content of that file was ok;
the problem was in my PATH..
I set PATH=./:$PATH:$PSPATH, setting it to PATH=$PATH:$PSPPATH did the trick somehow.
now I get other errors later on though, so I probably have to reconfigure etc..
Search found 12 matches
- Tue Oct 02, 2007 3:19 am
- Forum: PSP Development
- Topic: [ solved ] more toolchain problems under OsX
- Replies: 6
- Views: 2171
- Sun Sep 30, 2007 8:48 pm
- Forum: PSP Development
- Topic: [ solved ] more toolchain problems under OsX
- Replies: 6
- Views: 2171
- Sun Sep 30, 2007 8:06 pm
- Forum: PSP Development
- Topic: [ solved ] more toolchain problems under OsX
- Replies: 6
- Views: 2171
- Sun Sep 30, 2007 1:55 am
- Forum: PSP Development
- Topic: [ solved ] more toolchain problems under OsX
- Replies: 6
- Views: 2171
[ solved ] more toolchain problems under OsX
I did a quick search but it seems nobody had this problem before: binutils compiles fine (after putting make -r in script), but then compiling gcc fails with gcc -c -g -O2 -DIN_GCC -DCROSS_COMPILE -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes -pedantic -Wno-long-long -Wno-variadi...
- Mon Aug 28, 2006 2:12 am
- Forum: PSP Development
- Topic: Writing for multiple platforms?
- Replies: 6
- Views: 4545
atm i'm writing code simultaneously for windows, mac, linux, psp and the ti c6xx platforms. basically i use a global platfrom definition file for general stuff, which contains things like this: #ifdef WIN32 #define S_WIN32 1 #elif defined LINUX #define S_LINUX 1 #elif defined MAC #define S_MAC 1 #el...
- Sun Jul 23, 2006 11:45 pm
- Forum: PSP Development
- Topic: does each thread has it's own memory space??
- Replies: 1
- Views: 1284
does each thread has it's own memory space??
Hi I'm having this rather annoying problem with allocating memory, I suspect it has something to do with memory space (or whatever it's called). here's some code: decl: class TcpClientThread : public IThread { public: /** * Constructor. */ TcpClientThread( co...
- Tue Oct 25, 2005 5:18 pm
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
- Sun Oct 23, 2005 4:10 am
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
ok I finally found it.. Appearentely I was calling nlhTerm() to quickly after sceInetClose( socket ) resulting in a lost [FIN,ACK] packet. Putting a delay between the two didn't help, probabely because a deley just freezes the thread. So I made a seperate 'disconnect command', first call it from the...
- Thu Oct 20, 2005 7:24 am
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
- Tue Oct 18, 2005 10:56 pm
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
- Mon Oct 17, 2005 5:55 pm
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
- Mon Oct 17, 2005 7:56 am
- Forum: PSP Development
- Topic: bind failed
- Replies: 10
- Views: 3967
bind failed
Hi I don't know whether this is problem is PSP or network related but it here it goes: I have a domotica system which is controlled by a dsp over a tcp/ip network. The dsp is always listening for a connection, a host (my pc mostly) connects to it, and after disconnecting the host the dsp starts list...