Search found 10 matches

by bumper
Wed Oct 12, 2005 8:31 pm
Forum: PSP Development
Topic: Music sample
Replies: 4
Views: 1770

Did I asked you "what is the google url ?"

I am looking for a psp wav or mp3 sample code.
by bumper
Wed Oct 12, 2005 4:54 am
Forum: PSP Development
Topic: Music sample
Replies: 4
Views: 1770

Music sample

Hi,

I would like to add music and sound fx to my game.
Anyone know where i can find a good sample?
by bumper
Sun Oct 09, 2005 9:41 pm
Forum: PSP Development
Topic: Anoying clipping problems
Replies: 5
Views: 2053

Ok thanks, it seems that the 2 points of my lines are offscreen so the line is clipped. Its sad but i can handle it, the grid is just for debug purpose, the real geometry will be far away from the camera so it should be ok. Is there more features in PSPGL than Gu? (i.e DXTn compression, multitexturi...
by bumper
Sat Oct 08, 2005 4:17 am
Forum: PSP Development
Topic: Anoying clipping problems
Replies: 5
Views: 2053

Anoying clipping problems

Hi all, I am writing a basic framework for my future psp program and i have lot of clipping problems that I cant sort out :S I written some matrix functions (i know that they perfectly work because I use them in my windows projects) and my program render a grid 10x10 grid with X, Y, Z colored axis. ...
by bumper
Fri Oct 07, 2005 8:37 am
Forum: PSP Development
Topic: Want to help out with pspsdk? I mean REALLY help out?
Replies: 33
Views: 17823

void sceGumScale&#40;const ScePspFVector3* v&#41; &#123; ScePspFMatrix4* curr = gum_current_matrix; float x,y,z; x = v->x; y = v->y; z = v->z; // <- *** NEVER USED *** curr->x.x *= x; curr->x.y *= x; curr->x.z *= x; curr->y.x *= x; curr->y.y *= x; curr->y.z *= x; curr->z.x *= x; curr->z...
by bumper
Thu Oct 06, 2005 8:47 am
Forum: PSP Development
Topic: Need help with textures
Replies: 8
Views: 2920

Thx again :)
by bumper
Thu Oct 06, 2005 7:49 am
Forum: PSP Development
Topic: Need help with textures
Replies: 8
Views: 2920

Thanks Jim! I tried to put sceKernelDcacheWritebackAll() just after SetupCallbacks like the envmap sample and at that place it did nothing. Now it works great :) btw I do not understand what does sceKernelDcacheWritebackAll(), could you please explain me what is the data cache and what lines are aff...
by bumper
Thu Oct 06, 2005 7:07 am
Forum: PSP Development
Topic: Need help with textures
Replies: 8
Views: 2920

by bumper
Thu Oct 06, 2005 6:44 am
Forum: PSP Development
Topic: Need help with textures
Replies: 8
Views: 2920

I tried sceKernelDcacheWritebackAll() and there is no change.

Something else, when I launch the demo, some black lines on the texture (but not all) progressively disappear after 1 or 2 seconds :S
by bumper
Thu Oct 06, 2005 6:20 am
Forum: PSP Development
Topic: Need help with textures
Replies: 8
Views: 2920

Need help with textures

Hi, I am playing around with the pspsdk and I would like to replace the texture of the cube sample with a 32-bit one. So i removed the logo.o in the Makefile and I created a 32x32x32-bit texture in the code, plus I modified few lines to replace the 64x64 4444 texture with 32x32 8888 texture. My text...