Search found 25 matches
- Thu Nov 25, 2004 10:49 am
- Forum: PS2 Development
- Topic: non-sony memcard
- Replies: 12
- Views: 6361
- Wed Nov 24, 2004 4:25 am
- Forum: PS2 Development
- Topic: exploit made easy question.
- Replies: 1
- Views: 2011
- Wed Nov 24, 2004 4:24 am
- Forum: PS2 Development
- Topic: non-sony memcard
- Replies: 12
- Views: 6361
The Datel memory cards are useless for the ID exploit since the PS1 emulator in the PS2 can't read from those memory card. Also, they are of no use for home brew code unless you have a mod-chip. Any homebrew programs are not going to be able to read from them without the firmware extention that the ...
- Thu Aug 26, 2004 7:35 pm
- Forum: PS2 Development
- Topic: problem with ps2xme090b and .max
- Replies: 16
- Views: 7841
Pass along the list AXA. It seems to be technically possible to include every single game that sold over a million copies. The only problem is deciding how much of the 8MB card anyone would want to dedicate to the exploit file. :) Someone asked if there is a tutorial on how to convert the *.elf, *.i...
- Thu Aug 19, 2004 3:05 am
- Forum: PS2 Development
- Topic: PS2 Packer
- Replies: 10
- Views: 7331
- Wed Aug 18, 2004 6:17 am
- Forum: PS2 Development
- Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
- Replies: 23
- Views: 23188
- Thu Aug 12, 2004 3:00 pm
- Forum: PS2 Development
- Topic: Where do I get DualShock pinout and specs?
- Replies: 19
- Views: 12143
Information is available at:
http://www.epanorama.net/documents/joys ... games.html
http://www.epanorama.net/documents/joys ... games.html
- Thu Aug 12, 2004 1:34 pm
- Forum: PS2 Development
- Topic: PS2-Indp w/SCPH-50000 ???
- Replies: 26
- Views: 15054
I don't have the cryptography or reverse engineering skills to attack MG. But the person that broke CSS was successfully defended by the EFF and DeCSS was mirrored on several websites. PDF crypto is not intended to be secret, Adobe has honored the request of the xpdf author to release the crypto inf...
- Wed Aug 11, 2004 5:34 am
- Forum: PS2 Development
- Topic: PS2-Indp w/SCPH-50000 ???
- Replies: 26
- Views: 15054
Yeah. It rings the same bell as Adobe eBook format, MS eBook format, DVD CSS, Apple FairPlay, etc. of DRM formats that have fallen to third party cryptographers. The only thing that MagicGate seems to have going for it over the other cracked DRM format is a lack of popular use (while there are sever...
- Mon Aug 09, 2004 3:25 pm
- Forum: PS2 Development
- Topic: PS2-Indp w/SCPH-50000 ???
- Replies: 26
- Views: 15054
US SCPH-50001/N PlayStation Driver v1.11 (works) I don't know of anyone that has anything newer than the SCPH-50001. In case Sony has fixed overflow in the PS1 driver, I wondered what verifications are done before the PS2 decides to use a newer DVD player from the memory card. Is there anyway of cre...
- Sat Jul 31, 2004 9:52 am
- Forum: PS2 Development
- Topic: putchar() from kernel.h clobbered by stdio.h
- Replies: 2
- Views: 2200
putchar() from kernel.h clobbered by stdio.h
I ran into a problem where the pre-compiler clobbered the proto for putchar() from kernel.c What came form the include was in ps2sdk/ee/kernel.h line 272: int putchar(int c); After the pre-compiler used the defines from ps2dev/ee/ee/include/stdio.h the result was: int (--((_impure_ptr->_stdout))->_w...
- Sat Jul 31, 2004 3:37 am
- Forum: PS2 Development
- Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
- Replies: 23
- Views: 23188
Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
I have completted assembling a package (of packages) which I decided to call PS2XME. The package contains exploit save game images for US and Europe (Japan is not included with this release). For the US there is 602 PS1 games which will trigger the exploit and for the EU there is 209 PS1 games (the ...
- Fri Jul 30, 2004 11:36 pm
- Forum: PS2 Development
- Topic: PS2-Indp w/SCPH-50000 ???
- Replies: 26
- Views: 15054
- Fri Jul 30, 2004 2:52 pm
- Forum: PS2 Development
- Topic: Developing with an IDE
- Replies: 17
- Views: 7165
If you think it takes a long time to download, wait 'til you see how long the app takes to start up ;-) And this from someone that runs emacs? During the 90's, the running joke was that the name stood for Eight Megs And Continually Swaping. There is something twisted about an IDE which comes with a...
- Fri Jul 30, 2004 2:41 pm
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 7985
Erm... isn't libusb a usermode library for providing platform independent access to kernel level usb drivers? In other words... It's it for talking to the usb driver, and not a usb driver itself? Depends where you draw the line between the driver and the protocol stack. Based on the information in ...
- Fri Jul 30, 2004 5:10 am
- Forum: PS2 Development
- Topic: Building mass_usb
- Replies: 6
- Views: 3258
I ran into the same sort of problem. I addressed the ioman.h issue by upgraded to ps2sdk to v2.2 which does provide the fileio_driver struct. But in ps2sdk v2.2, the thbase.h structures change. Here is my patch which I used to get the mass driver to compile. I even got the test example to compile an...
- Fri Jul 30, 2004 3:42 am
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 7985
So, is there any chance that if we start up a fund that Napalm would be willing to sell the source code to the usbd.irx? I took a look at what would be involved in porting libusb (from SourceForge) and it was ugly. I'm also running into problems finding what chipset is acting as the USB controller. ...
- Wed Jul 28, 2004 5:47 am
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 7985
- Wed Jul 28, 2004 5:32 am
- Forum: PS2 Development
- Topic: PS2 engines again
- Replies: 1
- Views: 1584
- Tue Jul 27, 2004 9:56 am
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 7985
Ok. Cool! Here is what I got so far. I'm pulling game IDs from these two sources: http://www.dklemu.com.ar/Emus/Psx/bleem_compatibility.txt http://members.iinet.net.au/~coleman/psxlist.html The Bleem group seem to lean very heavily towards US games so I'm ending up with 605 games for US and 209 game...
- Tue Jul 27, 2004 9:23 am
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10319
- Mon Jul 26, 2004 5:13 pm
- Forum: PS2 Development
- Topic: AR2MAX and PS2SDK
- Replies: 19
- Views: 7985
I'm not sure what initialization code AR MAX does and does not do. I have the AR MAX and Max Drive. If you want, I can provide in .MAX save file format or downloadable from the Codejunkie save file site (which AR MAX can directly download to the PS2 from) a copy of the Mr Brown exploit. I have been ...
- Mon Jul 26, 2004 4:53 pm
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10319
- Mon Jul 26, 2004 3:15 pm
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10319
blackdriod: I have taken legal classes and also work with the Free Software Foundation's primary lawyer, Eben Moglen, on investigation GPL violations in the past. Thank you for your warning and your opinion on this issue. I withdraw my request that parts of the disk be copy. Instead, I resubmit my r...
- Mon Jul 26, 2004 7:18 am
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10319
Yabasic binaries?
I hope there is someone from Europe that frequently reads this forum. I would like a copy of the Yabasic binary (or binaries) that are only available on the Europe PlayStation2 Demo disk. Please note that honoring this request is *NOT* illegal! These binaries are REQUIRED to be distributed under the...