Search found 12 matches
- Wed Aug 04, 2004 7:37 pm
- Forum: PS2 Development
- Topic: Building mass_usb
- Replies: 6
- Views: 3260
Hi Ole, Thanks for fixing this so quick. I updated my usb_mass. However when I try to compile the iop directory, it complains it doesnt find the kernal.h file. PS2SDK doesnt have have iop/kernal.h only an ee one. So perhaps I need to do more than copy the PS2LIB/Makefile.iopglobal (obviously changin...
- Fri Jul 30, 2004 6:57 am
- Forum: General Discussion
- Topic: Problem with ps2scummvm
- Replies: 6
- Views: 4882
- Fri Jul 30, 2004 6:51 am
- Forum: PS2 Development
- Topic: Building mass_usb
- Replies: 6
- Views: 3260
- Thu Jul 29, 2004 10:14 pm
- Forum: PS2 Development
- Topic: Building mass_usb
- Replies: 6
- Views: 3260
Building mass_usb
Hi I'm having trouble building mass_usb. I guess i dont know which version of PS2SDK or PS2LIB to use. For example the file usb_mass/iop/usb_mass.c uses fileio_driver a struct that seems to be in the PS2LIB ioman.h but not the PS2SDK version but usb_mass.c also uses iop_thread_t which seems to be in...
- Sat Jul 24, 2004 7:29 pm
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
- Sat Jul 24, 2004 8:20 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
Would any body be kind enough to try running my hello.elf ? I compiled the example program from the PS2SDK and although it built fine it doesnt execute. All I get is a blank screen when i run it. Perhaps somebody can tell me where I have gone wrong? http://www.geocities.com/daveb_77/Hello.zip thanks...
- Fri Jul 23, 2004 6:32 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
make simple program that writes files to MC (it's one of the examples in ps2lib so you can modify it). Then embed all ps2link link files in your elf and store those files (embeded as char array for example) to mc - by running the elf. Complicated but should work. I did think of doing something like...
- Thu Jul 22, 2004 7:25 pm
- Forum: PS2 Development
- Topic: Ps2 independance!!!
- Replies: 4
- Views: 2982
I am looking for exactly the same thing.
http://forums.ps2dev.org/viewtopic.php?t=488
Sombody must be able to create a max file that would then allow us to use ps2 indenpdance.[/url]
http://forums.ps2dev.org/viewtopic.php?t=488
Sombody must be able to create a max file that would then allow us to use ps2 indenpdance.[/url]
- Thu Jul 22, 2004 7:06 am
- Forum: PS2 Development
- Topic: Help: anybody who can boot from mc with maxport / ar max
- Replies: 2
- Views: 2184
Help: anybody who can boot from mc with maxport / ar max
Hello world I'm looking for somebody who has the ps2linker to their memorycard as a boot file making use of the indenpendance exploit Could you then export this directory to an max file, and then I could use my action reply max to copy this max file from a pendrive then to a memory card. I think thi...
- Thu Jul 22, 2004 6:47 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
- Thu Jul 22, 2004 6:16 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
you can do basic checks by using readelf on the binary to see if its a valid elf, or ee-objdump -d, and look at the output to see the code. Still this wont help you much unless its some really obvious error, like the toolchain not writing a proper elf header or somesuch, it would be easier to debug...
- Wed Jul 21, 2004 7:28 pm
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6867
Building valid elfs
Hello World, I am interested in starting ps2 development but I am having some trouble creating an elf that works. I have used the toolchain to build the gcc compilier and that worked successfully as far as I know. I am trying to compile the first of Dreamtimes PS2 tutorials, but although the tutoria...