I already did this a while ago.
http://www.maxconsole.net/?mode=news&newsid=5031
Search found 22 matches
- Mon Jul 03, 2006 2:06 am
- Forum: PSP Lua Player Development
- Topic: LUA Lights out
- Replies: 2
- Views: 2881
- Mon Oct 24, 2005 7:05 am
- Forum: PSP Lua Player Development
- Topic: fillTriangle function
- Replies: 1
- Views: 1741
fillTriangle function
function fillTriangle(size,color,direction) direction = direction or 1 local shape = Image.createEmpty(size, size) distance = (size/2) if direction == 1 then for i = 0,distance do shape:drawLine(distance-i, i, distance+i, i, color&...
- Sun Oct 23, 2005 11:35 am
- Forum: PSP Lua Player Development
- Topic: Changing skins
- Replies: 17
- Views: 7565
I think you need a variable to track which skin is active Since tables start with an index of 1, one is the starting point of the variable. activeSkin = 1 to change the skin just increase the activeSkin variable screen:blit(0, 0, Skin[activeSkin].background, 0, 0, Skin[activeSkin].background:width()...
- Mon Oct 17, 2005 2:43 pm
- Forum: PSP Lua Player Development
- Topic: image filters library with pics
- Replies: 1
- Views: 1668
image filters library with pics
I wanted to contribute a little something. It may be a bit slow but it's not too bad and it/they work(s). Perhaps someone can get some use from them. function brightness(img, amount) --must be between 100 and -100 output = Image.createEmpty(img:height()...
- Mon Oct 17, 2005 11:01 am
- Forum: PSP Lua Player Development
- Topic: New Function ---- Invert
- Replies: 1
- Views: 1671
New Function ---- Invert
function invertImage(theImage) newImage = Image.createEmpty(theImage:height(), theImage:width()) for x = 1, theImage:width()-1 do for y = 1, theImage:height()-1 do p = the...
- Fri Oct 14, 2005 11:44 am
- Forum: PSP Lua Player Development
- Topic: Yeilding from C functions
- Replies: 2
- Views: 1887
- Mon Oct 10, 2005 10:51 am
- Forum: PSP Lua Player Development
- Topic: System.listDirectory()
- Replies: 3
- Views: 2540
- Mon Oct 10, 2005 3:49 am
- Forum: PSP Lua Player Development
- Topic: Please help, function fallin objects( ? )
- Replies: 5
- Views: 3139
- Sun Oct 09, 2005 2:18 pm
- Forum: PSP Lua Player Development
- Topic: create video of your game (no hardware required)
- Replies: 19
- Views: 7715
- Mon Oct 03, 2005 3:45 pm
- Forum: PSP Lua Player Development
- Topic: Obligatory Matrix Simulator
- Replies: 7
- Views: 4146
- Mon Sep 26, 2005 2:18 am
- Forum: PSP Lua Player Development
- Topic: Dofile doest work for me
- Replies: 1
- Views: 2165
Dofile doest work for me
in both the psp and windows versions.
Attemp to call method "caption" (a nil value)
All i am trying to do is use some of the samples from the LPut02.lua
I even tried copy and pasting the examples usage and whatnot from the grayscales post. it diding work either.
Attemp to call method "caption" (a nil value)
All i am trying to do is use some of the samples from the LPut02.lua
I even tried copy and pasting the examples usage and whatnot from the grayscales post. it diding work either.
- Mon Sep 26, 2005 1:53 am
- Forum: PSP Lua Player Development
- Topic: TextWidth and TextHeight functions?
- Replies: 4
- Views: 3316
- Sun Sep 18, 2005 2:37 am
- Forum: PSP Lua Player Development
- Topic: Game Prototype Im Starting ... dots
- Replies: 6
- Views: 8118
Hey you werent spose to to do it for me. I got my own way that i am gonna try, using a array structure like grid [y][x].value, where i is from 1 to 4 representing four screens to draw on, one for the top, bottom, left and right lines. The point being I can use transparent pngs, for each line section...
- Sat Sep 17, 2005 3:56 pm
- Forum: PSP Lua Player Development
- Topic: Game Prototype Im Starting ... dots
- Replies: 6
- Views: 8118
Game Prototype Im Starting ... dots
After seeing JEK and his Connect game is was inspired to make my own game, not a clone of an existing game. Mind you all, I have just started to code this and the below image is only a prototype mockup done in photoshop. And yes it is based on the pen and paper game. http://img.photobucket.com/album...
- Tue Sep 13, 2005 8:01 pm
- Forum: PSP Lua Player Development
- Topic: LightsOut Clone
- Replies: 6
- Views: 6764
- Tue Sep 13, 2005 11:08 am
- Forum: PSP Lua Player Development
- Topic: Connect, a new game.
- Replies: 8
- Views: 8889
- Mon Sep 12, 2005 6:24 am
- Forum: PSP Lua Player Development
- Topic: LightsOut Clone
- Replies: 6
- Views: 6764
- Mon Sep 12, 2005 5:28 am
- Forum: PSP Lua Player Development
- Topic: LightsOut Clone
- Replies: 6
- Views: 6764
LightsOut Clone
Version 1.0 This is my very first game in lua. There are 50 levels with alternating colored background. And automated solutions too. http://img.photobucket.com/albums/v157/flattspott/lightsout1.png http://img.photobucket.com/albums/v157/flattspott/lightsout2.png http://rapidshare.de/files/4990561/Li...
- Wed Sep 07, 2005 11:20 am
- Forum: PSP Lua Player Development
- Topic: Sokoban clone
- Replies: 5
- Views: 7343
- Tue Sep 06, 2005 1:24 pm
- Forum: PSP Lua Player Development
- Topic: Some Border Stuff
- Replies: 0
- Views: 1903
Some Border Stuff
Here a little border stuff I did. Red is a plain drawRect Green is borderOutside Blue is borderInside nothing fancy, i know but this is how I came up with doing borders that are transparent in the center with an adjustable thickness. http://img.photobucket.com/albums/v157/flattspott/border.png --&am...
- Tue Sep 06, 2005 7:52 am
- Forum: PSP Lua Player Development
- Topic: Limitations?
- Replies: 8
- Views: 5277
- Mon Aug 22, 2005 4:16 am
- Forum: PSP Lua Player Development
- Topic: Tips need for input issues
- Replies: 0
- Views: 2121
Tips need for input issues
Can somebody give me some tips on processing input properly please? I understand how to go about it but it seems buggy. function inputHandler() screen.waitVblankStart() input = Controls.read() if mode == 1 then if input:up() the...