Search found 29 matches
- Mon Mar 20, 2006 9:35 pm
- Forum: PSP Development
- Topic: Problems compiling with VSC++2005
- Replies: 2
- Views: 1732
Now I have to know how configure cygwin to force the execution of those two lines when a login is performed, no matter from where, to avoid having to add manually these lines in each project :) Go to X:\cygwin\home\[USER]\ and edit the file .bashrc which will automatically be executed everytime you...
- Sun Feb 26, 2006 9:18 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
Re: Thanks for the wizard
Brilliant script, thank you very much. Thank's, though the script is only a modified version of the default script template supplied by Microsoft. By the way, if you're looking for a Dreamcast wizard, let me know. I created one which lets you use the Chankast emulator (unfortunatelly we don't have ...
- Wed Feb 15, 2006 1:45 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
Concerning your VC6 problem I'm afraid, I can't help since I did not extensivle enough use VC6 to help you with that. However, the wizard requires the custom wizard engine v. 7.1 at least and this version ships with .NET 2003 so I think it won't work with VC6. I would suggest you to get the VC++ EE ...
- Mon Feb 06, 2006 9:23 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
It didn't seem to work. I am not sure if it has something to do with the difference between the Standard and the Express Editions, but the wizard never showed up in the menu. Perhaps that another thing that M$ disabled in this version. Try to verify that the files are installed correctly. The Expre...
- Mon Feb 06, 2006 12:13 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
- Fri Jan 27, 2006 11:42 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
- Mon Jan 23, 2006 1:38 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
- Sun Oct 16, 2005 10:16 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
Re: How to compile, link and transfer PSP programs from VS.N
It won't rewrite the Makefile again if you change Makefile after built project once. That is true, but it won't help you much if you create a new source file in your MSVC project, because you would then have to add it to the Makefile by yourself. The purpose of the whole thing is that you don't hav...
- Thu Oct 13, 2005 1:43 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 525809
I managed to compile the source package with network functionality enabled (using libpspnet). It connects to my network and after some modifications doesn't complain about any missing references. However, I could not yet play a stream over the network. It says that the file can not be played, when I...
- Tue Oct 11, 2005 1:17 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 525809
it is not. DVB-S and DVB-T SDTV transmissions are usually encoded at bitrates of 3-6MBit, and have been successfully streamed over non-100MBit ethernet (e.g. on the dbox2), USB1.1 (e.g. the Technotrend USB-DVB receivers and the like) and 802.11b in pasttime projects. For some transponders bursty st...
- Mon Oct 10, 2005 10:52 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 525809
I assume you do have WiFi powersaving turned off? Leaving this on has a dramatic impact on the performance. I feel the speed should be fast enough - I downloaded one of those Wipeout packs with it and that went quite fast. No, I was not talking about the PSP WiFi connection, but the one in my lapto...
- Mon Oct 10, 2005 3:13 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 525809
Would this mean a that maybe some sort of DVB streaming could be possible in future? Or even when some controll over USB, then maybe a DVB-T feature could be added too... I think the WiFi connection features not enough bandwidth for DVB streaming. When I connect my laptop computer over 802.11b to m...
- Fri Oct 07, 2005 12:15 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
Here's something that might be helpful for everyone, who is new to PSP development. I build a project wizard for MSVS: MSVC PSP Wizard (150 KB) Anyway, you need a running cygwin and toolchain installation. The Wizard is set up to build using the kxploit rule and needs rasmus's patch to build.mak to ...
- Fri Oct 07, 2005 12:03 am
- Forum: PSP Development
- Topic: Visual C++ and PSP
- Replies: 2
- Views: 2090
You can also use my PSP Project Wizard for Visual Studio .Net 2003: MSVC PSP Wizard (150 KB) Anyway, you need to have a running cygwin and toolchain installation. The Wizard is set up to work with the kxploit and the patch to build.mak, which has been discussed in the thread Tim pointed to, to avoid...
- Tue Oct 04, 2005 11:40 pm
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 23239
I have the same piece of hardware and didn't run into any problems... Furthermore I supposed there was no such thing as a NTSC or PAL PSP because they all have the same format through the included screen.kabuki wrote:Wow, awesome!
