While using pspdebugprintf, it has the tab size set to 5.
It would be nice to have a command that allows you to set the tab size yourself without having to recompile the library.
It should be a really easy suggestion to accomplish.
Search found 10 matches
- Wed Oct 11, 2006 7:51 am
- Forum: PSP Development
- Topic: Suggestion: Set Tab Size in Debug Printing
- Replies: 2
- Views: 3085
- Mon Aug 28, 2006 11:33 am
- Forum: PSP Development
- Topic: PSP SDK PC Library
- Replies: 0
- Views: 1132
PSP SDK PC Library
I started working on this awhile ago and it works with the PG library mostly, although the pixels are printed upside down because of how GL does it. I didn't get very many or all GU/GUM functions implemented correctly or at all because I was trinkering with scegumdrawarray. In it's current state, it...
- Sat Aug 05, 2006 6:37 pm
- Forum: PSP Development
- Topic: sceGuDrawArray Emulation
- Replies: 2
- Views: 1596
sceGuDrawArray Emulation
Right now I'm working on a project, and I need to emulate sceGuDrawArray in OpenGL, but I think I need to convert the vertex and draw it. Only problem is, I can't seem to get it to work. Right now I'm just trying to get vertices to draw and just skipping indices at the moment, also, I'm working with...
- Sun Apr 16, 2006 5:47 am
- Forum: PSP Development
- Topic: In need of help with C
- Replies: 8
- Views: 3663
- Mon Apr 03, 2006 3:21 pm
- Forum: PSP Development
- Topic: 3D Rendering Problem
- Replies: 1
- Views: 1448
3D Rendering Problem
My current program I'm working is running into some problems rendering my triangles. The ones in front are invisible and then the ones in the back are not. Not quite sure what is wrong so I will post the source. The rendering is mostly just the cube examples. #include <pspkernel.h> #include <pspdebu...
- Fri Jan 06, 2006 1:47 pm
- Forum: PSP Development
- Topic: PSP SDL audio problem[Fixed]
- Replies: 0
- Views: 1108
PSP SDL audio problem[Fixed]
[UPDATE]Nvm,I found out how to fix it,I just started switching back and forth between cygwin and mingw32 to get it compiled completly[/UPDATE] Scanned the forum for a fix but couldn't seem to find one so I'll ask the question When trying to compile the SDL for PSP, I get it to where it starts compil...
- Mon Jan 02, 2006 6:05 am
- Forum: PSP Development
- Topic: Possible 2.01 downgrade?
- Replies: 3
- Views: 4867
- Mon Jan 02, 2006 5:42 am
- Forum: PSP Development
- Topic: Possible 2.01 downgrade?
- Replies: 3
- Views: 4867
Possible 2.01 downgrade?
As you know. the only thing changed in 2.01 is that they fixed the tif exploit. Wouldn't it be possible with the GTA savedata exploit, to change the version back down to 1.0 and downgrade with the 1.5 update? Seems liable to work since nothing was changed. 99% chance it wouldn't work with 2.5 or 2.6...
- Thu Oct 13, 2005 9:30 am
- Forum: PSP Development
- Topic: Int to Char
- Replies: 7
- Views: 4937
- Thu Oct 13, 2005 8:39 am
- Forum: PSP Development
- Topic: Int to Char
- Replies: 7
- Views: 4937
Int to Char
I'm trying to change a int to char as the title suggests.I'v been getting on fine up untill now but I can't seem to get a function to work that changes an int to char.Think anyone can help me out with this?