Search found 23 matches
- Sun Jul 10, 2005 11:35 pm
- Forum: General Discussion
- Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
- Replies: 12
- Views: 5543
- Sat Jul 09, 2005 2:27 pm
- Forum: General Discussion
- Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
- Replies: 12
- Views: 5543
ps2nfo HAHAHA! You're going to end up with many angry listeners if you interview cjpc. PS2nfo is a money site; they know nothing about real psp emus. All of their tools, emus are stolen from other websites and authors. everyone hates them, should've done your homework before requesting a text interv...
- Sun Apr 24, 2005 4:05 am
- Forum: PS2 Development
- Topic: Home Brew Cheat Device
- Replies: 37
- Views: 17699
- Sat Mar 19, 2005 9:45 am
- Forum: PS2 Development
- Topic: Questions about porting a game
- Replies: 2
- Views: 1447
- Mon Mar 14, 2005 11:56 am
- Forum: General Discussion
- Topic: Soap Opera Thread
- Replies: 14
- Views: 8699
whoa hehe you had to get the calvalry right? I dont give a damn about any of those other alledged contraversies. But everything has been very clear for a long time. The facts have always been in plain view. you, hermes were once part of paradox. You created an mp3 player based on GPL code, namely Ma...
- Sun Mar 13, 2005 1:25 pm
- Forum: General Discussion
- Topic: Soap Opera Thread
- Replies: 14
- Views: 8699
PS2Reality and QCast both demonstrate that just converting ffmpeg and mad doesn't hack it. PS2Reality don't use mad sorry, only ffmpeg. This is a difficult to believe if I can recall that long ago. Your colleague Hermes wrote an mp3 player for paradox that used madlib. His illegal port wasn't only ...
- Sun Feb 20, 2005 4:06 am
- Forum: PS2 Development
- Topic: Home Brew Cheat Device
- Replies: 37
- Views: 17699
hrrrrm, your probably right, although I have no way of telling what packed it.. :( it doesnt want to run on my V9, not sure why though. case may be an issue with the file testdb.cff being named TESTDB.cff from the rar. ho..:...stdb.cff (from the hex) could very well be host:\testdb.cff I remember s...
- Sat Feb 19, 2005 10:33 pm
- Forum: PS2 Development
- Topic: Home Brew Cheat Device
- Replies: 37
- Views: 17699
after hex editing the elf I found the only reference to a .cff file in it is: stdb.cff - give this one a shot....(see the mentioned hex code below) Apparently this will only run over a naplink client, as it is, (not directly off the MC) so inlink or xlink or ps2client should be giving the name of t...
- Mon Feb 07, 2005 11:47 am
- Forum: PS2 Development
- Topic: Animation Boot Edit
- Replies: 1
- Views: 1875
- Sat Oct 02, 2004 12:04 am
- Forum: PS2 Development
- Topic: Playstation 2 MP3 Player
- Replies: 4
- Views: 3002
There is a big thread at ps2-scene about it.
http://www.ps2-scene.org/forums/showthread.php?t=26566
People seem to love you for it primetime! I see you crediated leslie in your readme, is your player based on madlib?
http://www.ps2-scene.org/forums/showthread.php?t=26566
People seem to love you for it primetime! I see you crediated leslie in your readme, is your player based on madlib?
- Wed Sep 22, 2004 10:13 pm
- Forum: General Discussion
- Topic: PC IDE -> Format Linux HDD
- Replies: 4
- Views: 3969
there is a modified fdisk source available for pc that will format your linux paritions if that's what your looking for. I didn't quite catch your question either.
http://achurch.org/ps2/
http://achurch.org/ps2/
- Thu Sep 09, 2004 3:28 am
- Forum: PS2 Development
- Topic: SDL Port already in progress
- Replies: 13
- Views: 13999
Please Calvin wake up and release what you have so far!!!!!!!!
pixel: there is ps2frame however it's not been updated in ages http://sourceforge.net/projects/ps2frame
Something like this with ps2sdk,gskit and ps2drv would be ideal.
pixel: there is ps2frame however it's not been updated in ages http://sourceforge.net/projects/ps2frame
Something like this with ps2sdk,gskit and ps2drv would be ideal.
