can someone port cm to 3.71?
here is the source
http://dl.qj.net/CheatMaster-v0.6c-src- ... /catid/151
Search found 18 matches
- Tue Oct 09, 2007 4:28 am
- Forum: PSP Development
- Topic: Port cheatmaster to 3.71?
- Replies: 0
- Views: 1021
- Mon Sep 24, 2007 1:36 am
- Forum: PSP Development
- Topic: Compile JumpGunnerJump
- Replies: 9
- Views: 3279
- Sun Sep 23, 2007 7:55 am
- Forum: PSP Development
- Topic: Compile JumpGunnerJump
- Replies: 9
- Views: 3279
- Sat Sep 22, 2007 7:46 am
- Forum: PSP Development
- Topic: Compile JumpGunnerJump
- Replies: 9
- Views: 3279
- Sat Sep 22, 2007 1:15 am
- Forum: PSP Development
- Topic: Compile JumpGunnerJump
- Replies: 9
- Views: 3279
- Fri Sep 21, 2007 9:22 pm
- Forum: PSP Development
- Topic: Compile JumpGunnerJump
- Replies: 9
- Views: 3279
Compile JumpGunnerJump
Hi can someone tell me how to compile JGJ?
you can download it here
http://www.pspsmm.com/dload.php?action=file&file_id=83
http://dl.qj.net/dl.php?fid=8655
http://www.adamcon.org/~dmwick/psp/jump ... ump1_2.zip
there ist no makefile.
you can download it here
http://www.pspsmm.com/dload.php?action=file&file_id=83
http://dl.qj.net/dl.php?fid=8655
http://www.adamcon.org/~dmwick/psp/jump ... ump1_2.zip
there ist no makefile.
- Sat Aug 18, 2007 9:29 am
- Forum: PSP Development
- Topic: PS2DIS experts?
- Replies: 5
- Views: 2748
- Sat Jun 09, 2007 6:23 am
- Forum: PSP Development
- Topic: Quake 3 Arena clone on the LTE 2.0 engine?
- Replies: 6
- Views: 7313
- Sat Jun 02, 2007 10:52 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Mon Apr 23, 2007 7:34 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Mon Apr 23, 2007 4:06 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
hmmm i think i compiled it wrong.cswindle wrote:Infrastructure mode is working, however you need to run it under OE and in the normal game folder rather than GAME150.Stealth Kill wrote:in this version infra and ad-hoc not working
can you add the infrastructur and ad-hoc mode?
Chris
I´m wating for the release.
- Mon Apr 23, 2007 12:58 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Sun Apr 22, 2007 10:47 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Sun Apr 22, 2007 8:13 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Sun Apr 22, 2007 5:51 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Sun Apr 22, 2007 7:16 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 70913
- Sat Aug 05, 2006 7:57 am
- Forum: PSP Development
- Topic: port psp wifi joypad to usb please
- Replies: 1
- Views: 1152
port psp wifi joypad to usb please
Can someone port psp wifi joypad to usb please the source code is included.
- Sat Aug 05, 2006 7:14 am
- Forum: PSP Development
- Topic: Devhook Audio Recorder Mod needs coder
- Replies: 1
- Views: 1285
Devhook Audio Recorder Mod needs coder
Hi I´m working on a sound recorder for DH i have picked the record.prx from moonlight 1.Download the Audiorecorder Beta for psp 2.copy the record.prx to your DH/kd folder 3.add this to ms0:/dh/kd/record.prx pspbtcnf_game.txt 4.Help me to make it DH compatible L+R+Circle -- begins recording L+R+Squar...