Search found 4 matches
- Sat Aug 27, 2005 2:04 pm
- Forum: PSP Lua Player Development
- Topic: LUA collision detection
- Replies: 3
- Views: 3715
- Wed Aug 24, 2005 10:25 am
- Forum: PSP Lua Player Development
- Topic: Some suggestions
- Replies: 6
- Views: 4503
- Tue Aug 23, 2005 10:44 am
- Forum: PSP Lua Player Development
- Topic: Some suggestions
- Replies: 6
- Views: 4503
I'd love to try compiling my own version for experiment, but haven't quite figured out how to do so on my Mac just yet. Edit: I've read somewhere that double-precision really hurts on the MIPS3 architecture. It might be beneficial to go to single, if possible. While integers might be better for some...
- Sun Aug 21, 2005 1:08 am
- Forum: PSP Lua Player Development
- Topic: Some suggestions
- Replies: 6
- Views: 4503
Some suggestions
I don't know how much overhead there is in LUA itself (i.e., how much critical optimization in the C functions would actually help), but skimming through the code I can see a lot of places where there's a lot of cycles burnt. 1. Because you're using both VRAM and system RAM for graphics, you have to...