Search found 14 matches
- Sun Dec 11, 2005 11:45 am
- Forum: PSP Development
- Topic: Is there any working PSP Emulator?
- Replies: 7
- Views: 4781
Someone was working on a psp emulator a while ago (july) and it could actually run some games (puzzle bobble completely and the beginning of mercury). I assume it would be able to run some simple homebrew games but it wasn't released. Heres the thread: http://forums.ps2dev.org/viewtopic.php?t=2650&a...
- Thu Nov 17, 2005 10:36 am
- Forum: PSP Development
- Topic: PeP-Viewer 0.3.1, Picture Viewer
- Replies: 1
- Views: 1193
It might be me, but all I get is a blank screen when I run it. Another person on pspupdates mentioned the same problem too, so you might want to try looking into that. I have a 1.5 psp and I didn't rename any of the files. Also note that I noticed the memstick light running when I pressed some butto...
- Sun Nov 13, 2005 10:35 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
THANK YOU! It finally works! :D Whew, I feel foolish about that whole int thing. I took your advice and did an AND of each color with 240 (11110000) and it works great! Also, apparantly it goes A G B R not R B G A so either its listed reversed in the docs or I'm supposed to read it differently. Than...
- Sun Nov 13, 2005 7:12 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
- Sat Nov 12, 2005 1:58 pm
- Forum: PSP Development
- Topic: Some stupid newbish questions :D
- Replies: 7
- Views: 3742
- Sat Nov 12, 2005 1:37 pm
- Forum: PSP Development
- Topic: Some stupid newbish questions :D
- Replies: 7
- Views: 3742
I was in the same boat a few weeks ago so I'll help if I can. Well, from what I've heard, the Lua player is good for making small apps but I personally haven't tried it because I didn't really want to learn a whole new programming language. Fortunatly there are many text input functions that people ...
- Sat Nov 12, 2005 12:45 pm
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
- Sat Nov 12, 2005 6:48 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
- Thu Nov 10, 2005 4:10 pm
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
- Thu Nov 10, 2005 9:23 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
Ok, Scratch this question, I figured it out. (I didn't see that DrawBuffer and DispBuffer both made one) And finally, about the sceGuSwapBuffers() command, are the buffers completely handled somewhere else? If I see it right, we put in the code the type of screen we want (# of bits, width/height etc...
- Thu Nov 10, 2005 8:48 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6844
Gu Functions Help
After browsing/searing these forums, looking through the documentation/samples, and reading parts of pspgu.h I have some ideas on how the Gu functions work but I think I still have quite a bit of basic questions. If I understand it correctly, the sceGuStart(GU_DIRECT,list) function starts "reco...
- Tue Nov 08, 2005 7:02 am
- Forum: PSP Development
- Topic: Makefile Help
- Replies: 4
- Views: 2517
- Tue Nov 08, 2005 6:16 am
- Forum: PSP Development
- Topic: Makefile Help
- Replies: 4
- Views: 2517
Makefile Help
When compiling a psp project with any makefile in the samples or any others ive seen, it makes a EBOOT.PBP, PARAM.SFO, main.o, and a .elf. The eboot is packed with DATA.PSP and a PARAM.SFO My question is can I have a custom makefile that will make the DATA.PSP not packed into the EBOOT and instead h...
- Mon Oct 03, 2005 7:15 am
- Forum: PSP Development
- Topic: PSP as USB Host?
- Replies: 19
- Views: 12176