Search found 10 matches

by Shiki
Fri Sep 23, 2005 9:27 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Yeah, it's because you said it might not be faster I don't want to completely write another version that ends up being the same result.

What would be the fastest way of taking a screen dump?
by Shiki
Fri Sep 23, 2005 7:06 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Code: Select all

//png_write_row(png_ptr, line);
row_pointers[y] = &line;
So I changed the code to put the line pointer address into the row_pointers but the image now doesn't seem to save correctly.

Code: Select all

png_write_image(png_ptr, row_pointers);
I need a debugger.
by Shiki
Sat Sep 17, 2005 9:02 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Thanks, I'll look into that.
by Shiki
Sat Sep 17, 2005 6:16 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

In the libpng folder is a sample, how to save one image at once, which uses 522240 bytes instead of only one line with 1920 bytes. If this is ok for your application, you should try it, but I don't think that it helps much. Where is this sample? I can't seem to find it. http://svn.ps2dev.org/listin...
by Shiki
Sat Sep 17, 2005 5:19 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

back here again. loko I've been able to do what you're trying to produce, but using the code provided does not seem to perform very well for producing screenshots while there is an animation happening. Also my program sometimes doesn't like to load the UMD. Probably because it isn't activated, not s...
by Shiki
Sat Sep 03, 2005 3:01 am
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

I'll get back to this tomorrow, hope it doesn't move along too much that the whole topic changes. I was having problems with making it load a game from the UMD, had to copy the boot file out and run it from the memorystick to start up the UMD. Which seems stupid, but the UMD doesn't like me when I t...
by Shiki
Fri Sep 02, 2005 11:52 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Panajev2001a, I think I was refering to the main.c that Shine posted. But you seem to know what I'm talking about too. The program's function saves the screens in lines of pixels at a time, if the screen is animated each line will be different from the previous screens lines. This distorts the pictu...
by Shiki
Fri Sep 02, 2005 10:18 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

How effective is this code in taking frames in a row? I made a variation which boots another file and tried to take screenshots while there was an animation happening and the results left the shots distorted. Is there a way to buffer up the frames and then give it time to slowly save it in memory af...
by Shiki
Fri Sep 02, 2005 6:27 pm
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Thanks, I forgot about the two lines after the edit note. Now to find out if it works.
by Shiki
Fri Sep 02, 2005 10:37 am
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 25774

Shine, I just tried your main.c and Makefile that you last posted. Either I'm having serious environment set up problems or it's just not compiling for me. I've compiled other sources before without errors, but I'm getting various errors. First one asks for png.h, so I downloaded it and put it with ...