Search found 72 matches

by Bytrix
Mon Apr 23, 2007 11:40 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

Try putting in some debugging lines to check if (void*)ObjMeshParts.texture[2]->data is null ? and check the rest of ObjMeshParts.texture[2] to see that it's width and height are set properly..

Also, are the textures all 32bit?
by Bytrix
Mon Apr 23, 2007 11:13 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

The only thing I can think is that you have not allowed enough mipmap levels in your sceGuTexMode call? The second parameter is the number of mipmap levels (so you should set it to 2). eg: sceGuTexMode(GU_PSM_8888,2,0,0); // 2 levels mipmap sceGuTexImage(0,128,128,128,texture...
by Bytrix
Mon Apr 23, 2007 7:28 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

I haven't done much testing, but I wouldn't imagine it would slow it down much as the actual TexImage command simply tells the GU what textures to use at each mipmap level. The actual rendering process will determine which texture to show and I wouldn't imagine it would slow down rendering at all.
by Bytrix
Thu Apr 05, 2007 1:55 am
Forum: PSP Development
Topic: Midi through PSP USB port
Replies: 3
Views: 2392

I don't know about USB, I would've thought it'd be possible to send midi commands from the serial port though. The only experience I have with midi is my guitar effects and floorboard, never really looked into it anymore than that.
by Bytrix
Mon Apr 02, 2007 11:32 pm
Forum: PSP Development
Topic: transplant USBHOST_FS to a embeded System,Does it possible?
Replies: 6
Views: 5593

There are hard drive enclosures which contain a USB host chip and a small screen, using which you can plug in a PSP and transfer files from the drive to memory stick (or USB card reader for example). The only ones I've seen look cheap and run on standard batteries though, so you'd end up spending a ...
by Bytrix
Fri Mar 30, 2007 6:53 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

As I said in the first reply, there are plenty of swizzling functions in the SDK examples. Anyone developing for the PSP should have the SDK and samples installed, it was the first thing I looked at. It's always better to find things yourself, he just needed to be pointed in the right direction ;-)
by Bytrix
Wed Mar 28, 2007 9:36 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

The SDK is installed with the toolchain in /usr/local/pspdev. The samples are in /usr/local/pspdev/psp/sdk/samples.

You can also find them on SVN:

http://svn.ps2dev.org/listing.php?repna ... rev=0&sc=0
by Bytrix
Sat Mar 24, 2007 9:47 am
Forum: PSP Development
Topic: I have some idea about programming graphic, but...
Replies: 3
Views: 2226

That would be extremely slow on the PSPs hardware. While the PSP is very good for most uses it does lack some features that are common in modern graphics hardware of PCs but to be honest features like that would only get in the way of creating good gameplay in portable games.
by Bytrix
Sat Mar 24, 2007 12:05 am
Forum: General Discussion
Topic: psp attachment gunnar hero
Replies: 2
Views: 4371

This is quite possible but there are a few problems: 1. finding the materials to make it, cost, and time. 2. implementing a driver to read the device input. 3. If anyone did make such a device it would be a one off, it's not like they're going to start producing them and selling them, it just wouldn...
by Bytrix
Fri Mar 23, 2007 7:59 pm
Forum: PSP Development
Topic: Mipmapping and swizzling
Replies: 20
Views: 6961

Swizzling makes the most difference. Objects closer and further away will both render faster using swizzled textures. It helps on pretty much everything. There are plenty of swizzling functions in the SDK examples. Mipmapping as you know can help greatly if you are rendering alot of objects at vario...
by Bytrix
Wed Mar 21, 2007 10:42 pm
Forum: PSP Development
Topic: Is there any example code for PSP act as a Usb Host
Replies: 3
Views: 2158

There are no functions in the firmware to allow the PSP to act as a host. The devices for use with it are specially made for the PSP (and are written to work exactly how the PSP requires them to work. Not in a standard host-client system).
by Bytrix
Wed Mar 21, 2007 8:59 pm
Forum: PSP Development
Topic: [release] New keyboard driver framework
Replies: 10
Views: 6101

fergie4000 wrote:hey Fanjita, i heard you were dead, you look good.
lol..

Great work Fanjita, Monsti and everyone who's been working on these IR Keyboard drivers.
by Bytrix
Tue Mar 20, 2007 9:12 pm
Forum: PSP Development
Topic: Problem while installing toolchain under cygwin
Replies: 12
Views: 10205

Are you sure you're using the latest toolchain script from SVN?

From cygwin:

Code: Select all

~$ svn co svn://svn.ps2dev.org/psp/branches/pspdev/psptoolchain
cd psptoolchain
chmod a+x toolchain.sh
./toolchain.sh
by Bytrix
Sun Mar 18, 2007 9:57 pm
Forum: PSP Development
Topic: Need some help configuring a development environment.
Replies: 10
Views: 5804

try entering the directory and running a make from cygwin/cmd. See if it compiles correctly, if it does then it's probably not a problem with the makefile. If it is the problem you should be able to see what's wrong.
by Bytrix
Sat Mar 17, 2007 8:41 pm
Forum: PSP Development
Topic: Need some help configuring a development environment.
Replies: 10
Views: 5804

