Search found 61 matches

by link
Sun Jan 14, 2007 6:08 am
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98829

by 12/12 do you mean 12/12/07, as in i have to wait another year for this?! i dont think ican wait that long... but i will try.
by link
Sat Jan 13, 2007 1:42 pm
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150351

maybe eventually you could have the usb on top have a usb driver, then it would be extremely easy to attach keyboards, mice and what not (do a simple rewiring to a hub or what not) it might be impossible
by link
Sat Jan 13, 2007 1:37 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98829

regardless, im looking forward to it... :)
by link
Sat Jan 13, 2007 12:14 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98829

you have got to get that out soon. it blows everything else shell wise out of the water (providing you have eboot loading support)
by link
Fri Jan 12, 2007 4:17 pm
Forum: PSP Development
Topic: alternate svn resource download
Replies: 1
Views: 1179

alternate svn resource download

is there anyway to download the psp dev libraries without svn? where i am at blocks svn from connecting.
by link
Thu Nov 09, 2006 3:33 pm
Forum: PSP Development
Topic: source code examples
Replies: 0
Views: 1303

source code examples

i was wondering if there was any source code that i could learn from that involves reading files (.txt or other) and displaying the results on screen in text format. I have been looking and looking but all the ones i found dont have source to go with them.
by link
Wed Oct 04, 2006 11:09 am
Forum: PSP Lua Player Development
Topic: LUA-RTS-PSP
Replies: 9
Views: 9019

shoot, i just spent a week coding my engine for StarCraft. i didnt even know this existed.

ohh well... can you please make a .zip or something? or how do you download the complete folders?
by link
Mon Jan 09, 2006 6:12 am
Forum: PSP Lua Player Development
Topic: LUA OS release
Replies: 11
Views: 4286

it doesnt even work with the emulator.
by link
Thu Jan 05, 2006 7:33 am
Forum: PSP Lua Player Development
Topic: Help
Replies: 20
Views: 6892

Sorry if this is off-topic, but is there an easy way to get multiple animations to loop at the same time? Like lets say I want grass "swaying" in the wind, and also want my character on screen to move. sometimes it works but sometimes it doesnt. mine is about 50, 50 chance of it going off...
by link
Sun Jan 01, 2006 2:02 pm
Forum: PSP Lua Player Development
Topic: Help
Replies: 20
Views: 6892

KawaGeo wrote:How about the idea...
PS Don't mind your English. Most of us aren't that good in English, anyway.
Yeah I noticed that too. But that is a good idea.
by link
Sun Jan 01, 2006 7:55 am
Forum: PSP Lua Player Development
Topic: Help
Replies: 20
Views: 6892

you should try and make it happen your self. that is the best way to learn. look at other lua codes that use this missle firing or any other projectiles and learn off of that.
by link
Sun Jan 01, 2006 6:42 am
Forum: PSP Lua Player Development
Topic: Help
Replies: 20
Views: 6892

you make it a function.
by link
Sun Jan 01, 2006 4:24 am
Forum: PSP Lua Player Development
Topic: image resizing
Replies: 4
Views: 2364

i just made a program to resize them all on my comp (with LUAPlayer windows) and automatically resave them, so i dont have to do any work. I dont know if it will work for the luaplayer for psp, because of memory. My program basically takes a large image and then scans it, then rebuilds it. Ill relea...
by link
Sat Dec 24, 2005 7:17 am
Forum: PSP Lua Player Development
Topic: [Help]drawLine
Replies: 4
Views: 2247

Re: [Help]drawLine

N00b wrote:How do you write this code "nil image:drawLine(x0, y0, x1, y1, [color = black])"
the x0, and y0 are your starting points adn x1, and y1 are your end points.

