Search found 6 matches
- Tue Dec 09, 2008 7:50 am
- Forum: PSP Development
- Topic: [SOLVED] PSPGL + SDL Texturing problems
- Replies: 0
- Views: 978
[SOLVED] PSPGL + SDL Texturing problems
SOLVED: I screwed up the parameters to glTexImage2D. It should be glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->w, surface->h , 0, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels); Hi, I'm trying to compile a simple psp application that will render a textured image to the screen using PS...
- Fri Aug 26, 2005 4:24 am
- Forum: PS3 Development
- Topic: Cell Microprocessor Documentation
- Replies: 12
- Views: 10915
Cell Microprocessor Documentation
Hi everyone, So I see that Sony has released documentation on its new Cell Microprocessor. Now I figured since there's no PS3 development it would be best to post it here. Basically there's 5 different documents: Cell Broadband Engine Architecture Synergistic Processor Unit(SPU) Instruction Set Arch...
- Thu Aug 25, 2005 4:25 am
- Forum: PSP Development
- Topic: Beginner PSP Programming Questions
- Replies: 6
- Views: 2598
- Wed Aug 24, 2005 10:27 am
- Forum: PSP Development
- Topic: Beginner PSP Programming Questions
- Replies: 6
- Views: 2598
- Wed Aug 24, 2005 8:20 am
- Forum: PSP Development
- Topic: Beginner PSP Programming Questions
- Replies: 6
- Views: 2598
- Wed Aug 24, 2005 5:15 am
- Forum: PSP Development
- Topic: Beginner PSP Programming Questions
- Replies: 6
- Views: 2598
Beginner PSP Programming Questions
Hi everyone, I've just started programming on the PSP and I have a few questions that I can't seem to find the answers to on the forums. 1) I've noticed when using sceKernelExitGame() it's always in the exit_callback function but I've used it in the main function. Is there a reason for it being in t...