Try putting in some debugging lines to check if (void*)ObjMeshParts.texture[2]->data is null ? and check the rest of ObjMeshParts.texture[2] to see that it's width and height are set properly..
Also, are the textures all 32bit?
Search found 72 matches
- Mon Apr 23, 2007 11:40 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
- Mon Apr 23, 2007 11:13 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
- Mon Apr 23, 2007 7:28 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
- Thu Apr 05, 2007 1:55 am
- Forum: PSP Development
- Topic: Midi through PSP USB port
- Replies: 3
- Views: 2392
- Mon Apr 02, 2007 11:32 pm
- Forum: PSP Development
- Topic: transplant USBHOST_FS to a embeded System,Does it possible?
- Replies: 6
- Views: 5593
There are hard drive enclosures which contain a USB host chip and a small screen, using which you can plug in a PSP and transfer files from the drive to memory stick (or USB card reader for example). The only ones I've seen look cheap and run on standard batteries though, so you'd end up spending a ...
- Fri Mar 30, 2007 6:53 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
- Wed Mar 28, 2007 9:36 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
The SDK is installed with the toolchain in /usr/local/pspdev. The samples are in /usr/local/pspdev/psp/sdk/samples.
You can also find them on SVN:
http://svn.ps2dev.org/listing.php?repna ... rev=0&sc=0
You can also find them on SVN:
http://svn.ps2dev.org/listing.php?repna ... rev=0&sc=0
- Sat Mar 24, 2007 9:47 am
- Forum: PSP Development
- Topic: I have some idea about programming graphic, but...
- Replies: 3
- Views: 2226
- Sat Mar 24, 2007 12:05 am
- Forum: General Discussion
- Topic: psp attachment gunnar hero
- Replies: 2
- Views: 4371
This is quite possible but there are a few problems: 1. finding the materials to make it, cost, and time. 2. implementing a driver to read the device input. 3. If anyone did make such a device it would be a one off, it's not like they're going to start producing them and selling them, it just wouldn...
- Fri Mar 23, 2007 7:59 pm
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6961
Swizzling makes the most difference. Objects closer and further away will both render faster using swizzled textures. It helps on pretty much everything. There are plenty of swizzling functions in the SDK examples. Mipmapping as you know can help greatly if you are rendering alot of objects at vario...
- Wed Mar 21, 2007 10:42 pm
- Forum: PSP Development
- Topic: Is there any example code for PSP act as a Usb Host
- Replies: 3
- Views: 2158
- Wed Mar 21, 2007 8:59 pm
- Forum: PSP Development
- Topic: [release] New keyboard driver framework
- Replies: 10
- Views: 6101
- Tue Mar 20, 2007 9:12 pm
- Forum: PSP Development
- Topic: Problem while installing toolchain under cygwin
- Replies: 12
- Views: 10205
Are you sure you're using the latest toolchain script from SVN?
From cygwin:
From cygwin:
Code: Select all
~$ svn co svn://svn.ps2dev.org/psp/branches/pspdev/psptoolchain
cd psptoolchain
chmod a+x toolchain.sh
./toolchain.sh
- Sun Mar 18, 2007 9:57 pm
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5804
- Sat Mar 17, 2007 8:41 pm
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5804
Sorry, no idea. Works perfectly for me. Is your cygwin install completely up to date? Perhaps it could be a problem with an old sed ( $ sed --version , the one I have in a cygwin install from the weekend is 4.1.5). It could maybe be a problem with your makefile, causing make to output some odd error...
- Fri Mar 16, 2007 5:39 pm
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5804
- Thu Mar 15, 2007 6:14 pm
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5804
- Thu Mar 15, 2007 11:59 am
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5804
- Sat Mar 03, 2007 9:31 pm
- Forum: PSP Development
- Topic: Where is pcterm?
- Replies: 8
- Views: 3578
- Tue Feb 27, 2007 2:52 am
- Forum: PSP Development
- Topic: USB Digital TV tuner to PSP
- Replies: 3
- Views: 2818
Ah right.. I see. Still, that sounds even harder to do. If it were even possible the likelyhood is the developer who works on such a project would only be able to make it compatible with their own USB device. (so it would be incompatible with any other USB TV tuners). But seeing as the PSP can not a...
- Mon Feb 26, 2007 5:51 pm
- Forum: PSP Development
- Topic: USB Digital TV tuner to PSP
- Replies: 3
- Views: 2818
I think it's probably possible. But as with our recent attempts to stream video from PSP to PC, the connection might just not be fast enough... But I really don't see the point, the PSP will have to be plugged in to your PC anyway, which no doubt has a much nicer, larger screen. Therefore it wouldn'...
- Fri Feb 23, 2007 1:57 am
- Forum: PSP Development
- Topic: aircrack-ng mips for PSP
- Replies: 7
- Views: 15099
- Wed Feb 21, 2007 10:16 pm
- Forum: PSP Development
- Topic: Where is pcterm?
- Replies: 8
- Views: 3578
- Wed Feb 21, 2007 7:45 pm
- Forum: PSP Development
- Topic: Problem with latest toolchain
- Replies: 4
- Views: 2864
- Wed Feb 21, 2007 1:04 am
- Forum: PSP Development
- Topic: Streaming video out from PSP over USB
- Replies: 24
- Views: 25436
- Fri Feb 16, 2007 9:46 pm
- Forum: PSP Development
- Topic: Streaming video out from PSP over USB
- Replies: 24
- Views: 25436
- Wed Feb 14, 2007 8:15 pm
- Forum: PSP Development
- Topic: Does the PSP Support?
- Replies: 3
- Views: 3171
I don't think there is a way to come back from standby through code (and definitely not from full powered down state), I think it works the same way hibernation does on a PC, so all memory is saved but there is no code being executed so no way to run code to resume. As for the second, I don't know a...
- Fri Feb 09, 2007 12:06 am
- Forum: PSP Development
- Topic: Nintendo 64 Emulation for PSP
- Replies: 12
- Views: 4667
I wouldn't even consider attempting to work on these projects unless you have experience with N64 development or emulation. I have no doubt a full speed N64 emulator could be developed, but it would take many developers working together each working on emulating their own piece of the N64 hardware (...
- Fri Feb 02, 2007 6:55 am
- Forum: PSP Development
- Topic: PSP Developers Need Your Help!
- Replies: 4
- Views: 2927
http://www.dcemu.co.uk/vbulletin/showthread.php?t=18104
There may be a newer version that that though.
I'd offer to help out, but I have enough projects of my own I'm working on at the moment.
There may be a newer version that that though.
I'd offer to help out, but I have enough projects of my own I'm working on at the moment.
- Wed Jan 31, 2007 9:19 am
- Forum: PSP Development
- Topic: psp sdk 3.02 / 3.03 oe-a
- Replies: 4
- Views: 4335