Search found 3 matches

by shadow_gg
Tue Jan 29, 2008 7:49 am
Forum: PSP Development
Topic: Problem with gu cube sample
Replies: 6
Views: 2298

Sarkins: you welcome

oh I didn't know there was also a function to flush a range of memory.
You definitely right, I'll try it :p

Thx
by shadow_gg
Sat Jan 26, 2008 7:01 pm
Forum: PSP Development
Topic: Problem with gu cube sample
Replies: 6
Views: 2298

Bcs the vertices of the face you don't see are not yet physically in the RAM, but still in the cache memory, so the GU didn't have the right data to draw.
You should invalidate the cache each time after you fill your dynamic array.
Me I'm using sceKernelDcacheWritebackAll();

Hope it helps
Cordially
by shadow_gg
Fri Mar 31, 2006 10:13 pm
Forum: Help Wanted Requests
Topic: Looking to make a PSP Zombie game
Replies: 1
Views: 4834

Hello,

Currently coding on psp and pc , I may be interested to work on your project.
Can we have more info on the game design ?

Please contact me, if you are still interested.