Search found 16 matches

by Debug
Tue Dec 12, 2006 10:17 am
Forum: PSP Development
Topic: problem in toolchain.sh
Replies: 0
Views: 855

problem in toolchain.sh

I don't know if this is fixable, or how to fix it, but if you run toolchain.sh from the root directory, it tries to unzip the bunutils, gcc, and newlib from //*.tar.gz, which makes it think it's a network address. The problem has plagued me for hours. A simple solution, of course, would be to run th...
by Debug
Tue Dec 12, 2006 10:04 am
Forum: PSP Development
Topic: possible bowling homebrew *image heavy*
Replies: 20
Views: 11718

If it was made using homebrew tools then why would sony have a say on your releasing it?
by Debug
Mon Jul 03, 2006 5:20 am
Forum: PSP Lua Player Development
Topic: LUA Lights out
Replies: 2
Views: 2879

oh. well, thanks anyway.
by Debug
Mon Jun 26, 2006 6:59 am
Forum: PSP Development
Topic: toolchian error
Replies: 0
Views: 1174

toolchian error

Code: Select all

./toolchian.sh: line 283: cd: binutils-2.16.1:No such file or directory
./toolchain.sh: line 289: ../configure: No such file or directory
by Debug
Mon Jun 26, 2006 6:18 am
Forum: General Discussion
Topic: ABUSERS OF OOPO.NET DOWNLOAD ACCESS
Replies: 14
Views: 13366

Aww, and my hard drive crashed :/ how can I get the toolchain script now?

EDIT:
Hmm, apparently it's in the svn? I'm confused. Did it get put there in the past few days?
by Debug
Mon Jun 26, 2006 4:43 am
Forum: PSP Lua Player Development
Topic: [Controls help] Push the Up-button and the X button to...
Replies: 4
Views: 4259

it should, try it, if not, try

Code: Select all

if pad:cross() then 
   if pad:up() then
      screen:print(100, 250, "Blablabliboe", blue)
      screen.flip()
   end
end
by Debug
Sun Jun 25, 2006 1:01 pm
Forum: PSP Lua Player Development
Topic: LUA Lights out
Replies: 2
Views: 2879

LUA Lights out

I had this almost done in C++ when my hard drive crashed, so here's a quick lua version that I wrote in about 20 minues. If anyone is interested I'll continue the project, if not, then who knows. Enjoy :) --LUA Lights out by Debug w = Color.new(255,255,255) bl = Color.new(0,0...
by Debug
Fri Feb 24, 2006 1:42 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297388

I see, thanks. Unfortunately, I updated the toolchain from svn to make sure, then I ran ./toolchian.sh -p. It was going fine until here: /cygdrive/f/DOCUME~1/Allen/LOCALS~1/Temp/ccNqBoly.s: Assembler messages: /cygdrive/f/DOCUME~1/Allen/LOCALS~1/Temp/ccNqBoly.s:53: Er...
by Debug
Fri Feb 24, 2006 1:07 pm
Forum: PSP Development
Topic: GU Settings
Replies: 1
Views: 1244

GU Settings

Just wondering if there is an easy way to save all the current GU Settings, and then restore then at a later time. I currently have a program that runs other code wich requires certain GU settings, and when it returns from that the display becomes broken. Input still works, though. Thanks, Debug EDI...
by Debug
Fri Feb 24, 2006 8:42 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297388

When I try to compile PSPLINK I get what seems like a pretty bad error: psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -fno-builtin-print f -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -fno-builtin-printf -c -o kmode.o kmode.S kmode.S: Assembler messages: kmod...
by Debug
Wed Oct 19, 2005 7:35 pm
Forum: PSP Lua Player Development
Topic: Outlined text
Replies: 1
Views: 1579

Outlined text

I have made a function to outline your text in black, very simple but handy for when you don't know what color your background will be, or if you want your text to stand out. function printOutline(x,y,text, color) local x2, y2 for x2 = 0,2 do for y2 = 0,2 do screen:print&...
by Debug
Wed Oct 19, 2005 5:07 pm
Forum: PSP Lua Player Development
Topic: [WIP] Clock in the Sky
Replies: 16
Views: 6469

arrggg wrote:
KawaGeo wrote:BTW, i'd prefer red LED's instead of black. There is no such as black LED's.
Unless it's a BlackLight LED:
http://members.misty.com/don/ledbl.html
Well if you want to get technical those are actually purple.
by Debug
Fri Oct 14, 2005 6:40 pm
Forum: PSP Lua Player Development
Topic: Image rotation
Replies: 2
Views: 1978

Image rotation

Is there any way to rotate an image? I was wondering, because it would be really helpful for a game i'm working on, and I checked the snake game, but it uses different frames instead of rotating :( If I could rotate images it would save massive disk space... Any help would be appreciated.
by Debug
Fri Oct 14, 2005 2:05 pm
Forum: PSP Development
Topic: command to load .pbp
Replies: 2
Views: 2042

command to load .pbp

I wanted to know if there is a command to load .PBP files, I tried the search and nothing relevant came up.
by Debug
Sun Oct 09, 2005 4:23 pm
Forum: PSP Development
Topic: atrac3 and mp3
Replies: 1
Views: 1446

atrac3 and mp3

first of all I wanted to know if you can convert mp3 to atrac3, for the snd0.at3 file in the eboot, I was wondering if you could customize it. also, is there any mp3 support in the sdk or the svn repository? I can't find any, maybe I'm not looking right. Any help would be appreciated.
by Debug
Sat Oct 08, 2005 2:08 pm
Forum: General Discussion
Topic: ASdasd
Replies: 3
Views: 3324

...wha?