Search found 87 matches

by JoshDB
Tue Mar 28, 2006 11:00 am
Forum: PSP Lua Player Development
Topic: Quick question of dofile.
Replies: 10
Views: 5281

LUA runs line-to-line.

x=10
b=x
x=100
c=b*x
x=10000
dofile("somefile.lua")

Code: Select all

x=nil
x=nil
b=10
c=1000

Also, there's no need to garbage collect. I asked this a while ago. Somebody told me it does it automatically. I don't understand how... Ask someone else.
by JoshDB
Mon Jan 09, 2006 2:38 am
Forum: PSP Development
Topic: Alot of errors cause by png
Replies: 10
Views: 3055

Add -lpng to you makefile under LIBS.

i.e. LIBS = -lpspgu -lpng -lz -lm
by JoshDB
Sat Jan 07, 2006 7:22 am
Forum: PSP Development
Topic: Error executing program.
Replies: 3
Views: 1820

Wow... I never knew about that

Thanks :p
by JoshDB
Sat Jan 07, 2006 6:54 am
Forum: PSP Development
Topic: Error executing program.
Replies: 3
Views: 1820

Are you running a 1.0 PSP? If not (1.5+), the you have to extract the DATA.PSP in the EBOOT.PBP that your enviroment compiles, rename it as EBOOT.PBP in a folder called [MyProgram], while taking the PARAM.SFO and any other auxilary files (ICON0.PNG, etc. etc.) and placing them in an EBOOT.PBP in a f...
by JoshDB
Thu Jan 05, 2006 9:48 am
Forum: PSP Development
Topic: Help for a noob
Replies: 6
Views: 3303

Hey, I'm a n00b here too... My problem is usually in the Makefile, so I just try to help ( :
by JoshDB
Thu Jan 05, 2006 9:46 am
Forum: PSP Lua Player Development
Topic: Trans. Images
Replies: 8
Views: 3478

The latst lua player supports aplha transparency from 0% to 100%, i.e. partial transparency
by JoshDB
Thu Jan 05, 2006 2:16 am
Forum: PSP Development
Topic: Help for a noob
Replies: 6
Views: 3303

Try looking at your makefile for missing libraries
by JoshDB
Thu Jan 05, 2006 2:15 am
Forum: PSP Development
Topic: Rendering TrueType fonts
Replies: 2
Views: 2450

I waited 12 hours for bump =/
by JoshDB
Wed Jan 04, 2006 4:32 am
Forum: PSP Development
Topic: Rendering TrueType fonts
Replies: 2
Views: 2450

Rendering TrueType fonts

Hey guys, coming back for help again ( : I've successfully made a pretty interactive program in C. It has no real purpose, just a learning ground. Now I've installed Freetype, SDL, SDL_ttf, and have followed the tutorial at http://gpwiki.org/index.php/SDL_ttf:Tutorials:Basic_Font_Rendering regarding...
by JoshDB
Wed Jan 04, 2006 2:07 am
Forum: PSP Development
Topic: Loading EBOOT.PBP/DATA.PSP files
Replies: 2
Views: 1733

Wow... Thanks!

Is this for archived PBPs, as well?
by JoshDB
Wed Jan 04, 2006 2:04 am
Forum: PSP Lua Player Development
Topic: Fading In and out
Replies: 5
Views: 2627

You should use an image that contains a full 480x272 black square, and underneath have a 100% to 0% aplha gradient. Then just lower it or raise it as needed.
by JoshDB
Tue Jan 03, 2006 12:44 pm
Forum: PSP Development
Topic: Loading EBOOT.PBP/DATA.PSP files
Replies: 2
Views: 1733

Loading EBOOT.PBP/DATA.PSP files

Can someone direct as to where I can learn to/see examples of how to load EBOOT.PBPs? I'm pretty sure there's a way to load EBOOT.PBPs in their archived form, but if not, I know you can load DATA.PSP/.ELF files. However, short of straight-up copying source from FileAssistant++ or some other program,...
by JoshDB
Tue Jan 03, 2006 12:40 pm
Forum: PSP Development
Topic: What is the purpose of "make kxploit"
Replies: 2
Views: 1917

This may not be entirely true - I 'basically' know why, though. Using the old 'swaploit', you loaded the EBOOT.PBP with the PARAM.SFO and ICON0.PNG. Now, this would tell the PSP to load DATA.PSP, but not until the gameboot.pmf file is done playing, the one that looks like it has fruit in it and says...
by JoshDB
Tue Jan 03, 2006 12:23 pm
Forum: PSP Lua Player Development
Topic: 360 degree rotation
Replies: 8
Views: 3864

Not really. You find the missing variables and you mix the RGB values, i.e. missingpixelcolor=Image1R+Image2R/2, etc. etc.
by JoshDB
Mon Jan 02, 2006 2:46 am
Forum: PSP Development
Topic: Loading JPEG code not working [fixed]
Replies: 3
Views: 2254

Woot!

