Search found 2 matches
- Fri Oct 14, 2005 6:34 pm
- Forum: PSP Lua Player Development
- Topic: Yeilding from C functions
- Replies: 2
- Views: 1891
Thanks, however the idea is to create scripts which are fairly simple to read and can hopefully be written by people with limited programming ability. I want to avoid too much branching. I know the approach can work as I have done it in custom scripting languages I have written myself for other game...
- Fri Oct 14, 2005 1:26 am
- Forum: PSP Lua Player Development
- Topic: Yeilding from C functions
- Replies: 2
- Views: 1891
Yeilding from C functions
I've only been learning Lua for just over a day so bear with me. I'm looking to use Lua to implement game scripts which can take some time to run through. e.g. This is a crude example... Walk(Fred,House) LookAt(Fred,Door) Say("Is Anybody Home") Commands such as Walk() would be implemented ...