Search found 10 matches

by charnold
Wed Aug 08, 2007 12:08 am
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

sounds good !!!
by charnold
Tue Aug 07, 2007 10:20 pm
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

thanks!

how is Vertex Racing doing? a new demo coming soon? :-)
by charnold
Tue Aug 07, 2007 9:05 pm
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

:-) I'm working on it...
by charnold
Tue Aug 07, 2007 8:45 pm
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

I shouldn't have called this file "LMP" :-) This is not the lightmaps file (they are stored with the geometry in the mapfile). I needed some texture for the lights, so I placed a light directly in front of a wall, calculated the lightmap for the wall (added transparency values), saved it a...
by charnold
Tue Aug 07, 2007 4:07 pm
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

I havn't used external tools for this (I'm generating the lightmaps in my prog.). Don't some editors have integrated lightmap creation?
by charnold
Tue Aug 07, 2007 4:48 am
Forum: PSP Development
Topic: PSPGU Lightmapping ?
Replies: 21
Views: 6967

you can render lightmaps like this: 1. pass (normal texture) with sceGuDepthFunc(GU_GEQUAL); sceGuDepthMask(GU_FALSE); sceGuDisable(GU_BLEND); 2. pass (same poly, lightmap texture) sceGuDepthFunc(GU_EQUAL); // only pixels with same depth pass the test sceGuDepthMask(GU_TRUE); // no depth buffer writ...
by charnold
Sun May 20, 2007 9:13 am
Forum: PSP Development
Topic: 60 FPS limit
Replies: 3
Views: 1998

Insert_witty_name wrote:Make sure you're using sceCtrlPeekBufferPositive and not sceCtrlReadBufferPositive.
aah, that was it :-) great thanks!
by charnold
Sun May 20, 2007 6:55 am
Forum: PSP Development
Topic: 60 FPS limit
Replies: 3
Views: 1998

60 FPS limit

I missing something and can't see it :-( ... I have disabled sceDisplayWaitVblankStart, but still don't get more than 60 fps. (using FW 3.40 OE-A) That's how the rendering is finished: void finishRendering() { sceGuFinish(); sceGuSync(0,0); //...
by charnold
Sun Sep 11, 2005 12:00 am
Forum: PSP Development
Topic: psp-install error
Replies: 1
Views: 991

I had no file.exe, but after installing I still get the message "no MIPS32-ELF binary, not installing..."
by charnold
Sat Sep 10, 2005 9:39 pm
Forum: PSP Development
Topic: psp-install error
Replies: 1
Views: 991

psp-install error

Hi,
I compiled the test-glut example but when trying to install, I get the error "../tools/psp-install: line 76: file: command not found"
no MIPS32-ELF binary, not installing...