Search found 6 matches

by nugi
Wed Sep 24, 2008 1:42 am
Forum: PSP Development
Topic: PSPlayer 2.0 Release
Replies: 22
Views: 32480

[quote="PosX100"]Nice work , but please upload it somewhere else...the link from the forum you posted requires registration (doh).[/quote]

sorry for inconvenience.

please try following link.

http://blogfile.paran.com/BLOG_861426/2 ... ayer20.zip
by nugi
Tue Sep 23, 2008 2:59 pm
Forum: PSP Development
Topic: PSPlayer 2.0 Release
Replies: 22
Views: 32480

PSPlayer 2.0 Release

Hello~ I'd like to notice the release of my PSPlayer 2.0 app. You can check following URL. It is written in Korean, but you can find a download link for a zipfile. http://forum.ps3korea.com/t32422/ [edit] direct download link... http://blogfile.paran.com/BLOG_861426/200809/1222184182_PSPlayer20.zip ...
by nugi
Mon Dec 12, 2005 2:17 am
Forum: PSP Development
Topic: VFPU playground, code generation for gas-unsupported opcodes
Replies: 81
Views: 35355

Hmm....

Some information and suggestion. 1. Before start, final address should be aligned to 16 for quad version(q) and 4 for single version(s). 2. Use Q_C000 style register defined in codegen.h rather than using direct register numbers. 3. Example : lv_q(Q_C000, 0, R_a0) Loads 16 byte data(4xfloat) into Q_...
by nugi
Tue Dec 06, 2005 10:34 pm
Forum: PSP Development
Topic: VFPU playground, code generation for gas-unsupported opcodes
Replies: 81
Views: 35355

Thread down?

No more opcodes from this thread? Here's some more opcodes from my test codes... no documents sorry~ I think there is no sense to use gas to assemble vfpu codes. The way of using vfpu codes was sufficient to me and greatly helped me. Thank you~ I hope this thread not to be closed due to no contribut...
by nugi
Sun Oct 23, 2005 5:09 am
Forum: PSP Development
Topic: VFPU playground, code generation for gas-unsupported opcodes
Replies: 81
Views: 35355

load 1,2 byte integer?

Yeah~ good job.

I'm wondering how to load/save 1 or 2 byte integer to vector register of GPU at once. For example, loading 32bit color value(RGBA) to C000 register. And after some processing write C000 to memory(32bit).

Is it possible? I cant find a way from current codegen.h. hmm~~~
by nugi
Sun Sep 11, 2005 3:38 am
Forum: PSP Development
Topic: Completely turn off display. how to?
Replies: 15
Views: 8196

Completely turn off display. how to?

Hello~ I'm wondering how to make my psp turn off LCD display completely. I've tried sceGuDisplay(0), but it does not turn off LCD completely. sceGuDisplay(0) command make the screen be black. But LCD back light seems to be turned on. The display will completely turned off when display off timeout oc...