Search found 17 matches
- Thu Oct 20, 2005 10:38 pm
- Forum: PSP Lua Player Development
- Topic: [Lua Tutorial] So you wanna different font..
- Replies: 25
- Views: 12713
hi all, i needed to use a font in my game and looked at this, and tried to get it to work, but the font i had was longer than 512 pixels, and i think that caused it to break because i get errors on loading the image so i redid the scripts to allow for multiple fonts and seperation between characters...
- Thu Oct 20, 2005 6:16 am
- Forum: PSP Lua Player Development
- Topic: Png
- Replies: 14
- Views: 5866
- Wed Oct 19, 2005 12:54 am
- Forum: PSP Lua Player Development
- Topic: Help with function to make array
- Replies: 2
- Views: 1614
- Wed Oct 12, 2005 4:20 am
- Forum: PSP Lua Player Development
- Topic: please help me debug my code
- Replies: 2
- Views: 1970
- Wed Oct 12, 2005 4:19 am
- Forum: PSP Lua Player Development
- Topic: debugging
- Replies: 1
- Views: 1659
debugging
how to debug effectively?
i need to track some variables and the like
sorry for all the questions, i appriciate the help i get :)
i need to track some variables and the like
sorry for all the questions, i appriciate the help i get :)
- Wed Oct 12, 2005 3:27 am
- Forum: PSP Lua Player Development
- Topic: What did i do wrong?
- Replies: 5
- Views: 3436
I didn't include mp3, because you have to pay for it: http://www.mp3licensing.com/royalty/ Perhaps someday Ogg Vorbis will be included. In the meantime you can use some MOD: http://www.google.com/search?q=xm+s3m+it+mod This is absolute crap. I hate when companies attempt to comercialise file format...
- Wed Oct 12, 2005 2:17 am
- Forum: PSP Lua Player Development
- Topic: please help me debug my code
- Replies: 2
- Views: 1970
please help me debug my code
i am trying to implement some clipping in to my game here are the 2 functions used for this function compOutCode(x, y) local outcode = 0 if y <0 then outcode = bottom end if y > 272 then outcode = top end if x < 0 then outcode = outcode + left end if x > 480 then outcode = outcode + ...
- Tue Oct 11, 2005 5:30 am
- Forum: PSP Lua Player Development
- Topic: screen:drawLine(-10, -10, 100, 50, red) ie off screen
- Replies: 4
- Views: 2570
- Tue Oct 11, 2005 4:35 am
- Forum: PSP Lua Player Development
- Topic: screen:drawLine(-10, -10, 100, 50, red) ie off screen
- Replies: 4
- Views: 2570
- Tue Oct 11, 2005 3:30 am
- Forum: PSP Lua Player Development
- Topic: screen:drawLine(-10, -10, 100, 50, red) ie off screen
- Replies: 4
- Views: 2570
screen:drawLine(-10, -10, 100, 50, red) ie off screen
will result in the same as a screen:drawLine(0, 0, 100, 50, red) my question, how do you make it so that the line goes in the right place? ie to the edge of the screen as though it would end at -10, -10. im new to lua and building off of the paint tutorial :). if you need to see my code i can post i...
- Mon Oct 10, 2005 8:46 am
- Forum: PSP Lua Player Development
- Topic: Please help, function fallin objects( ? )
- Replies: 5
- Views: 3136
- Mon Oct 10, 2005 1:23 am
- Forum: PSP Lua Player Development
- Topic: System:getcwd() or whatever
- Replies: 3
- Views: 2530
- Mon Oct 10, 2005 12:29 am
- Forum: PSP Lua Player Development
- Topic: System:getcwd() or whatever
- Replies: 3
- Views: 2530
System:getcwd() or whatever
how do you return the current working directory. need it in case people have it in a different dircetory :)
thx
thx
- Fri Oct 07, 2005 6:12 am
- Forum: PSP Lua Player Development
- Topic: Lua Player WiKi
- Replies: 10
- Views: 8267
- Thu Oct 06, 2005 4:02 am
- Forum: PSP Lua Player Development
- Topic: Lua Player WiKi
- Replies: 10
- Views: 8267
- Thu Oct 06, 2005 3:52 am
- Forum: PSP Lua Player Development
- Topic: Lua Player WiKi
- Replies: 10
- Views: 8267
- Mon Oct 03, 2005 5:04 am
- Forum: PSP Lua Player Development
- Topic: what is wrong with this code (or lua)?
- Replies: 2
- Views: 2044
what is wrong with this code (or lua)?
-- input handling if pad:l() then ship.aimdir = relative(ship.aimdir +2) end if pad:r() then ship.aimdir = relative(ship.aimdir -2) end ship.aimdir = math.abs(ship.aimdir) if ship.aimdir > 360 then ship....