:width() arrow = {} arrow[1] = { x = 200, y = 50} --***** Main Loop ***** while true do pad = Controls.read() screen:clear() for a = 0, 14 do for b = 0,8 d...
- Tue May 16, 2006 1:41 pm
- Forum: PSP Development
- Topic: Semi Noob Question About Downgrade future
- Replies: 2
- Views: 3952
Isn't there a rule about no downgrade questions like this? If not, there should. I mean there is a rule for every other semi-legit question (sorry, cheap shot). I gotta ask this. Doesn't flash ROM mean you can't write to it (read only memory)? How would you write to it? The problem that prevents us ...
- Tue May 16, 2006 1:35 pm
- Forum: PSP Development
- Topic: pspgl test programs won't compile under cygwin
- Replies: 5
- Views: 6075
After installing among others ImageMagic, zlib, and pngtools, I got the makefile to output .elf files. Now in the old days when I was working on p-sprint, I could just copy these to anywhere on my memorystick, and run them with FileAssistant+ However, I can't anymore. I get an auto-shutdown when I ...