Search found 12 matches

by JEK
Fri Dec 09, 2005 5:47 am
Forum: PSP Lua Player Development
Topic: function arguments?
Replies: 7
Views: 3147

Change:

Code: Select all

cursorscreen:clear
to something like this:

Code: Select all

black = Color.new(0, 0, 0)
cursorscreen:clear(black)
by JEK
Sat Oct 08, 2005 11:35 pm
Forum: PSP Lua Player Development
Topic: Please need help with my first game.
Replies: 3
Views: 2498

You want the object to be at a random point every time it starts at the top of the screen again? Added a line for you. white = Color.new(255, 255, 255) time = 0 ground = 262 x0 = 0 x1 = 0 y0 = 0 y1 = 0 r0 = math.random(480) r1 = 0 r2 = math.random(480)...
by JEK
Sat Oct 01, 2005 2:51 am
Forum: PSP Lua Player Development
Topic: Jezzball clone
Replies: 4
Views: 5110

Thanks for the feedback Chaos.
I'll look into fixing some of the glitches.
by JEK
Thu Sep 29, 2005 7:30 pm
Forum: PSP Lua Player Development
Topic: Jezzball clone
Replies: 4
Views: 5110

Jezzball clone

This is my version of the old game Jezzball. Here it is http://home.broadpark.no/~hakarlse/jek/jezzball.png How to play: Clear the board by isolating the balls from the rest of the board. To advance to the next level, you have to clear at least 75 percent. Keys: Circle - Divide left/right Cross - Di...
by JEK
Wed Sep 14, 2005 12:16 am
Forum: PSP Lua Player Development
Topic: Connect, a new game.
Replies: 8
Views: 8889

Jek, Can you please check them out and let me know what you think. Hi rmedtx. The Mark and Blank images are very cool, I like them alot. But the Background has too many colours so the blue gradient gets a little chopped up. If you can optimize it for 256 colors where the gradient is smooth, it will...
by JEK
Tue Sep 13, 2005 2:07 am
Forum: PSP Lua Player Development
Topic: Connect, a new game.
Replies: 8
Views: 8889

Connect, a new game.

Here is my second try at making a game in Lua. Here it is http://home.broadpark.no/~hakarlse/jek/connect.png How to play: Connect all squares horizontally or vertically. Press X on top of a green square and connect it to another square over, under, left or right by pressing X on that to. Level is cl...
by JEK
Sat Sep 10, 2005 12:07 am
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

First post edited with what is hopefully the last version for now.
Added new and bigger levels.
by JEK
Tue Sep 06, 2005 3:56 am
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

Nikitis wrote:Could you perhaps make one with 16x30?
Let me see what I can do...
by JEK
Sun Sep 04, 2005 8:58 pm
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

I have edited the first post with a new version of the game.
by JEK
Sat Sep 03, 2005 6:56 am
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

Re: Another Bug

First of all I'd like to say thankyou for bringing one of my guiltiest pleasures to the PSP. And I feel bad critiquing your program considering I couldn't do something like that. But here it is. I've played Minesweeper thousands of times on Windows, as a guess. So the mechanics kind of become memor...
by JEK
Sat Sep 03, 2005 1:48 am
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

Seems to be a small bug though. If you put a flag on a space where there's nothing underneath, and then you press X to reveal the content, then the Flag doesn't disappear like when you press when there's a bomb or number under it. But after you remove the flag again with the triangle button, the sq...
by JEK
Sat Sep 03, 2005 12:12 am
Forum: PSP Lua Player Development
Topic: Lua minesweeper
Replies: 18
Views: 19986

Lua minesweeper

Here is my first game in Lua. It's minesweeper for Lua Player. If you want to try it, here it is. Minesweeper.rar Edit: Added screenshot link. Screenshot Edit 2: Added link to a new version with additional features for those interested. Here it is Screenshot 2 Edit 3: Last update. These levels shoul...