Search found 16 matches
- Sat Dec 08, 2007 6:16 pm
- Forum: PSP Development
- Topic: Compiler can't make exectutables - please help
- Replies: 3
- Views: 1949
- Fri Dec 07, 2007 1:44 am
- Forum: PSP Development
- Topic: [SOLVED] Problem with Pointers!!! Please Help.
- Replies: 8
- Views: 3723
- Sat Dec 01, 2007 1:13 am
- Forum: PSP Development
- Topic: Help: problem with pointers??
- Replies: 3
- Views: 1830
- Wed Nov 21, 2007 2:34 pm
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 6161
- Wed Nov 21, 2007 1:22 am
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 6161
- Tue Nov 20, 2007 8:44 pm
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 6161
Re: module load sequence & prx format ?
I did not know how to convert them to ELF, so I asked to coolj@QJ, he replied jas0nuk's prxdecrypter can do this job. Yes, I tried, it works, but I still don't know how What do you mean you still dont know how? So you want to know in technical terms how the ~PSP files are decrypted to ELF's? Or you...
- Mon Nov 19, 2007 6:11 pm
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 6161
- Mon Nov 19, 2007 5:31 pm
- Forum: PSP Development
- Topic: module load sequence & prx format ?
- Replies: 13
- Views: 6161
module load sequence & prx format ?
Hi question 1: could anyone explain cfw modules init load sequece after power on? I want to replace some modules to learn internals, I don't know which loads recovery.prx & when, I need to keep recovery.prx working so it is possible to rollback modified prx to original ... question 2: About &quo...
- Wed Oct 03, 2007 3:32 pm
- Forum: PSP Development
- Topic: psplinkusb modinfo error
- Replies: 0
- Views: 1117
psplinkusb modinfo error
Hi psplinkusb worked on my pc: cygwin windows XP pspsdk latest svn following the instructions of psplinkusb manual, I use pspsh running sprite.prx on the PSP(3.52 M33-4) successfully. But modinfo "@Sprite Sample" showed error: Error querying module 0x8002014A I tried modlist, same error: h...
- Sun Oct 16, 2005 11:06 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134418
Re: How to compile, link and transfer PSP programs from VS.N
It won't rewrite the Makefile again if you change Makefile after built project once. That is true, but it won't help you much if you create a new source file in your MSVC project, because you would then have to add it to the Makefile by yourself. The purpose of the whole thing is that you don't hav...
- Sun Oct 16, 2005 9:57 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 134418
Re: How to compile, link and transfer PSP programs from VS.N
I think this make.bat is better. if NOT EXIST Makefile @VSMakefile.exe -a @[!output CYGWIN_FOLDER]\bin\bash -c 'export PROJECTDIR=`pwd`;export PATH=/usr/local/pspdev/bin:$PATH;/bin/bash --login -c "cd \"$PROJECTDIR\";%1 %2 %3 %4"' It won't rewrite the Make...
- Sat Oct 15, 2005 12:18 pm
- Forum: PSP Development
- Topic: xynth on psp
- Replies: 11
- Views: 23648
- Fri Oct 14, 2005 4:43 pm
- Forum: PSP Development
- Topic: PSP GDB
- Replies: 19
- Views: 15761
I can not access this url, http://nil.rpc1.org/psp/remote.html
could anyone send the content of that page by mail?
thanks, my email is [email protected]
could anyone send the content of that page by mail?
thanks, my email is [email protected]
- Fri Oct 14, 2005 2:30 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133277
- Thu Oct 13, 2005 1:33 am
- Forum: PSP Development
- Topic: About eggchess and sge
- Replies: 2
- Views: 2791
- Wed Oct 12, 2005 9:33 pm
- Forum: PSP Development
- Topic: About eggchess and sge
- Replies: 2
- Views: 2791
About eggchess and sge
Hi. I've installed SDL* from svn. When I compiled eggchess, the following error msg showed: sge/libSGE.a(sge_bm_text.o): In function `sge_BF_CreateFont(SDL_Surface*, unsign ed char)': sge_bm_text.cpp:(.text+0x534): reloc...