- Thu Sep 09, 2004 3:24 am
- Forum: PS2 Development
- Topic: modplayer that supports sound effects (for games etc)
- Replies: 5
- Views: 4463
- Wed Aug 04, 2004 11:53 pm
- Forum: General Discussion
- Topic: What's the community opinion ?
- Replies: 7
- Views: 5188
- Tue Aug 03, 2004 1:44 pm
- Forum: PS2 Development
- Topic: PS2-Indp w/SCPH-50000 ???
- Replies: 26
- Views: 15104
Well, after a grueling evening, I put the JPN 30000 back together. 3 year old scph-30000 - Booted the memcard exploit just fine - PS1 driver is v1.01. Brand new scph-50000MB - Does not boot exploit - PS1 driver is v1.02. Since others with 5000x models in North Amer. and Europe can boot the exploit ...
- Fri Jul 30, 2004 6:46 am
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 8020
So, is there any chance that if we start up a fund that Napalm would be willing to sell the source code to the usbd.irx? ............... Is there anything else I should add? Does there exist a Europe or Japan version of CodeBreaker? Is there a Japan version of Max Drive? Thanks From what I have bee...
- Mon Jul 26, 2004 8:35 am
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10344
haha yes yabasic is what got me into ps2dev in the first place. I am a big fan of yabasic and of yabasic.co.uk. porting yabasic was going to be my first project for the real hardware. I know the src is on one of the sony sites but it is well hidden. Instead you can download it http://www.yabasic.co....
- Sat Jul 24, 2004 10:56 am
- Forum: PS2 Development
- Topic: 48bit feature set for ps2atad
- Replies: 18
- Views: 9575
I think the features you have added are OK so far but I don't see much of a point to adding lba48 support. Warez0rs will just want to use this to be able to use larger drives with trash such as HDLoader. This really has no value to the homebrew scene and LBA48 support may have been left out intenti...
- Fri Jul 23, 2004 9:36 pm
- Forum: PS2 Development
- Topic: Compiler ?
- Replies: 8
- Views: 3442
download losers latest ps2dev precompiled bins. It's still the old PS2Lib but it works great for some of the demo sources and samples that are on ps2dev.org :)
http://www.internalreality.com/
http://www.internalreality.com/
- Thu Jul 22, 2004 4:22 am
- Forum: PS2 Development
- Topic: 48bit feature set for ps2atad
- Replies: 18
- Views: 9575
I think the features you have added are OK so far but I don't see much of a point to adding lba48 support. Warez0rs will just want to use this to be able to use larger drives with trash such as HDLoader. This really has no value to the homebrew scene and LBA48 support may have been left out intentio...
- Sun Jul 18, 2004 10:15 pm
- Forum: PS2 Development
- Topic: USBD replacement
- Replies: 7
- Views: 4448
- Sun Jul 18, 2004 10:10 pm
- Forum: PS2 Development
- Topic: PS2 memory dump?
- Replies: 4
- Views: 3834
as in ram dump? you should be able to do that with mrbrown and herbens SIO cable info.
http://www.0xd6.org/ps2-ee-sio.html
http://www.0xd6.org/ps2-ee-sio.html
- Tue Jul 13, 2004 12:02 am
- Forum: General Discussion
- Topic: Linux (again)
- Replies: 6
- Views: 5487
There is 2.4.17 kernel but it breaks compatability with some other things within the older kernel kit.
http://www.kingchurch.net/~hek/projects ... .17bb.html
If you want to keep high compatability with existing ps2linux work then your best chance would be to continue with TGE.
http://www.kingchurch.net/~hek/projects ... .17bb.html
If you want to keep high compatability with existing ps2linux work then your best chance would be to continue with TGE.