yep, it work ok now.. thanks!Insert_witty_name wrote:Apologies.
I have commited revision 2395, which should fix all the problems.
I have rerun toolchain.sh fully and am able to run binaries produced with the SDK.
Search found 71 matches
- Mon Jun 02, 2008 3:01 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 18533
- Mon Jun 02, 2008 2:13 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 18533
- Sun Jun 01, 2008 9:32 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 18533
problems with latest toolchain / psplibraries builds
I recently decided to upgrade the sdl and the libraries on 2 of my computers. The installation of the toolchain and the libraries went ok on both cygwin and ubuntu boxes. I have recompiled a couple of sdl game ports and that went ok too, but the resulting executables wont run on psp. I don't see any...
- Mon Jan 07, 2008 6:37 pm
- Forum: PSP Development
- Topic: Is PSPSDK/libs getting slower?
- Replies: 4
- Views: 2967
- Mon Jan 07, 2008 12:04 pm
- Forum: PSP Development
- Topic: Is PSPSDK/libs getting slower?
- Replies: 4
- Views: 2967
Is PSPSDK/libs getting slower?
While moving some of my projects from old cygwin box to the tiny, ubuntu-powered asus-eee I noticed some weird stuff: Apparently the same project, compiled with "fresh" sdk/libs yields ~ 30% slower executables. I am not sure if this has anything to do with platforms or sdk/libs versions.. ...
- Fri Dec 21, 2007 1:32 am
- Forum: PSP Development
- Topic: TRS (phone jack) plugged + Speaker sound output possible?
- Replies: 21
- Views: 10170
- Fri Nov 30, 2007 9:24 am
- Forum: PSP Development
- Topic: Psp and electronics project, need help
- Replies: 31
- Views: 13750
- Fri Nov 30, 2007 2:37 am
- Forum: PSP Development
- Topic: Psp and electronics project, need help
- Replies: 31
- Views: 13750
this thread seems to have all the answers:
http://forums.ps2dev.org/viewtopic.php? ... al+dummies
Of course you can "ask" the search function directly next time ;-)
http://forums.ps2dev.org/viewtopic.php? ... al+dummies
Of course you can "ask" the search function directly next time ;-)
- Thu Nov 29, 2007 4:19 am
- Forum: PSP Development
- Topic: Howto set text higher, for each messange (like afkim) ?
- Replies: 10
- Views: 4371
Here is a link to a pre-made dev environment and installation instructions: http://zx81.zx81.free.fr/serendipity/index.php?/archives/239-PSP-Development-Kit-ready-to-use-for-Windows-Users-UPDATE.html Courtesy of zx81.. Have not tried it myself though (I prefer to build stuff from scratch ;-)) Sorry ...
- Thu Nov 29, 2007 1:39 am
- Forum: PSP Development
- Topic: Howto set text higher, for each messange (like afkim) ?
- Replies: 10
- Views: 4371
Seriously - look at how many threads are all noobies trying to figure out how to get CygWin to compile the toolchain. I like to joke that those threads make more than half the total number in this forum. :D In their defense, I must say that it's a huge pain in the a$$ to setup cygwin on most system...
- Wed Nov 28, 2007 6:13 pm
- Forum: PSP Development
- Topic: Howto set text higher, for each messange (like afkim) ?
- Replies: 10
- Views: 4371
funny read :-) But seriously, perhaps the sticky on top of the PSP forum section should give some disclaimer and guidelines on what to post/expect as well as some redirection suggestions for people, not fitting in.. This way a lot of misunderstanding, embarrassment and noise can be avoided in the fu...
- Sat Nov 24, 2007 4:45 am
- Forum: PSP Development
- Topic: TRS (phone jack) plugged + Speaker sound output possible?
- Replies: 21
- Views: 10170
- Thu Nov 22, 2007 11:19 am
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
Actually, the latest version of mapThis (0.520) enables speakers even if the phone plug is in (no cutting of the audio plug tip required).. The code can be found here: http://www.dcemu.co.uk/vbulletin/showthread.php?t=79825 The code works on ta-79 and slim psp (that I have at my displosal) as long a...
- Wed Nov 14, 2007 6:21 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6786
- Wed Nov 14, 2007 5:51 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6786
i ment do not do that in that same module do the loadstart in the siokernelprx (which should be all kernel stuff) dot_blank, I am a little confused: I already dumped all the kernel stuff in to a separate module: sioprx.prx. Are you saying that I need to create yet another one? If so, could you sket...
- Wed Nov 14, 2007 5:30 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6786
- Wed Nov 14, 2007 2:35 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6786
sio interrupt handling on slim
Hi, I am having problems with interrupt handling for serial IO port. Basically, the code (below) works fine in kernel mode on the phat. The sio reads work on the slim too, but they don't seem to wait for the interrupt/timeout and return right away, thus making a very tight loop. I don't see any erro...
- Thu Oct 11, 2007 2:52 pm
- Forum: PSP Development
- Topic: Problem with cygwin :S
- Replies: 21
- Views: 9350
- Thu Sep 27, 2007 4:29 pm
- Forum: PSP Development
- Topic: PSP Slim and the remote/TV port...
- Replies: 11
- Views: 10588
- Thu Sep 27, 2007 3:56 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 33197
- Thu Sep 27, 2007 1:35 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 33197
Just an interesting observation... I spent a couple of hours trying to make the sio sample run under 3.xx in M33 3.51-4 but the code would always crap out @ pspDebugSioInit() even though all kernel stuff was moved to a separate prx.. Then I ran same code on the slim 3.71 (finally got the remote cont...
- Fri Sep 07, 2007 3:26 pm
- Forum: PSP Development
- Topic: GPS dev
- Replies: 2
- Views: 1899
IMHO, the PSP-290 GPS sensitivity issue is mostly due to interference that some PSP boards produce... You can improve sensitivity by distancing the receiver from PSP with extension cord (pc-mobile.net made one specificaly for that purpose on my request).. Another way to go is to play with board cloc...
- Tue Aug 21, 2007 5:40 am
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
- Mon Aug 20, 2007 1:15 pm
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
- Tue Aug 14, 2007 12:08 am
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
- Wed Aug 08, 2007 12:44 am
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
- Tue Aug 07, 2007 2:07 am
- Forum: PSP Development
- Topic: Enabling speakers with headphones plugged in? (solved)
- Replies: 26
- Views: 14427
Enabling speakers with headphones plugged in? (solved)
Does anyone have any ideas on how to achieve it?
Apparently, it's possible in Talkman..
Apparently, it's possible in Talkman..
- Fri Jan 19, 2007 12:55 pm
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35147
I released a version of MapThis with PSP-290 support.johnmph wrote:Verry good job ;)
Now you can use the sony GPS with your wonderful Map This! homebrew.
Great !
Details can be found here:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=49838
- Mon Jan 15, 2007 6:32 pm
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35147
I finally got this thing working... Apparently, the 2.71's usbgps.prx has a bug in it... I tried the prx version, bundled with MapPlus and it worked.. Anyway, the latest version can be obtained from: http://deniska.dcemu.co.uk/bin/PSP290TEST.rar (paste the link in to the browser if it does not work ...
- Sat Jan 13, 2007 12:12 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35147
You can comment out those test print lines - I was just trying to to print buffers for those numbers and try to figure out why I would get 355.**** instead of -73.**** make sure that test.dat is not empty and is in the same directory as your executable.. Also, there might be a filter there which che...