Search found 90 matches
- Sat Jul 08, 2006 5:15 am
- Forum: PS3 Development
- Topic: Article on Cell Programming.
- Replies: 2
- Views: 3814
- Thu Jul 06, 2006 3:24 am
- Forum: PSP Development
- Topic: danzeff OSK
- Replies: 36
- Views: 27504
- Wed Jul 05, 2006 3:26 am
- Forum: PSP Development
- Topic: danzeff OSK
- Replies: 36
- Views: 27504
Basically that should work. Assuming you have set up your screens etc. ? I use the GU version in PSPTris my self. The sources are in the PSPRadio subversion repository also (skip the SharedLib/danzeff on checkout). Then under Plugins/GAME_PSPTris you can try to take a look at the code. Just grep for...
- Mon Jul 03, 2006 10:27 pm
- Forum: PSP Development
- Topic: danzeff OSK
- Replies: 36
- Views: 27504
- Mon Jul 03, 2006 4:24 pm
- Forum: PSP Development
- Topic: danzeff OSK
- Replies: 36
- Views: 27504
Thank you for your reply. Before I run the danzeff_render() function,I have run the danzeff_load()and danzeff_isinitialized() returns true.There are some anything else,what I didnt do. Yep, danzeff_load will load the PNG images from your memory-stick and if that goes okay then danzeff_isinitialized...
- Mon Jul 03, 2006 1:31 am
- Forum: PSP Development
- Topic: danzeff OSK
- Replies: 36
- Views: 27504
danzel: When I used your OSK,I meet the problem,which is that when I run the danzeff_render() function,the psp power off. I found that the program stopped the sceGuAlphaFunc( GU_GREATER, 0, 0xff ) function.Can you tell me this why . I have the psp running on FW2.5 If you use the GU version of Danze...
- Fri Jun 30, 2006 7:54 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 74433
Congrats Drakonite .. You beat me by 3.1 points :-) .. And to be honest you deserve it, I've been quite addicted to Doplets, so I hope you develop it further ( or release the sources :-) ) .. Hope to see you again in the next competition (QJ.net Summer Homebrew Competition ? ) .. This is almost like...
- Mon Jun 05, 2006 5:21 pm
- Forum: General Discussion
- Topic: Short Survey - Patterns in UserIDs (need help)
- Replies: 1
- Views: 2673
?? I think you'd have more luck with a survey, which focused on whether people used the same user IDs / PWs on different sites etc. I don't think much people are interested in giving out user IDs / PWs and in addition to that, the sites on which they're used ? That would more be a survey of how easy...
- Sat May 20, 2006 11:16 pm
- Forum: General Discussion
- Topic: PSPTris version 0.61 for PSPRadio
- Replies: 0
- Views: 1921
PSPTris version 0.61 for PSPRadio
Hi, I've released the first version of the plugin version of PSPTris for PSPRadio. The stand-alone version will be released tomorrow. Grab the package from the link below. Just unzip the package into your __SCE__PSPRadio folder on your PSP, and go to the plugin screen, where there is a new plugin ty...
- Wed May 10, 2006 10:59 pm
- Forum: PSP Development
- Topic: Help outputting the system clock
- Replies: 7
- Views: 2876
Thanks a bunch! I'll try recompiling it when I get home after work. For the records, the arrow format was suggested to me by a friend of mine who's a software engineer with 5 years experience. Just goes to show you that you can never know everything. :P The arrows was correct in your original post,...
- Wed May 10, 2006 2:53 pm
- Forum: PSP Development
- Topic: Help outputting the system clock
- Replies: 7
- Views: 2876
- Mon May 08, 2006 3:01 am
- Forum: General Discussion
- Topic: PSPTris version 0.6
- Replies: 0
- Views: 2038
PSPTris version 0.6
Hi, PSPTris version 0.6 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio. This version has ...
- Fri May 05, 2006 12:57 am
- Forum: PSP Development
- Topic: Default vertex color with alpha blending and GU_TFX_MODULATE
- Replies: 4
- Views: 1972
- Sun Apr 30, 2006 12:11 am
- Forum: PSP Development
- Topic: Plasma Pong on PSP, doable ?
- Replies: 5
- Views: 2353
Normally i would agree with you groepaz, but this is not ordinary plasma like seen 1000x times in demos. It is basically modelled liquid fluid, so it does take up a lot of math to do it. I checked the site for the game yesterday, and there is a lot of links for the math behind the liquid fluid stuff...
