For those asking themselves where the GDDR3 went, take a look under the RSX heatspreader:
Search found 65 matches
- Sun Nov 12, 2006 9:01 am
- Forum: PS3 Development
- Topic: PS3 Hardware Report
- Replies: 2
- Views: 4307
- Wed Oct 25, 2006 12:43 am
- Forum: PS3 Development
- Topic: PS3 to use Yellow Dog Linux v4.1?
- Replies: 12
- Views: 9853
- Mon Oct 23, 2006 7:52 am
- Forum: PS3 Development
- Topic: Official: Yellow Dog Linux 5.0 with Enlightenment DR17
- Replies: 8
- Views: 8652
- Mon Oct 23, 2006 7:50 am
- Forum: PS3 Development
- Topic: PS3 to use Yellow Dog Linux v4.1?
- Replies: 12
- Views: 9853
Whoa never expected to get quoted here (I'm PeterT@Beyond3D, and I'm registered here for PSP stuff). I just visited for the first time in a while to see wether people here were as excited as I am because of the recent YDL announcements. Anyway, my only remaining doubt is whether we'll get a good Ope...
- Sat Nov 26, 2005 9:58 am
- Forum: PSP Lua Player Development
- Topic: [Lua Tutorial] So you wanna different font..
- Replies: 25
- Views: 12713
However, the class you wrote uses a screen.setTint() method that (according to your comments in another thread) do not exist in this version of Luaplayer. Ah yes, I overlooked that. Sorry. I commented out the two lines containing setTint() in your fonts.lua file and all works well. Looking forward ...
- Thu Nov 24, 2005 8:10 am
- Forum: PSP Lua Player Development
- Topic: [Lua Tutorial] So you wanna different font..
- Replies: 25
- Views: 12713
I do use two different fonts (you can easily use n different ones, at least as long as psp memory permits ;)) with a slightly updated version of this code in Crystalise , so you can just look there. The characters are split on 3 lines to make bigger fonts possible inside the 512 pixel width limit. v...
- Sun Nov 20, 2005 2:42 pm
- Forum: PSP Lua Player Development
- Topic: Timer or Frame based. which is better?
- Replies: 4
- Views: 3033
- Sun Nov 20, 2005 2:40 pm
- Forum: PSP Lua Player Development
- Topic: Alpha Blit
- Replies: 3
- Views: 2424
- Thu Nov 17, 2005 6:23 am
- Forum: PSP Lua Player Development
- Topic: Alpha Blit
- Replies: 3
- Views: 2424
- Tue Nov 15, 2005 2:13 am
- Forum: PSP Lua Player Development
- Topic: ok...simple NOOB problem...
- Replies: 14
- Views: 5917
RE finding the normal of a vector in 2D:
That's actually very simple, given v = (a, b) the normal vectors are (-b, a) and (b, -a).
For 3D look here
That's actually very simple, given v = (a, b) the normal vectors are (-b, a) and (b, -a).
For 3D look here
- Sat Nov 12, 2005 11:29 am
- Forum: PSP Lua Player Development
- Topic: ok...simple NOOB problem...
- Replies: 14
- Views: 5917
- Fri Nov 11, 2005 3:04 pm
- Forum: The Incredible Hall Of Shame
- Topic: Need lua coders
- Replies: 2
- Views: 5644
- Fri Nov 11, 2005 3:01 pm
- Forum: PSP Lua Player Development
- Topic: Another String Question
- Replies: 3
- Views: 2366
- Fri Nov 11, 2005 11:12 am
- Forum: PSP Lua Player Development
- Topic: Resizing images
- Replies: 3
- Views: 2137
- Fri Nov 11, 2005 11:04 am
- Forum: PSP Lua Player Development
- Topic: Reading a text file
- Replies: 8
- Views: 3656
There is a function in the crystalise library that serializes an arbitrary table without circular references to a stream, which makes saving of tabular data completely trivial. (loading is already trivial, as you can just dofile() the save) The function name is serialize and it's near the bottom of ...
