Search found 35 matches

by soulphalanx
Thu May 18, 2006 10:17 am
Forum: PSP Development
Topic: Loading textures from PNG (or other image formats)
Replies: 6
Views: 3500

just use graphics.h from luaplayer source
by soulphalanx
Sun Apr 30, 2006 8:53 am
Forum: PSP Development
Topic: Timers
Replies: 0
Views: 1370

Timers

hi

im looking for some code that creates, starts and gets the time of a timer

thx
by soulphalanx
Thu Mar 09, 2006 7:14 am
Forum: PSP Development
Topic: still no luck
Replies: 2
Views: 1421

i had this problem, search your entire harddrive for cygwin1.dll
if you have windows, dont use the search function as that probably wont find it. A dll scanner would work too
by soulphalanx
Wed Feb 01, 2006 6:57 am
Forum: PSP Lua Player Development
Topic: do i need 2 copy of the luaplayer if i want to run 2 script?
Replies: 1
Views: 1413

use a browser like lowser
by soulphalanx
Sun Jan 22, 2006 2:12 am
Forum: PSP Lua Player Development
Topic: Help!!!
Replies: 2
Views: 1793

sent
by soulphalanx
Sun Jan 22, 2006 2:11 am
Forum: PSP Lua Player Development
Topic: dofile("")
Replies: 6
Views: 4007

in fileselector.lua, create a function, and in the main script, when you want to file select, refer back to that function and it should work
by soulphalanx
Sun Jan 22, 2006 2:08 am
Forum: PSP Lua Player Development
Topic: attempt to index field `?' (a nil value)...not true...help!!
Replies: 8
Views: 4758

i think in LUA, its [y][x], not [x][y]

dont know if that helps

ive had a problem like this before, dunno if shine changed it
by soulphalanx
Mon Jan 16, 2006 10:42 am
Forum: PSP Lua Player Development
Topic: Drawing circles
Replies: 8
Views: 4239

function drawCirc&#40; x, y, radius, color&#41; theta = 0 while theta<=360 do screen&#58;drawLine&#40;&#40;math.sin&#40; theta&#41;*radius&#41;+x, &#40;math.cos&#40;theta&#41;*radius&#41;+ y, &#40;math.sin&#40;theta+1&#41;*radius &#41;...
by soulphalanx
Sat Jan 07, 2006 1:54 pm
Forum: PSP Lua Player Development
Topic: Platform Game Help Please
Replies: 6
Views: 3335

i cant seem to download your program

could you post some code?
by soulphalanx
Sat Jan 07, 2006 1:34 pm
Forum: PSP Lua Player Development
Topic: Platform Game Help Please
Replies: 6
Views: 3335

I have a released something that you could look at http://soulphalanx.psplua.com/NG%200.0.2.zip

the game looks at a separate collision map to determine where the ground is
not to mention scrolling
by soulphalanx
Wed Jan 04, 2006 8:59 am
Forum: PSP Lua Player Development
Topic: Fighting game test
Replies: 6
Views: 5468

that seems to happen in version .15
but version .11 works fine
by soulphalanx
Tue Jan 03, 2006 4:13 am
Forum: PSP Lua Player Development
Topic: 360 degree rotation
Replies: 8
Views: 3864

there are missing and transparent pixels because the rotated image still has to be a rectangle and that the rotated image has to fit in the initial size of the image

i hope that doesnt confuse you
by soulphalanx
Sat Dec 31, 2005 6:15 am
Forum: PSP Lua Player Development
Topic: NG Release
Replies: 2
Views: 2716

NG v0.0.2 http://soulphalanx.psplua.com/NG%20v0.0.2%20pic1.JPG http://soulphalanx.psplua.com/NG%20v0.0.2%20pic2.JPG download here Side scroller written in LUA Works better with LuaPlayer v0.11 press x to jump arrows to move -Scrolling -some jumping -slopes and semi-solid ground TODO -Art -AI -More A...
by soulphalanx
Sat Dec 31, 2005 4:17 am
Forum: PSP Lua Player Development
Topic: NG Release
Replies: 2
Views: 2716

