Ok thanks, it seems that the 2 points of my lines are offscreen so the line is clipped. Its sad but i can handle it, the grid is just for debug purpose, the real geometry will be far away from the camera so it should be ok. Is there more features in PSPGL than Gu? (i.e DXTn compression, multitexturi...
Hi all, I am writing a basic framework for my future psp program and i have lot of clipping problems that I cant sort out :S I written some matrix functions (i know that they perfectly work because I use them in my windows projects) and my program render a grid 10x10 grid with X, Y, Z colored axis. ...
Thanks Jim! I tried to put sceKernelDcacheWritebackAll() just after SetupCallbacks like the envmap sample and at that place it did nothing. Now it works great :) btw I do not understand what does sceKernelDcacheWritebackAll(), could you please explain me what is the data cache and what lines are aff...
Hi, I am playing around with the pspsdk and I would like to replace the texture of the cube sample with a 32-bit one. So i removed the logo.o in the Makefile and I created a 32x32x32-bit texture in the code, plus I modified few lines to replace the 64x64 4444 texture with 32x32 8888 texture. My text...