Perhaps a problem of my PAL-PSP? Its a PSP1004 with downgraded 1.5 fw.
- Tue Oct 04, 2005 6:03 am
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 23239
Re: PSP Flower 1.0
I thought it was yellow and I couldn't think of anything brighter than that, except white perhaps but that would make the menu unreadable ;-))reakt wrote:...brighten up my PSP - October is an ugly month for the PSP - gold, urgh!
- Tue Oct 04, 2005 5:57 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 2006
- Tue Oct 04, 2005 5:36 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 2006
Thank you. I have loaders for those filetypes written for the PC development and would just need to port them over to the PSP. But what about 16-byte alignment? Could I just do something like this: - Allocate an array of vertices: Vector3 *vData = new Vector3[nVertexCnt]; - Fill the array with the i...
- Tue Oct 04, 2005 5:30 am
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 23239
- Tue Oct 04, 2005 5:20 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 2006
Vertex and Texture data through I/O?
Hi, I'm sorry if you read those questions for like the 1000st time but I'm trying to get into PSP dev and couldn't find anything new concerning these: I've got a compiler toolchain, the PSPSDK and the VS.Net integration running but after looking through some of the examples in the SDK I saw, that th...
- Tue Oct 04, 2005 5:07 am
- Forum: PSP Development
- Topic: Window Toolkit for PSP
- Replies: 6
- Views: 2748
There are some APIs out there that set up a GUI on top of OpenGL. Use google. I've found a few, that look very impressing. But you'd certainly have to modify the source a bit since the PSP screen is smaller than what you've usually attached to your desktop computer ;-) You also have no pointing devi...
- Fri Sep 30, 2005 6:26 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134419
I just noted this thread and remembered that I wrote a small tool, which converts a .NET .vcproj file into a Makefile. I wrote this for my Sega Dreamcast development projects and it works quite good! I thought it might also be of great help here, because you can call my tool before every compile (do...
- Tue Sep 27, 2005 5:25 am
- Forum: PSP Development
- Topic: 2.0 - user space mode - syscall
- Replies: 60
- Views: 25280
- Wed Sep 14, 2005 3:02 am
- Forum: PSP Development
- Topic: PSP as USB Host?
- Replies: 19
- Views: 12881
- Mon Sep 12, 2005 1:14 am
- Forum: PSP Development
- Topic: PSP as USB Host?
- Replies: 19
- Views: 12881
PSP as USB Host?
Hi, does anyone know if the PSP USB bridge supports to work as an USB Host, so that you can attach extern data storage devices such like Apple's iPod to your PSP? And assumed there is host support on the PSP, does the PSPSDK offer an appropriate API to communicate over USB with the data storage devi...
- Sat Sep 03, 2005 7:13 am
- Forum: PSP Development
- Topic: PSP Homebrew. How well does it work?
- Replies: 8
- Views: 3604
- Sat Sep 03, 2005 6:32 am
- Forum: PSP Development
- Topic: PSP Homebrew. How well does it work?
- Replies: 8
- Views: 3604
- Sat Sep 03, 2005 12:21 am
- Forum: PSP Development
- Topic: PSP Homebrew. How well does it work?
- Replies: 8
- Views: 3604
Ordering one from Japan might still get you a 1.50 PSP, but it'll be getting harder. Alternatively, you can try tracking down a 1.50 PSP on ebay. Or, of course, be patient and see if someone figures out how to run Homebrew on 1.52 or better yet, 2.0. I think newer firmware versions are not just rel...
- Fri Sep 02, 2005 10:21 pm
- Forum: PSP Development
- Topic: PSP Homebrew. How well does it work?
- Replies: 8
- Views: 3604
PSP Homebrew. How well does it work?
Hi, I'm interested in doing some PSP stuff. I don't own a PSP right now, but I would need to buy the European one, since it was released yesterday and now it's hard to get your hands on an imported one. How well ist the PSP coding working, yet? I saw the PSPSDK has an OpenGL implementation and by lo...