Search found 4 matches

by nonarKitten
Sat Aug 27, 2005 2:04 pm
Forum: PSP Lua Player Development
Topic: LUA collision detection
Replies: 3
Views: 3715

deleted
by nonarKitten
Wed Aug 24, 2005 10:25 am
Forum: PSP Lua Player Development
Topic: Some suggestions
Replies: 6
Views: 4503

Ye haw! Got it working - now I can profile all my wacky ideas before bothering anyone. Thanks! Svn is the key - get's everything I need all at once instead of compile-what-am-I-missing-go-get-and-recompile...
by nonarKitten
Tue Aug 23, 2005 10:44 am
Forum: PSP Lua Player Development
Topic: Some suggestions
Replies: 6
Views: 4503

I'd love to try compiling my own version for experiment, but haven't quite figured out how to do so on my Mac just yet. Edit: I've read somewhere that double-precision really hurts on the MIPS3 architecture. It might be beneficial to go to single, if possible. While integers might be better for some...
by nonarKitten
Sun Aug 21, 2005 1:08 am
Forum: PSP Lua Player Development
Topic: Some suggestions
Replies: 6
Views: 4503

Some suggestions

I don't know how much overhead there is in LUA itself (i.e., how much critical optimization in the C functions would actually help), but skimming through the code I can see a lot of places where there's a lot of cycles burnt. 1. Because you're using both VRAM and system RAM for graphics, you have to...