NG Release

New Version
by soulphalanx
Fri Dec 30, 2005 9:01 am
Forum: PSP Lua Player Development
Topic: How do I loop 2 images?
Replies: 7
Views: 3220

function Load&#40;&#41; local timer = 1 local BG = Image.load&#40;"Data/Loading/Background.png"&#41; loading = &#123;&#125; Loading&#91;1&#93; = Image.load&#40;"Data/Loading/Loading1.png"&#41; Loading&#91;2&#93; = Image.load&#4...
by soulphalanx
Fri Dec 23, 2005 12:18 am
Forum: PSP Lua Player Development
Topic: PNG and OpenGL
Replies: 2
Views: 2296

what do you mean by they have to look horrible in order to load them on luaplayer properly?
by soulphalanx
Thu Dec 22, 2005 7:54 am
Forum: PSP Lua Player Development
Topic: Fighting game test
Replies: 6
Views: 5468

Fighting game test

An early alpha of a fighting in progress

http://www.savefile.com/files3.php?fid=9585152

somehow doesnt work with 0.15, but does with 0.11


just some basic moves like punching and kicking, intro and victory pose
only one character

this is just a test
by soulphalanx
Fri Nov 11, 2005 10:27 am
Forum: PSP Lua Player Development
Topic: Detect files?
Replies: 4
Views: 2797

is there a more efficient method?
by soulphalanx
Fri Nov 11, 2005 10:07 am
Forum: PSP Lua Player Development
Topic: Registering a color as transparent?
Replies: 5
Views: 3042

nvm
by soulphalanx
Thu Nov 10, 2005 10:21 am
Forum: PSP Lua Player Development
Topic: Detect files?
Replies: 4
Views: 2797

files = System.numFiles("/dir/dir/") , where "dir" is a directory, isnt working
by soulphalanx
Thu Nov 10, 2005 9:19 am
Forum: PSP Lua Player Development
Topic: Detect files?
Replies: 4
Views: 2797

Detect files?

Is there a way to find out how many files are in a folder and save it to a variable?
by soulphalanx
Wed Nov 09, 2005 9:00 am
Forum: PSP Lua Player Development
Topic: Registering a color as transparent?
Replies: 5
Views: 3042

i have about 500 sprites with fushia backgrounds and i dont want to open every single one of them and make it transparent is there a way to do this passively? cause it takes a long time to load the images with function that reads each pixel and creates a new image or is there a windows program that ...
by soulphalanx
Wed Nov 09, 2005 7:43 am
Forum: PSP Lua Player Development
Topic: Registering a color as transparent?
Replies: 5
Views: 3042

Registering a color as transparent?

is there a way for lua to make sprites with a fushia background be displayed with the fushia part as transparent?
by soulphalanx
Sat Oct 29, 2005 7:10 am
Forum: PSP Development
Topic: How to use libpng?
Replies: 3
Views: 1599

is there a way to blit it to a certain coordinate?
by soulphalanx
Fri Oct 28, 2005 6:22 am
Forum: PSP Development
Topic: How to use libpng?
Replies: 3
Views: 1599

How to use libpng?

how do you use libpng to blit png files?
can someone write some code to show how?
by soulphalanx
Thu Oct 13, 2005 7:29 am
Forum: PSP Development
Topic: Cygwin error
Replies: 3
Views: 1946

how do you use sshd?
by soulphalanx
Mon Oct 03, 2005 6:30 am
Forum: PSP Development
Topic: Cygwin error
Replies: 3
Views: 1946

Cygwin error

E:\CYGWIN\bin\bash.exe (1800): *** system shared memory version mismatch detected - 0x75BE0074/0x75BE0084. This problem is probably due to using incompatible versions of the cygwin DLL. Search for cygwin1.dll using the Windows Start->Find/Search facility and delete all but the most recent version. T...
by soulphalanx
Tue Sep 20, 2005 1:15 pm
Forum: PSP Lua Player Development
Topic: idea for sidescrolling
Replies: 8
Views: 4904

wanna post?
by soulphalanx
Sat Sep 17, 2005 8:36 am
Forum: PSP Lua Player Development
Topic: Breakout Copy
Replies: 2
Views: 4510

Breakout Copy

Trying to emulate another old game
http://www.dcemu.co.uk/soulphalanx/Breakout.rar

-TODO
still some bugs with collision detection
have field reset or have different levels
better graphics (maybe)
by soulphalanx
Sat Sep 17, 2005 8:30 am
Forum: PSP Lua Player Development
Topic: Array problem
Replies: 1
Views: 2830

Array problem

is there a way to check if an array has all 0's?