Search found 71 matches

by deniska
Mon Jun 02, 2008 3:01 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18533

Insert_witty_name wrote:Apologies.

I have commited revision 2395, which should fix all the problems.

I have rerun toolchain.sh fully and am able to run binaries produced with the SDK.
yep, it work ok now.. thanks!
by deniska
Mon Jun 02, 2008 2:13 am
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18533

Insert_witty_name wrote:Revision 2394 should fix any issues.
great, I'll update and report back!
by deniska
Sun Jun 01, 2008 9:32 am
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18533

problems with latest toolchain / psplibraries builds

I recently decided to upgrade the sdl and the libraries on 2 of my computers. The installation of the toolchain and the libraries went ok on both cygwin and ubuntu boxes. I have recompiled a couple of sdl game ports and that went ok too, but the resulting executables wont run on psp. I don't see any...
by deniska
Mon Jan 07, 2008 6:37 pm
Forum: PSP Development
Topic: Is PSPSDK/libs getting slower?
Replies: 4
Views: 2967

Well, the beauty of using frameworks like SDL or lua is that you don't have to worry too much about caching patterns and other low level stuff of this sort..

perhaps, there is a need for a benchmark program, which is bundled with the toolchain or particular libraries...
by deniska
Mon Jan 07, 2008 12:04 pm
Forum: PSP Development
Topic: Is PSPSDK/libs getting slower?
Replies: 4
Views: 2967

Is PSPSDK/libs getting slower?

While moving some of my projects from old cygwin box to the tiny, ubuntu-powered asus-eee I noticed some weird stuff: Apparently the same project, compiled with "fresh" sdk/libs yields ~ 30% slower executables. I am not sure if this has anything to do with platforms or sdk/libs versions.. ...
by deniska
Fri Dec 21, 2007 1:32 am
Forum: PSP Development
Topic: TRS (phone jack) plugged + Speaker sound output possible?
Replies: 21
Views: 10170

I have not tried to write to sio - have no need for that..
Reading seems to work ok though.. I have no problems plugging in/out the gps receiver on my M33 - 3.71-2 slim psp..
You can probably detect whether the plug is in/out and re-init the port if that status changes..
by deniska
Fri Nov 30, 2007 9:24 am
Forum: PSP Development
Topic: Psp and electronics project, need help
Replies: 31
Views: 13750

Squall333 wrote:That really has nothing to do with ADC's at all. Finding the right ADC is proving to be the hard part. Im guessing theres such thing as a DAC also? Im not sure.
My bad, somehow I thought you just wanted to boost the voltage with one of those RS232-TTL converters..
by deniska
Fri Nov 30, 2007 2:37 am
Forum: PSP Development
Topic: Psp and electronics project, need help
Replies: 31
Views: 13750

this thread seems to have all the answers:
http://forums.ps2dev.org/viewtopic.php? ... al+dummies
Of course you can "ask" the search function directly next time ;-)
by deniska
Thu Nov 29, 2007 4:19 am
Forum: PSP Development
Topic: Howto set text higher, for each messange (like afkim) ?
Replies: 10
Views: 4371

Here is a link to a pre-made dev environment and installation instructions: http://zx81.zx81.free.fr/serendipity/index.php?/archives/239-PSP-Development-Kit-ready-to-use-for-Windows-Users-UPDATE.html Courtesy of zx81.. Have not tried it myself though (I prefer to build stuff from scratch ;-)) Sorry ...
by deniska
Thu Nov 29, 2007 1:39 am
Forum: PSP Development
Topic: Howto set text higher, for each messange (like afkim) ?
Replies: 10
Views: 4371

Seriously - look at how many threads are all noobies trying to figure out how to get CygWin to compile the toolchain. I like to joke that those threads make more than half the total number in this forum. :D In their defense, I must say that it's a huge pain in the a$$ to setup cygwin on most system...
by deniska
Wed Nov 28, 2007 6:13 pm
Forum: PSP Development
Topic: Howto set text higher, for each messange (like afkim) ?
Replies: 10
Views: 4371

funny read :-) But seriously, perhaps the sticky on top of the PSP forum section should give some disclaimer and guidelines on what to post/expect as well as some redirection suggestions for people, not fitting in.. This way a lot of misunderstanding, embarrassment and noise can be avoided in the fu...
by deniska
Sat Nov 24, 2007 4:45 am
Forum: PSP Development
Topic: TRS (phone jack) plugged + Speaker sound output possible?
Replies: 21
Views: 10170

check the latest (0.520) version of MapThis.. it does it if ran on 3.xx firmware..
The source code is included with the release..
by deniska
Thu Nov 22, 2007 11:19 am
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

Actually, the latest version of mapThis (0.520) enables speakers even if the phone plug is in (no cutting of the audio plug tip required).. The code can be found here: http://www.dcemu.co.uk/vbulletin/showthread.php?t=79825 The code works on ta-79 and slim psp (that I have at my displosal) as long a...
by deniska
Wed Nov 14, 2007 6:21 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 6786