- Fri Nov 11, 2005 11:00 am
- Forum: PSP Lua Player Development
- Topic: Another String Question
- Replies: 3
- Views: 2366
- Fri Nov 11, 2005 8:59 am
- Forum: PSP Lua Player Development
- Topic: Reading a text file
- Replies: 8
- Views: 3656
- Thu Nov 10, 2005 9:49 am
- Forum: PSP Lua Player Development
- Topic: Detect files?
- Replies: 4
- Views: 2796
- Thu Nov 10, 2005 7:56 am
- Forum: PSP Lua Player Development
- Topic: PSPicross 0.2 Released!
- Replies: 3
- Views: 2771
- Wed Nov 09, 2005 2:17 am
- Forum: PSP Lua Player Development
- Topic: [Release] Crystalise
- Replies: 7
- Views: 3525
- Wed Nov 09, 2005 1:54 am
- Forum: PSP Lua Player Development
- Topic: find "." (dot) in string
- Replies: 4
- Views: 2593
Easy, by default find does pattern matching, so . matches any character.
Read more: http://www.lua.org/pil/20.1.html
(I don't know how many threads I have answered with links to PIL already... just read it! - I didn't know Lua 3 weeks ago either ;))
Btw, what you want is "%."
Read more: http://www.lua.org/pil/20.1.html
(I don't know how many threads I have answered with links to PIL already... just read it! - I didn't know Lua 3 weeks ago either ;))
Btw, what you want is "%."
- Wed Nov 09, 2005 1:51 am
- Forum: PSP Lua Player Development
- Topic: [Release] Crystalise
- Replies: 7
- Views: 3525
- Tue Nov 08, 2005 12:30 pm
- Forum: PSP Lua Player Development
- Topic: [Release] Crystalise
- Replies: 7
- Views: 3525
[Release] Crystalise
Phew. It's done.
http://psp.metaclassofnil.com/crystalise/
Have fun. Though I guess many of you may find parts of the code more interesting than the game ;)
http://psp.metaclassofnil.com/crystalise/
Have fun. Though I guess many of you may find parts of the code more interesting than the game ;)
- Mon Nov 07, 2005 5:09 am
- Forum: PSP Lua Player Development
- Topic: F.A.C.T. - Yet another text input method (joystick based)
- Replies: 12
- Views: 8767
- Mon Nov 07, 2005 4:08 am
- Forum: PSP Lua Player Development
- Topic: F.A.C.T. - Yet another text input method (joystick based)
- Replies: 12
- Views: 8767
- Mon Nov 07, 2005 3:57 am
- Forum: PSP Lua Player Development
- Topic: Alpha blending, hardware acceleration
- Replies: 32
- Views: 15376
Great! I'm very familiar (more so than is healthy, probably) with both pBuffers and the FBO extension (and its 30 author-monster-specification ;)) as I used them in implementing my bachelor's thesis project (GPGPU related). However, I haven't heard of the OES extension as I never did embedded dev be...
- Mon Nov 07, 2005 1:25 am
- Forum: PSP Lua Player Development
- Topic: Alpha blending, hardware acceleration
- Replies: 32
- Views: 15376
Hey jsgf, any idea when/if/how you'll add render to texture? It's the one thing I need to make my pspGL-based LuaPlayer clearly superior in all ways to the default ;) I hope you aren't thinking about implementing pBuffers to enable RTT, as I believe that they're far too complex for something that sh...
- Sun Nov 06, 2005 3:01 pm
- Forum: PSP Lua Player Development
- Topic: F.A.C.T. - Yet another text input method (joystick based)
- Replies: 12
- Views: 8767
- Sun Nov 06, 2005 10:18 am
- Forum: PSP Lua Player Development
- Topic: F.A.C.T. - Yet another text input method (joystick based)
- Replies: 12
- Views: 8767
- Sun Nov 06, 2005 3:20 am
- Forum: PSP Lua Player Development
- Topic: screen:clear() bug in .12?
- Replies: 3
- Views: 2712