so if you want a line from 10, 10 to 100, 100 you go

image:drawLine(10, 10, 100, 100, [color = black])
by link
Sat Dec 24, 2005 7:11 am
Forum: PSP Lua Player Development
Topic: just plain old original lua for windows & new idea
Replies: 2
Views: 1657

just plain old original lua for windows & new idea

does anyone know of any good sites with tutorials and stuff for lua for windows? I went to lua.org and lua-chia. but they dont have near as nice of tutorials as you do!!! so I was wondering if you could direct me to some sites with better tutorials for lua. As far as I looked it looks alot more comp...
by link
Sat Dec 24, 2005 4:14 am
Forum: PSP Lua Player Development
Topic: image resizing
Replies: 4
Views: 2364

im talking resizing in the luaplayer. i got about 100 images that i want to make a movie in side of my game but they are too big and i dont want to spend 6 hours cropping and resaving all of them.
by link
Fri Dec 23, 2005 1:14 pm
Forum: PSP Lua Player Development
Topic: image resizing
Replies: 4
Views: 2364

image resizing

ihave looked around but found nothing on how to resize my image. Is there a way to resize it?
by link
Tue Dec 20, 2005 7:33 am
Forum: PSP Lua Player Development
Topic: About controls:note()...
Replies: 5
Views: 2599

what is the note button?
by link
Sun Dec 11, 2005 9:08 am
Forum: PSP Lua Player Development
Topic: saving screens
Replies: 1
Views: 1544

saving screens

is there a way to save different screen file names? like can i add a text input function for my game that when i go to save it, it will get that text and save it as a file name. ok here is a simple example of what i wish to do in case i confused you. name = 2 if blah blah blah then Image.save&#4...
by link
Sun Dec 11, 2005 6:47 am
Forum: PSP Lua Player Development
Topic: sound stopping
Replies: 13
Views: 5698

whats the fun in that?
by link
Sun Dec 11, 2005 4:51 am
Forum: PSP Lua Player Development
Topic: sound stopping
Replies: 13
Views: 5698

if it was stereo you could make a robot! you see here are my master plans. you take psp apart. rewire the cross button, and others for sensors. then the only out put is sound so connect your speaker wires to a headphone amplifier to pump up the signal. then write some code so if one of the sensors g...
by link
Sun Dec 11, 2005 12:29 am
Forum: PSP Lua Player Development
Topic: sound stopping
Replies: 13
Views: 5698

sorry. like i said i only used .wav files. but here are the "music" types supported if you dont know UNI, IT, XM, S3M, MOD, MTM, STM, DSM, MED, FAR, ULT or 669 but looking around what does this do? SoundSystem.SFXVolume( number {0-128} ) ???? does that cha...
by link
Sat Dec 10, 2005 12:09 pm
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 6126

What are you talking about? 2.01+ ?
by link
Sat Dec 10, 2005 12:07 pm
Forum: PSP Lua Player Development
Topic: sound stopping
Replies: 13
Views: 5698

you need to load music and not all .wav files. make your engine noise .wav and your music .it(best choice i dont know). then do this: Music.playfile&#40; 'filename.it', true&#41; if rpm < 1500 then idle&#58;play&#40;&#41; end if rpm > 1500 and rpm < 2000 then revlow&#58;play&...
by link
Fri Dec 09, 2005 11:08 am
Forum: PSP Lua Player Development
Topic: sound stopping
Replies: 13
Views: 5698

Yeah i dont like .wav sounds. you can only have like 45 seconds of it. but im too lazy to do it in a different format. and when you do a 3mb mp3, it goes to a 64mb .wav file. it pretty much sux so you have to put it on a really really bad quality. Mine works fine though. only i have this sound=Sound...
by link
Mon Dec 05, 2005 4:45 am
Forum: PSP Lua Player Development
Topic: Stopping functions
Replies: 3
Views: 2595

I tried that but all it did was create the menu to be flashing in the background.
by link
Sun Dec 04, 2005 10:00 am
Forum: PSP Lua Player Development
Topic: Stopping functions
Replies: 3
Views: 2595

Stopping functions

In my quest to make me game, i have added a menu, and some levels. the problem lies with the menu still being active(i can see it in the background) when i load a level. I am currently using something like this if level==1 then dofile&#40;"level1.lua"&#41; elseif level==2 then dofi...
by link
Sun Dec 04, 2005 5:16 am
Forum: PSP Lua Player Development
Topic: Main folder Directory
Replies: 7
Views: 5033

I tried that but kept getting errors.
by link
Sat Dec 03, 2005 12:18 pm
Forum: PSP Lua Player Development
Topic: Main folder Directory
Replies: 7
Views: 5033

Main folder Directory

Can you go all the way back into the PSP's MS within your game? I have been snooping around but nothing seems to allow me to go back out of the game folder to enter the area of lets say Pictures. Is there a way to do this?