- Sat Apr 29, 2006 10:42 pm
- Forum: General Discussion
- Topic: PSPTris version 0.5
- Replies: 2
- Views: 2645
- Sat Apr 29, 2006 7:51 pm
- Forum: General Discussion
- Topic: PSPTris version 0.5
- Replies: 2
- Views: 2645
PSPTris version 0.5
Hi, PSPTris version 0.5 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio. This version has ...
- Tue Apr 25, 2006 2:23 am
- Forum: General Discussion
- Topic: Congrats to the ps2dev folks !
- Replies: 5
- Views: 5361
- Thu Apr 13, 2006 7:24 am
- Forum: PSP Development
- Topic: On the topic of PSIX...
- Replies: 42
- Views: 26210
- Wed Mar 22, 2006 8:00 am
- Forum: PSP Development
- Topic: MMU for dynamic VRAM usage
- Replies: 16
- Views: 7631
Nice work :) How about an interface for setting an offset into the VRAM, from which the textures are allocated ? That would be nice, so that you could mark the first xxx bytes as non available for textures, and use it for the frame and z buffers. Just some simple vinit function taking a single param...
- Wed Feb 22, 2006 1:50 am
- Forum: PSP Development
- Topic: Getting "Offending routine" message in exception h
- Replies: 4
- Views: 2006
psp-adadr2line is a tool from the pspsdk or the psp toolchain. You can use it to find out where the exception occured, by given the address of the exception and the elf file from your homebrew to the application. Best results are if you build you homebrew app with debug-info (using the -g option to ...
- Tue Feb 21, 2006 9:19 am
- Forum: PSP Development
- Topic: Is there a guide somewhere on how to write homebrew for 1.5?
- Replies: 4
- Views: 1891
Probably not the smartest answer if you want any help.
Saotome is right, search the forums for all the info you need on programming on the PSP and check the link below for all the info you need to get up and running using the pspsdk etc.
http://wiki.pspdev.org/
Saotome is right, search the forums for all the info you need on programming on the PSP and check the link below for all the info you need to get up and running using the pspsdk etc.
http://wiki.pspdev.org/
- Tue Feb 21, 2006 9:12 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 56983
This link works. Don't know if it works since I'm not using Windows. But it seems to be valid.
http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
- Tue Feb 21, 2006 8:21 am
- Forum: PSP Development
- Topic: new dev seeking help
- Replies: 3
- Views: 2543
Try this. I don't use Windows my self, so I don't know if it works.
http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
- Mon Feb 20, 2006 8:34 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297367
TyRaNiD, there seems to be problems with compiling psplink against the lastest sdk ? You've made changes to the prototypes in pspusb.h, which requires sceUsbDeactivate to take the product ID for the default USB driver as an argument, like for sceUsbActivate. This causes psplink to give compiler erro...
- Sat Feb 18, 2006 7:44 pm
- Forum: PSP Development
- Topic: Problem compiling multiple files
- Replies: 5
- Views: 2129
I'm sorry to sound so noobish, (well, actually, I kinda am one...) but how do I include non-psp include files like math.h? I included the file but got an undefined reference... blah... so por favor... gracias. lo siento. If you include math.h and uses funtionality from that, you also need to link w...
- Sat Feb 18, 2006 6:30 am
- Forum: PSP Development
- Topic: why pspDebugScreenPrintf + gu = blinking text?
- Replies: 5
- Views: 3319
- Wed Feb 15, 2006 8:26 am
- Forum: PSP Development
- Topic: receive udp packets?
- Replies: 6
- Views: 3508
- Wed Feb 15, 2006 2:33 am
- Forum: PSP Development
- Topic: receive udp packets?
- Replies: 6
- Views: 3508
- Wed Feb 15, 2006 2:26 am
- Forum: PSP Development
- Topic: new dev seeking help
- Replies: 3
- Views: 2543
There is a sticky about this
http://forums.ps2dev.org/viewtopic.php?t=2494
That might give you an answer.
http://forums.ps2dev.org/viewtopic.php?t=2494
That might give you an answer.
- Fri Feb 10, 2006 12:48 am
- Forum: PSP Development
- Topic: multiple textures with gu in 3d
- Replies: 3
- Views: 2226