Alright, I added
LIBS = -lpspgu -lpng -lz -lm -ljpeg
To the Makefile, and it works.
by JoshDB
Mon Jan 02, 2006 2:31 am
Forum: PSP Development
Topic: Loading JPEG code not working [fixed]
Replies: 3
Views: 2254

Wow, thanks, it worked. Really fast response, just went to go search for 'loading JPEGs' and you responded ( : However, although that error is gone, now I get a few others: http://img360.imageshack.us/img360/7569/error0hp.png I'm guessing these errors have something to do with the included files fro...
by JoshDB
Mon Jan 02, 2006 2:07 am
Forum: PSP Development
Topic: Loading JPEG code not working [fixed]
Replies: 3
Views: 2254

Loading JPEG code not working [fixed]

Hey guys, I've installed the JPEG lib from the svn and also pulled down a sample bit of code that loads JPEGs. Can you tell me what's wrong with this picture? When I try to compile this, it gives me the error: graphics.c: In function 'loadImageJPEG': graphics.c:533: error: 'for' loop initial declara...
by JoshDB
Wed Dec 21, 2005 7:50 am
Forum: PSP Lua Player Development
Topic: HELP: Creating Directories?
Replies: 5
Views: 2537

LUA (as far as I know) doesn't have file-handling capabilities. I'll go Google it an return shortly.

EDIT: Yep, what I thought is correct as far as I can see. Open, read, write, and rename are what I see.
by JoshDB
Wed Dec 21, 2005 2:04 am
Forum: PSP Lua Player Development
Topic: HELP: Creating Directories?
Replies: 5
Views: 2537

Also I'm having problems running the USB, IRDA and WLAN demos.
No kernel-mode related commands are allowed on 2.0 and above as of yet.
by JoshDB
Mon Dec 19, 2005 1:47 am
Forum: PSP Lua Player Development
Topic: Free Hosting for PSP Lua Game / Application Developers
Replies: 8
Views: 6307

Hey guys, great offer. I've also posted a topic about free unlimited hosting here, so devs now have a good range of choices
( :
by JoshDB
Fri Dec 16, 2005 9:35 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 508006

I'll try to get it mirrored soon.
by JoshDB
Fri Dec 16, 2005 9:16 am
Forum: PSP Lua Player Development
Topic: Free Hosting Available
Replies: 5
Views: 3410

Yes! Big step! Users (with the correct priveliges) can now create thier own project pages openly accessable by all visitors to PSP Source. Also, if you PM me on PSPS then you can get your website directly uploaded to my server if you don't want to have your page directly hosted on PSPSource's system.
by JoshDB
Fri Dec 16, 2005 8:47 am
Forum: PSP Lua Player Development
Topic: Free Hosting Available
Replies: 5
Views: 3410

Alright, the site is up at [http://atlanta.dnsdc3.com/~gologo/PSP/e107/news.php]. I edited the first post ^^^^^
by JoshDB
Thu Dec 15, 2005 9:33 am
Forum: PSP Lua Player Development
Topic: Free Hosting Available
Replies: 5
Views: 3410

I think it would be some type of web-portal system (like e107) where you could have content pages editable by thier creators.

Anways, anything is free game. I'm up for ideas, and FOSK is now mirrored at:

http://atlanta.dnsdc3.com/~gologo/db/fosk022.zip
by JoshDB
Thu Dec 15, 2005 12:43 am
Forum: PSP Lua Player Development
Topic: Free Hosting Available
Replies: 5
Views: 3410

Free Hosting Available

Hey guys, just putting up a notice that I'll host files or even webpages on my webspace. It's not a domain name, but it's infinite space/bandwidth. http://atlanta.dnsdc3.com/~gologo/PSP/e107/news.php this is a free uploader, about 20 mb filesize cap, free for all members. More content later, like th...
by JoshDB
Wed Dec 14, 2005 3:21 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6102

Okay well whether or not loading EBOOTs is feasable or not, could we atleast get exiting back to firmware? Please? And Shine could put a confirmation screen on the EBOOT runner, saying "Hey, do you want to run this EBOOT? I'm not responsible if your psp gets bricked by running this." Simpl...
by JoshDB
Sun Dec 11, 2005 1:33 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6102

I don't think you could make ISO loaders in LUA.
by JoshDB
Sun Dec 11, 2005 1:30 am
Forum: PSP Lua Player Development
Topic: 3D objects positioning
Replies: 2
Views: 2149

Hehe thanks. I went onto the IRC channel and got that info ( :
by JoshDB
Sat Dec 10, 2005 1:14 pm
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6102

Exiting LUAPlayer with a function, i.e. [luaplayer:exit()] or running an EBOOT through Lowser.
by JoshDB
Sat Dec 10, 2005 11:41 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6102

Exiting back to PSP firmware and running EBOOTs

Is exiting back to the PSP's default firmware and/or running EBOOTs possible yet? If so, how?

Thanks and regards,