you can use memalign to allocate memory in ram that is 16 byte aligned
pointer = memalign(16, size);
Search found 3 matches
- Sun Dec 04, 2005 7:33 am
- Forum: PSP Development
- Topic: Textures in RAM
- Replies: 5
- Views: 2194
- Fri Oct 21, 2005 5:21 am
- Forum: PSP Development
- Topic: Rendered objects are all black.
- Replies: 5
- Views: 2321
- Sat Sep 03, 2005 4:28 am
- Forum: PSP Development
- Topic: PSP Homebrew. How well does it work?
- Replies: 8
- Views: 3560
yes, the opengl actually works quite well, and if you already know opengl it is quite easy to use. At the moment textures also work, however I believe you have to load them as raw files in a specific format... the most i've done with textures so far is replacing the one thats used in the cube sample...