Ohhhh... that's low.Thanks, but I'm not sure if I want to use code you've written :-)
Search found 11 matches
- Mon Sep 26, 2005 6:48 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 6:06 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
You guys are the best!!! Thanks for all your help. It's working now. To pay back my due's I noticed that there is some code on this forum to capture a PNG file. I fixed it up a bit and also wrote a procedure to open a PNG file (which I couldn't find anywhere). I'll put it up once I've sorted out my ...
- Mon Sep 26, 2005 5:42 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 5:05 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 4:19 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 3:08 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 2:26 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 2:01 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
- Mon Sep 26, 2005 1:19 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
I have more on this... now I'm really confused. Sorry for the trouble... it's probably a beginner problem. :( I have a main.c where I run my main code and then I have other units *.c and their *.h header files for individual sections, like graphics, pad and so on. The above example showed the proble...
- Sun Sep 25, 2005 9:47 am
- Forum: PSP Development
- Topic: Between sceGuStart and sceGuFinish
- Replies: 17
- Views: 3937
Between sceGuStart and sceGuFinish
Hi all, I have the wierdest thing happening. The following simple code runs perfectly. sceGuStart(GU_DIRECT, VideoBuf); sceGuClear(GU_COLOR_BUFFER_BIT); sceGuCopyImage(GU_PSM_8888,0,0,32,32,512,Sprites,xPos,yPos,512, (void *)ActivePage)...
- Mon Sep 19, 2005 5:50 am
- Forum: PSP Development
- Topic: toolchain & pspsdk topic (again)
- Replies: 0
- Views: 772
toolchain & pspsdk topic (again)
Hi all, EDIT - I have no idea what this was all about. I decided to reinstall cygwin from scratch again, everything exactly the same except 2 things. I used a different server to get the files, and I downloaded and then installed, instead of direct installation from the download. So anyway, it works...