Search found 217 matches
- Sat Jul 18, 2009 3:20 am
- Forum: PSP Development
- Topic: Call Syscalls from plain binary ASM?
- Replies: 22
- Views: 11371
sKQuerySystemCall returns the syscall ID, IIRC. That's the easy way to find the syscall ID if you happen to have access to kernel mode and have the function address / syscall ID for sKQuerySystemCall in hand. But if you're working at a very low level in raw assembly and don't have access to niceties...
- Sun Jan 11, 2009 11:23 pm
- Forum: PSP Development
- Topic: Call Syscalls from plain binary ASM?
- Replies: 22
- Views: 11371
To answer the original question : there's an opcode, syscall 0xnnnn, which will directly invoke a syscall. The tricky part is figuring out what the syscall ID that you want is. In the early days, syscall tables were static, varying only depending on the firmware and mode (VSH, game, etc.) in use. Bu...
- Wed Apr 30, 2008 6:29 pm
- Forum: PSP Development
- Topic: stack pointer start address?
- Replies: 5
- Views: 2772
I am wondering why you need to worry? Let the PSP firmware do its job and handle memory allocation for you and not pay any attention to where you stack ends up :) I think the aim was to understand how to understand static memory dumps - where of course the firmware can't really help. However the be...
- Wed Apr 30, 2008 9:12 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 16250
Yes, but compare that to the ir main loop - it doesn't even bother trying to translate the serial from whatever into pikey format. It's clearly just a debugging tool, or perhaps just a skeleton that was never fleshed out since there was never a need for it. You either need to redo the SIO input mod...
- Wed Apr 30, 2008 8:59 am
- Forum: PSP Development
- Topic: stack pointer start address?
- Replies: 5
- Views: 2772
The stack will be different for every thread running, since they all share the same address map (there's no MMU in the PSP) - otherwise, they'd trample on each other's stacks. If you have access to the thread info structures, you can query those as I believe they store the origin of $SP directly, fo...
- Wed Sep 12, 2007 6:42 pm
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 26286
- Sat Sep 01, 2007 10:13 pm
- Forum: PSP Development
- Topic: Include config.cfg
- Replies: 6
- Views: 6677
Assuming that you want the config to apply at run-time, rather than at compile-time, then you're going to need to write some code in your program to open the file, read it and parse it. If you want to see some really crap code for doing this, then the PiKey source code contains some simple and small...
- Thu Aug 30, 2007 8:13 am
- Forum: PSP Development
- Topic: PSP needs a keyboard or touch screen
- Replies: 37
- Views: 18273
Of course the aim of piKey was to provide a framework into which you could easily slot input plugins for all manner of different hardware, feeding into a (hopefully) widely-adopted set of output plugins. I'm keen to get piKey back up to speed again, though it would be interesting to hear what you gu...
- Fri Aug 24, 2007 4:58 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76907
- Sun Aug 19, 2007 4:54 am
- Forum: PSP Development
- Topic: need coding help music.rpx
- Replies: 1
- Views: 1786
- Wed Aug 15, 2007 5:49 am
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4504
- Wed Aug 15, 2007 5:32 am
- Forum: PSP Development
- Topic: Loading data from 'current directory'
- Replies: 3
- Views: 2723
- Sat Aug 11, 2007 6:09 am
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4504
- Wed Jul 04, 2007 3:14 am
- Forum: General Discussion
- Topic: Looking for a new PS2 network adapter
- Replies: 4
- Views: 4997
- Wed May 16, 2007 7:08 pm
- Forum: PSP Development
- Topic: Settings for Danzeff OSK
- Replies: 3
- Views: 2809
- Sun May 13, 2007 8:28 pm
- Forum: PSP Development
- Topic: Loading a PRX module suddenly gives me 8002013C on 3.40 OE
- Replies: 13
- Views: 11267
They got more strict with user/kernel interaction as time went on. 3.30/3.40 seem to be extremely picky about trying to ensure that kernel code doesn't call into user mode functions. Security considerations, I guess. Incidentally I have now managed to get 3 of the 4 piKey modules that were misbehavi...
- Fri May 11, 2007 6:46 am
- Forum: PSP Development
- Topic: Network Config Dialog
- Replies: 3
- Views: 2253
- Fri May 11, 2007 6:43 am
- Forum: PSP Development
- Topic: Loading a PRX module suddenly gives me 8002013C on 3.40 OE
- Replies: 13
- Views: 11267
- Mon May 07, 2007 2:30 am
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28858
- Sat May 05, 2007 5:01 pm
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28858
You can send changes to me if you like, although Monsti is the official owner. I think Monsti had more or less abandoned the PRX flavour, and my interest is much more in using piKey as a more generic library, than using the lib as a PRX, but I'm happy to help you keep it updated if you want to work ...
- Thu Apr 19, 2007 7:15 am
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28858
- Sun Apr 08, 2007 11:48 pm
- Forum: PSP Development
- Topic: [tips] VSH plugin module termination - how to do it cleanly
- Replies: 1
- Views: 2500
[tips] VSH plugin module termination - how to do it cleanly
I just spent a couple of weeks poking away at a frustrating crash, apparently during module_load of the piKey PRX in game mode. I finally managed to nail it, and learnt a few things along the way. Seems these things aren't new, but aren't widely publicised, so it seemed worth making a post to save o...
- Sat Mar 24, 2007 10:56 pm
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28858
- Sat Mar 24, 2007 9:25 am
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28858
I'd like to add a driver for this too, but does it belong in this or just in PiKey? Assuming your driver fits naturally in libpspirkeyb, I'd recommend putting it there, and then more people can benefit from it - since piKey just picks up the pspirkeyb lib and so can make use of any changes people a...
- Wed Mar 21, 2007 9:40 am
- Forum: PSP Development
- Topic: [release] New keyboard driver framework
- Replies: 10
- Views: 6069
[release] New keyboard driver framework
piKey Based in part on Monsti's fine work with libpspirkeyb, piKey aims to be an open and extensible input driver framework. The model is that you have a central framework managing input queues and plugin loading, and then 2 flavours of driver plugin: - input plugins, which are a source of input da...
- Tue Mar 13, 2007 10:32 am
- Forum: PSP Development
- Topic: Alpha channel copy
- Replies: 13
- Views: 5575
- Mon Mar 12, 2007 7:16 pm
- Forum: PSP Development
- Topic: Alpha channel copy
- Replies: 13
- Views: 5575
- Sun Mar 04, 2007 6:51 am
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3523
- Wed Jan 17, 2007 9:28 am
- Forum: PSP Development
- Topic: PSP Memory Stick Problem
- Replies: 12
- Views: 5757
- Thu Jan 04, 2007 9:43 pm
- Forum: PSP Development
- Topic: Trouble compiling the decrypt sample...
- Replies: 8
- Views: 6566
Not as far as I know.
For running code via the TIFF exploit, you can grab the TIFF SDK from www.noobz.eu, it does most of the work for you.
For running code via the TIFF exploit, you can grab the TIFF SDK from www.noobz.eu, it does most of the work for you.