Ah thanks.. now I see it.
I was expecting it to pop up in a subdir, just like the kxploit ones do.
thanks.
Search found 16 matches
- Mon Sep 19, 2005 12:46 am
- Forum: PSP Development
- Topic: make kxploit
- Replies: 4
- Views: 1832
- Sun Sep 18, 2005 9:22 pm
- Forum: PSP Development
- Topic: make kxploit
- Replies: 4
- Views: 1832
make kxploit
Hello,
I know make kxploit makes and builds the v1.5 EBOOT.PBPs.
But I was wondering if there is a similar command that automatically builds the v1.0 EBOOT.PBP?
Regards,
Michael
I know make kxploit makes and builds the v1.5 EBOOT.PBPs.
But I was wondering if there is a similar command that automatically builds the v1.0 EBOOT.PBP?
Regards,
Michael
- Sat Sep 17, 2005 9:06 pm
- Forum: PSP Development
- Topic: Framerate
- Replies: 13
- Views: 4408
And here is a link to my game: HaCKaH_PSP.zip
And here is the source, for whomever wants to take a peek: HaCKaH_PSP_Source.zip
And here is the source, for whomever wants to take a peek: HaCKaH_PSP_Source.zip
- Sat Sep 17, 2005 4:44 pm
- Forum: PSP Development
- Topic: Framerate
- Replies: 13
- Views: 4408
- Sat Sep 17, 2005 2:24 am
- Forum: PSP Development
- Topic: Framerate
- Replies: 13
- Views: 4408
- Fri Sep 16, 2005 5:19 pm
- Forum: PSP Development
- Topic: Framerate
- Replies: 13
- Views: 4408
I did some tests yesterday, and I have the same results as Gar. SW or HW surface doesn't seem to have any impact at all. I do a full background image blit. and then a lot of blits of 8x8 tiles (the blocks in the tetris level), the next and next next block (8 blits), plus the scores etc, also around ...
- Mon Sep 12, 2005 4:49 am
- Forum: PSP Development
- Topic: Framerate
- Replies: 13
- Views: 4408
Framerate
Does anyone have experience on how much FPS you get for C++ code using the SDL layer on the PSP? I've ported my C++ (not C) game to the PSP using the SDL layer for graphics. When I turn on the FPS counter, it shows I only get 20 frames per second, which seems very low for a simple 2D game. (Libs: -l...
- Sun Sep 11, 2005 4:56 am
- Forum: PSP Development
- Topic: PSP Save/Load game screen
- Replies: 0
- Views: 906
PSP Save/Load game screen
I notice that a lot of games (Untold Legends, Metal Gear acid, and prolly lots more) use a saving screen that seems identical, for some back ground image differences. I would like to use the same screen for saving/loading in my game. Has this been discovered yet? EDIT: I found Shine's SavedataTool, ...
- Sun Sep 11, 2005 4:54 am
- Forum: PSP Development
- Topic: PSP going idle event
- Replies: 1
- Views: 1074
PSP going idle event
Is there an event we can catch for when the PSP goes idle? I had it lying on for a bit while checking something out, and when I looked at it, the screen was black. Is there a way to make the screen go darker instead, or was this just something weird I witnessed? I'll test it out some more tomorow to...
- Sun Sep 04, 2005 2:03 am
- Forum: PSP Development
- Topic: Home control question (closing app functionality).
- Replies: 1
- Views: 1226
Home control question (closing app functionality).
When the user exits the application using the HOME control, is there an event I can catch before my application closes? Normally it wouldn't hinder, but if I don't close my log file, 0 bytes get written to the mem.card. And if I can't catch the HOME control, is there a way to flush a file opened wit...
- Mon Aug 29, 2005 7:30 am
- Forum: PSP Development
- Topic: SDL input question
- Replies: 2
- Views: 1738
- Mon Aug 29, 2005 4:37 am
- Forum: PSP Development
- Topic: SDL input question
- Replies: 2
- Views: 1738
SDL input question
Hello, I have a little problem getting the input working. I made defines in my code, which use the numbers provided by the readme.psp file. In my main loop, I have the following code to check for Up (6), Down (8) and X (2): while( SDL_PollEvent(&theSDLEvent) ) &am...
- Sun Aug 21, 2005 4:17 am
- Forum: PSP Development
- Topic: Compile rror (SDL): cannot find -lSDLmain
- Replies: 4
- Views: 1970
I've searched thru these forums, but I can't find any info on how to use that SVN site. I managed to find the SDL files in there, but I can't believe that I have to right click and Save As every single file in there.... There must be an easier way... I already used the toolchain -p command to downlo...
- Sun Aug 21, 2005 1:00 am
- Forum: PSP Development
- Topic: Compile rror (SDL): cannot find -lSDLmain
- Replies: 4
- Views: 1970
I don't have a sdl-config in that dir. I had to manually install SDL (128), because I can't seem to get it from the pspsdk. Do I have to move the config file into that dir, or was I supposed to extract the SDL files from the pspsdk (toolchain) somehow? EDIT: I see the sdl-config file is in my bin di...
- Sat Aug 20, 2005 8:23 pm
- Forum: PSP Development
- Topic: Compile rror (SDL): cannot find -lSDLmain
- Replies: 4
- Views: 1970
Compile rror (SDL): cannot find -lSDLmain
Code I wrote for the PSP without SDL runs fine... All the SDL samples build and run fine... But when I try to compile my program with SDL, I get the following error: $ make psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I/usr/include/SDL -Dmain=SDL_main -I. -I/usr/local/pspdev/psp/sd...
- Sat Aug 20, 2005 7:12 pm
- Forum: PSP Development
- Topic: Sony PSP Application appwizard (visual studio 6.0) (update)
- Replies: 53
- Views: 54134