Sorry, no idea. Works perfectly for me. Is your cygwin install completely up to date? Perhaps it could be a problem with an old sed ( $ sed --version , the one I have in a cygwin install from the weekend is 4.1.5). It could maybe be a problem with your makefile, causing make to output some odd error...
by Bytrix
Fri Mar 16, 2007 5:39 pm
Forum: PSP Development
Topic: Need some help configuring a development environment.
Replies: 10
Views: 5804

Try starting a new project or moving your project to a path with no spaces and attempting to compile. Then you'll know if it's because of the space in the path. eg: c:\projects\myproject
by Bytrix
Thu Mar 15, 2007 6:14 pm
Forum: PSP Development
Topic: Need some help configuring a development environment.
Replies: 10
Views: 5804

Yeah sorry I have my cygwin on drive e: but I tried to change all the references to c: as that's the most common place for it.
by Bytrix
Thu Mar 15, 2007 11:59 am
Forum: PSP Development
Topic: Need some help configuring a development environment.
Replies: 10
Views: 5804

Those tutorials didn't work for me with the latest cygwin/toolchain/Visual C++ Express. Here's how I got mine to compile though so should work for you: Assuming cygwin is installed in C:\cygwin create the following two files: c:\cygwin\vs-pspdev.bat @echo off set path=%path%;c:/cygwin/usr/lo...
by Bytrix
Sat Mar 03, 2007 9:31 pm
Forum: PSP Development
Topic: Where is pcterm?
Replies: 8
Views: 3578

That just means when using psplinkusb from within 3.x OE you must use the 1.5 kernel mode in 3.x OE. (although there is now an OE folder when you compile that you can use in 3.x OE). If you are on 1.5 just use the 1.5 version.
by Bytrix
Tue Feb 27, 2007 2:52 am
Forum: PSP Development
Topic: USB Digital TV tuner to PSP
Replies: 3
Views: 2818

Ah right.. I see. Still, that sounds even harder to do. If it were even possible the likelyhood is the developer who works on such a project would only be able to make it compatible with their own USB device. (so it would be incompatible with any other USB TV tuners). But seeing as the PSP can not a...
by Bytrix
Mon Feb 26, 2007 5:51 pm
Forum: PSP Development
Topic: USB Digital TV tuner to PSP
Replies: 3
Views: 2818

I think it's probably possible. But as with our recent attempts to stream video from PSP to PC, the connection might just not be fast enough... But I really don't see the point, the PSP will have to be plugged in to your PC anyway, which no doubt has a much nicer, larger screen. Therefore it wouldn'...
by Bytrix
Fri Feb 23, 2007 1:57 am
Forum: PSP Development
Topic: aircrack-ng mips for PSP
Replies: 7
Views: 15099

I think there are already apps for hacking into wireless networks. I don't really see the point myself. It's the kind of thing that's a novelty... you hack into someone's network and use their net connection... but then you quickly realise there's not much point in doing it anyway.
by Bytrix
Wed Feb 21, 2007 10:16 pm
Forum: PSP Development
Topic: Where is pcterm?
Replies: 8
Views: 3578

by Bytrix
Wed Feb 21, 2007 7:45 pm
Forum: PSP Development
Topic: Problem with latest toolchain
Replies: 4
Views: 2864

command not found would indicate that you have not installed the development tools? I wouldn't know which you're missing though, using Linux myself.
by Bytrix
Wed Feb 21, 2007 1:04 am
Forum: PSP Development
Topic: Streaming video out from PSP over USB
Replies: 24
Views: 25436

We don't use CVS here, we use SVN instead (SubVersion): It did confuse me a bit when I looked at the changelog and saw the only recent modifications were on remotejoy... http://svn.ps2dev.org/filedetails.php?repname=psp&path=%2Fbranches%2Fpsplinkusb%2Ftools%2Fremotejoy%2Fparse_dump.c&rev=218...
by Bytrix
Fri Feb 16, 2007 9:46 pm
Forum: PSP Development
Topic: Streaming video out from PSP over USB
Replies: 24
Views: 25436

Sounds cool. I managed to get a decent speed in my own homebrew, but couldn't figure out how to do it with a plugin for OE. I look forward to seeing this working :)
by Bytrix
Wed Feb 14, 2007 8:15 pm
Forum: PSP Development
Topic: Does the PSP Support?
Replies: 3
Views: 3171

I don't think there is a way to come back from standby through code (and definitely not from full powered down state), I think it works the same way hibernation does on a PC, so all memory is saved but there is no code being executed so no way to run code to resume. As for the second, I don't know a...
by Bytrix
Fri Feb 09, 2007 12:06 am
Forum: PSP Development
Topic: Nintendo 64 Emulation for PSP
Replies: 12
Views: 4667

I wouldn't even consider attempting to work on these projects unless you have experience with N64 development or emulation. I have no doubt a full speed N64 emulator could be developed, but it would take many developers working together each working on emulating their own piece of the N64 hardware (...
by Bytrix
Fri Feb 02, 2007 6:55 am
Forum: PSP Development
Topic: PSP Developers Need Your Help!
Replies: 4
Views: 2927

http://www.dcemu.co.uk/vbulletin/showthread.php?t=18104

There may be a newer version that that though.

I'd offer to help out, but I have enough projects of my own I'm working on at the moment.
by Bytrix
Wed Jan 31, 2007 9:19 am
Forum: PSP Development
Topic: psp sdk 3.02 / 3.03 oe-a
Replies: 4
Views: 4335

You don't need anything special for 3.03 OE. The toolchain/pspsdk is used for developing homebrew for all firmware versions.