Search found 61 matches
- Tue Jan 10, 2006 4:26 pm
- Forum: PSP Development
- Topic: An idea about kernel mode for 2.0
- Replies: 8
- Views: 3434
so we can test all combinations of few bytes (the bytes involved in the patch) until a correctly encrypted output is found This won't work, because if you change one byte, the bytes after this byte have to be changed, too, to reproduce the same unencrypted bytes as before. Assuming a 64 byte block ...
- Tue Jan 10, 2006 8:49 am
- Forum: PSP Development
- Topic: An idea about kernel mode for 2.0
- Replies: 8
- Views: 3434
- Mon Jan 09, 2006 10:23 pm
- Forum: PSP Development
- Topic: An idea about kernel mode for 2.0
- Replies: 8
- Views: 3434
An idea about kernel mode for 2.0
My idea could be totally wrong, but I want to expose it so I can get comments about it. Step 1 find a way to patch game_plugin or other involved prx to make load unencrypted eboots. This can be eventually tested using a firmware emulator. Step 2 prx are encrypted and then compressed or vice-versa? a...
- Wed Jan 04, 2006 11:39 am
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 31953
I was coding a similar solution for heretic, but I was too lazy to rewrite timidity code to preload instruments, btw I've seen in your port that you are using old style mus2mid conversion over a tmp file, I've a different code that takes a memory buffer for the mus and builds a timidity midi song wi...
- Wed Dec 21, 2005 6:42 am
- Forum: PSP Development
- Topic: Virtual memory on psp need help !!!!
- Replies: 17
- Views: 10827
- Tue Dec 20, 2005 9:15 am
- Forum: PSP Development
- Topic: MPH Firmware Launcher v1.0
- Replies: 24
- Views: 16752
http://oss.netfarm.it/psp/firmware/
there are a python script and a c# (2.0) app to recreate flash0 structure from a psar dump (you must select README.txt in the OUT Directory), it
works with psar dumper directory structure
there are a python script and a c# (2.0) app to recreate flash0 structure from a psar dump (you must select README.txt in the OUT Directory), it
works with psar dumper directory structure
- Wed Dec 14, 2005 11:11 am
- Forum: PSP Development
- Topic: SDL_ttf & pspgl
- Replies: 3
- Views: 3133
- Tue Dec 06, 2005 10:18 am
- Forum: PSP Development
- Topic: Virtual memory on psp need help !!!!
- Replies: 17
- Views: 10827
- Sun Nov 27, 2005 5:42 am
- Forum: General Discussion
- Topic: PSP bios recovery, is it possible
- Replies: 2
- Views: 2674
- Sun Nov 27, 2005 5:38 am
- Forum: PS2 Development
- Topic: Using gcc 4.0.2
- Replies: 5
- Views: 3287
the version in sid is a 4.0.2 with some patches from cvs of 4.0.3, it worked also with 4.0.2, but I suppose the gcc on debian has a lot of patches to avoid breaking compilation on multiple architectures (fbts) that can make toolchain work on gcc 4. You can try my builds http://forums.ps2dev.org/view...
- Sat Nov 26, 2005 5:12 am
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4344
Removed old links, new links are: Linux: http://rapidshare.de/files/8150586/pspsdk-svn-1480-linux.tar.bz2.html NetBsd: http://rapidshare.de/files/8152946/pspsdk-svn-1480-netbsd21.tar.bz2.html Note, some minor targets are not built since compilation doesn't work(I have no much time now to fix builds)
- Sat Nov 26, 2005 4:48 am
- Forum: PS2 Development
- Topic: Using gcc 4.0.2
- Replies: 5
- Views: 3287
- Sat Nov 19, 2005 8:24 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133274
- Mon Nov 14, 2005 9:28 pm
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11974
php is not as good as python as standalone language, it's mainly used for web applications, an intresting stuff can be porting spidermonkey js engine, I've yet made a js shell with addons command for win32/unix, I may look for a psp port, I can re-use python psp module and convert it for use with js
- Mon Nov 14, 2005 7:48 am
- Forum: PSP Development
- Topic: [Fixed] Displaying binary data in hex?
