Search found 3 matches

by mofig
Sun Dec 04, 2005 7:33 am
Forum: PSP Development
Topic: Textures in RAM
Replies: 5
Views: 2194

you can use memalign to allocate memory in ram that is 16 byte aligned

pointer = memalign(16, size);
by mofig
Fri Oct 21, 2005 5:21 am
Forum: PSP Development
Topic: Rendered objects are all black.
Replies: 5
Views: 2321

if you have lighting enabled you need to specify normals for your objects.
by mofig
Sat Sep 03, 2005 4:28 am
Forum: PSP Development
Topic: PSP Homebrew. How well does it work?
Replies: 8
Views: 3560

yes, the opengl actually works quite well, and if you already know opengl it is quite easy to use. At the moment textures also work, however I believe you have to load them as raw files in a specific format... the most i've done with textures so far is replacing the one thats used in the cube sample...