Eheheh ;) I see.
I've already implemented a software tesselator (like glutess one) for amanith framework, and i'm almost sure that it is impossible to do in hardware.
Ska - Amanith Team
Search found 4 matches
- Wed Nov 23, 2005 5:01 pm
- Forum: PSP Development
- Topic: hardware tessellation of polygons
- Replies: 5
- Views: 2221
- Mon Nov 14, 2005 10:15 pm
- Forum: PSP Development
- Topic: hardware tessellation of polygons
- Replies: 5
- Views: 2221
Do u mean something like GluTess functions (given a list of countours2d, produce triangles in according with fill-rules, handling non simplicity, holes, intersections, and all other degenerations) but in hardware ? (incredible if real...)
Ska - Amanith Team
Ska - Amanith Team
- Fri Oct 21, 2005 3:44 pm
- Forum: PSP Development
- Topic: Is flash on PSP funny?
- Replies: 4
- Views: 3366
- Mon Oct 10, 2005 4:05 am
- Forum: PSP Development
- Topic: 2D vector graphics - Libart or cairo?
- Replies: 12
- Views: 3760
I've an alternative ! ;) I'm one of the developers of Amanith ( www.amanith.org ), it's a crossplatform opensource framework of classes in ansi c++ for handle vector graphics with powerful modelling functions (like curves cut, joins, flatten, and so on) and in the near future also with a good render...