- Replies: 4
- Views: 2107
- Fri Nov 11, 2005 8:29 am
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4344
- Fri Nov 11, 2005 8:18 am
- Forum: PSP Development
- Topic: SDL_ttf & pspgl
- Replies: 3
- Views: 3133
SDL_ttf & pspgl
Since pspgl doesn't supports all of opengl api, sdl_ttf configure incorrectly detects opengl support but compilation fails since pspsgl misses some function. This patch solves the problem, and it will activate GL support in SDL_ttf when pspgl will implement these functions: Index: configure....
- Tue Nov 08, 2005 11:14 am
- Forum: PSP Development
- Topic: Yes another port of Heretic
- Replies: 10
- Views: 11879
I think the wad can have some glitches, I've found on the net an utility called clean wad that should solve these kind of glitches. Please send me the save file so I can check it. Next version should have a good way to switch weapons, maybe using r/l triggers, I've not yet included that because here...
- Mon Nov 07, 2005 10:43 pm
- Forum: PSP Development
- Topic: Build script for psp sdk supported libs
- Replies: 5
- Views: 2966
- Mon Nov 07, 2005 10:41 pm
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4344
- Mon Nov 07, 2005 10:01 pm
- Forum: PSP Development
- Topic: Glich in libTremor autorun.sh
- Replies: 3
- Views: 2218
Glich in libTremor autorun.sh
original autorun.sh of libTremor does this
since my libtool and I think also other version returns false without params
I suggesto to change the lin to
Code: Select all
(libtool) < /dev/null > /dev/null
I suggesto to change the lin to
Code: Select all
(libtool --version) < /dev/null > /dev/null
- Sat Nov 05, 2005 4:46 pm
- Forum: PSP Development
- Topic: Build script for psp sdk supported libs
- Replies: 5
- Views: 2966
- Sat Nov 05, 2005 4:45 pm
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4344
I admin that at first sight netbsd looked to me very unfriendly, no bash no vim no wget arg... but pkgsrc helped me, it took a bit of time to compile all the needed stuff but finally I have a native pspsdk archive for you, it's made on netbsd 2.1 I don't known if it works on 2.0.2 or 2.0 (btw I pref...
- Sat Nov 05, 2005 12:13 am
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4344
- Fri Nov 04, 2005 5:35 am
- Forum: PSP Development
- Topic: Build script for psp sdk supported libs
- Replies: 5
- Views: 2966
- Wed Nov 02, 2005 8:49 pm
- Forum: PSP Development
- Topic: Yes another port of Heretic
- Replies: 10
- Views: 11879
here are the sources: http://oss.netfarm.it/psp/heretic/pspheretic-0.2.tar.gz
- Wed Nov 02, 2005 8:48 pm
- Forum: PSP Development
- Topic: Build script for psp sdk supported libs
- Replies: 5
- Views: 2966
Build script for psp sdk supported libs
I've made a bash script to build all supported libs in svn, it can be handy, feel free to add it to main svn tree without params it builds all libs specified in LIBS var inside the file, with params it build selectively the chosen libs http://oss.netfarm.it/psp/build_libs.sh It works on bash, tested...
- Wed Nov 02, 2005 6:12 am
- Forum: PSP Development
- Topic: Prx loading problems!
- Replies: 1
- Views: 1630
- Sat Oct 29, 2005 9:30 pm
- Forum: PSP Development
- Topic: Yes another port of Heretic
- Replies: 10
- Views: 11879
Update, sound support added is not very smooth, but not so bad :) (I think I'll need to implement a sort of noise shaper since samples are 11khz 8bit), also a bit faster since I've enabled -O3 on the compiler (before was crashing with opt > 01 since there is an incompatible gcc optimization) http://...
- Thu Oct 27, 2005 8:24 am
- Forum: PSP Development
- Topic: SDL_image
- Replies: 4
- Views: 2661