Setting the K1 fixed the problem.
Thanks a lot J.F. & dot_blank!
by deniska
Wed Nov 14, 2007 5:51 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 6786

i ment do not do that in that same module do the loadstart in the siokernelprx (which should be all kernel stuff) dot_blank, I am a little confused: I already dumped all the kernel stuff in to a separate module: sioprx.prx. Are you saying that I need to create yet another one? If so, could you sket...
by deniska
Wed Nov 14, 2007 5:30 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 6786

dot_blank wrote:heres your problem on slim
SceUID mod = pspSdkLoadStartModule("sioprx.prx", PSP_MEMORY_PARTITION_KERNEL); // dont do this in userland
I tired it with "PSP_MEMORY_PARTITION_USER" - it gave me same results :-(
Any other ideas?
by deniska
Wed Nov 14, 2007 2:35 am
Forum: PSP Development
Topic: sio interrupt handling on slim
Replies: 8
Views: 6786

sio interrupt handling on slim

Hi, I am having problems with interrupt handling for serial IO port. Basically, the code (below) works fine in kernel mode on the phat. The sio reads work on the slim too, but they don't seem to wait for the interrupt/timeout and return right away, thus making a very tight loop. I don't see any erro...
by deniska
Thu Oct 11, 2007 2:52 pm
Forum: PSP Development
Topic: Problem with cygwin :S
Replies: 21
Views: 9350

try installing without psplinkusb and then install it separately if needed..
just remove 009-psplinkusb.sh from scripts directory in the toolchain

I think those errors have something to do with SDL and or some windows flag that you need to pass to make...
by deniska
Thu Sep 27, 2007 4:29 pm
Forum: PSP Development
Topic: PSP Slim and the remote/TV port...
Replies: 11
Views: 10588

Here is the wire colors for the standard psp slim remote... I still cant figure out the new serial port pins :-( any ideas? 1 2 3 4 5 6 _ _ _ _ _ _ o _ _ _ _ _ _ 7 8 9 10 11 12 1 = gray 2 = yellow 3 = --- 4 = green 5 = --- 6 = --- 7 = brown 8 = orange 9 = blue 10 = -- 11 = -- 12 = -- audio: ...
by deniska
Thu Sep 27, 2007 3:56 am
Forum: PSP Development
Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
Replies: 45
Views: 33197

@mypspdev: Below is somewhat modified code for sio sample that you should be able to run in 3.71 on slim... main.c #include <pspkernel.h> #include <pspdebug.h> #include <pspdisplay.h> #include <pspsdk.h> #include <pspctrl.h> #include <stdio.h> #include <string.h> PSP_MODULE_INFO&#40;"SIO_TE...
by deniska
Thu Sep 27, 2007 1:35 am
Forum: PSP Development
Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
Replies: 45
Views: 33197

Just an interesting observation... I spent a couple of hours trying to make the sio sample run under 3.xx in M33 3.51-4 but the code would always crap out @ pspDebugSioInit() even though all kernel stuff was moved to a separate prx.. Then I ran same code on the slim 3.71 (finally got the remote cont...
by deniska
Fri Sep 07, 2007 3:26 pm
Forum: PSP Development
Topic: GPS dev
Replies: 2
Views: 1899

IMHO, the PSP-290 GPS sensitivity issue is mostly due to interference that some PSP boards produce... You can improve sensitivity by distancing the receiver from PSP with extension cord (pc-mobile.net made one specificaly for that purpose on my request).. Another way to go is to play with board cloc...
by deniska
Tue Aug 21, 2007 5:40 am
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

Actually, I only need the sound through the speakers so this hardware trick works fine for me... Basically, I just want to be able to use speakers while using the serial port for gps receiver communication...
by deniska
Mon Aug 20, 2007 1:15 pm
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

it appears that chopping off the tip of the audio plug connector does the job.
the serial port is still on while the speakers are not muted...
just make sure that you leave the other 2/3rds intact...
by deniska
Tue Aug 14, 2007 12:08 am
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

adrahil wrote:I keep getting problems with the code :/ Albeit the library is here, it will not link correctly. Time to update toolchain, i guess.
Can you post the code, so perhaps other people will be able to compile/link it?
by deniska
Wed Aug 08, 2007 12:44 am
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

this would be super!
by deniska
Tue Aug 07, 2007 2:07 am
Forum: PSP Development
Topic: Enabling speakers with headphones plugged in? (solved)
Replies: 26
Views: 14427

Enabling speakers with headphones plugged in? (solved)

Does anyone have any ideas on how to achieve it?
Apparently, it's possible in Talkman..
by deniska
Fri Jan 19, 2007 12:55 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 35147

johnmph wrote:Verry good job ;)

Now you can use the sony GPS with your wonderful Map This! homebrew.

Great !
I released a version of MapThis with PSP-290 support.
Details can be found here:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=49838
by deniska
Mon Jan 15, 2007 6:32 pm
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 35147

I finally got this thing working... Apparently, the 2.71's usbgps.prx has a bug in it... I tried the prx version, bundled with MapPlus and it worked.. Anyway, the latest version can be obtained from: http://deniska.dcemu.co.uk/bin/PSP290TEST.rar (paste the link in to the browser if it does not work ...
by deniska
Sat Jan 13, 2007 12:12 am
Forum: PSP Development
Topic: USB GPS Functions!
Replies: 46
Views: 35147

You can comment out those test print lines - I was just trying to to print buffers for those numbers and try to figure out why I would get 355.**** instead of -73.**** make sure that test.dat is not empty and is in the same directory as your executable.. Also, there might be a filter there which che...