Search found 30 matches

by MikeDX
Tue Dec 12, 2006 6:17 pm
Forum: PSP Development
Topic: PSPSDK bootdisk???
Replies: 8
Views: 5048

things to consider about this boot image: This uses a French AZERTY keyboard I could not get the root pass to work due to this, so I had to reset it manually using single user from grub Everything I tried from SVN worked perfectly, it is definitely a better option than using msys/cygwin on a windows...
by MikeDX
Sat Dec 02, 2006 12:50 am
Forum: PSP Development
Topic: PSPSDK bootdisk???
Replies: 8
Views: 5048

THREE GIG!

Not exactly perfect for a small usb portable drive.. however it will come in handy
by MikeDX
Sun Nov 26, 2006 6:46 am
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 20364

Has there been any progress on this? I'd love to be able to use my psp as a normal HID gamepad but sadly I lack the resources to do so.
by MikeDX
Mon Mar 06, 2006 5:39 am
Forum: PSP Development
Topic: most n00bish question ever
Replies: 8
Views: 3649

Hi lethalspoon you may find people are a lot more helpful if you have used the search button (or a search engine) before asking questions. You even admitted that it was a dumb question in the first place. People are very helpful here, but please at least try to help yourself before asking (or indeed...
by MikeDX
Tue Feb 21, 2006 11:46 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161757

hey that is very cool. tried it with devkitpro, worked as soon as i copied over usb.h

and as luck would have it, my 4gb hd just died :(
by MikeDX
Sun Feb 19, 2006 4:18 am
Forum: PSP Development
Topic: .GIF support, viable?
Replies: 28
Views: 9009

well gif is a copywrited technology... Just open the pix in paint and then save them as a .png and use libpng there is NOTHING about what you have said that makes any sense whatsoever. However, the LZW patent expired last year worldwide and quite a few OSS projects have reimplemented GIF with LZW s...
by MikeDX
Thu Feb 16, 2006 10:28 am
Forum: PSP Development
Topic: Possibile idea to port MUGEN to PSP
Replies: 4
Views: 3039

Downloaded KOF91 sources.. will look and let you know how I get on ;)
by MikeDX
Mon Jan 30, 2006 8:29 am
Forum: PSP Development
Topic: Running a LUA script through C/C++, how do i do it?
Replies: 5
Views: 2030

well you could always just execute luaplayer + your script from your main eboot.... and have your script exit cleanly
by MikeDX
Tue Jan 17, 2006 10:10 pm
Forum: PSP Development
Topic: Errors compiling SDL
Replies: 3
Views: 1919

NovaCaine wrote:thx for that, the whole makefile thing is new to me (usually a windows programmer)
it shows ;)
by MikeDX
Tue Jan 10, 2006 11:40 pm
Forum: PSP Development
Topic: Noob here... lots of errors!
Replies: 1
Views: 1212

Looks like you are trying to compile c++ code (namely the classes defined in cell.h) in a c module (main.c). You could try renaming your C files to .cpp and see if that helps...
by MikeDX
Sun Jan 08, 2006 11:11 pm
Forum: PSP Development
Topic: Cygwin Mingw32 Problem
Replies: 5
Views: 2749

how about removing that option too as really you shoudnt even need it as you arent using a cygwin compiler only a cygwin environment!
by MikeDX
Sun Jan 08, 2006 12:32 am
Forum: PSP Development
Topic: Cygwin Mingw32 Problem
Replies: 5
Views: 2749

a thought occurs... why are you linking -lmingw32 ??? tried NOT having that in your makefile..? or are you creating a windows app.
by MikeDX
Thu Jan 05, 2006 4:07 am
Forum: PSP Development
Topic: Help for a noob
Replies: 6
Views: 3304

A more sensible option would just be to replace sceIoGetStat with sceIoGetstat

check the makefiles indeed... tsk.
by MikeDX
Tue Dec 27, 2005 1:12 am
Forum: PSP Development
Topic: sdl error with devkitpsp
Replies: 4
Views: 2900

Interesting. I think msysDTK should included in the devkitProUpdater setup package.

MIke
by MikeDX
Sat Dec 24, 2005 6:35 am
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 6003

my apologies..

it's one of those things where i've only actually written half of what my brain was thinking, somehow thinking it made sense.. although in my defense the topic title was "devkitpsp samples"
by MikeDX
Thu Dec 22, 2005 12:26 pm
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 6003

I think the point has been totally missed. I was merely offering to make all of the example makefiles uniform across the examples, instead of needing to edit them manually. there are no hard coded paths in the makefiles.
by MikeDX
Tue Dec 20, 2005 11:40 pm
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 6003

I'm aware of how to do it. I just wondered if it was worth modifying the handful of makefiles that DO NOT have that line so that the examples could be built easier.

Lack of response, hardly worth it.
by MikeDX
Sat Dec 03, 2005 2:29 am
Forum: PSP Development
Topic: Installing PSPtoolchain and PSPSDK under WIN32 help PLEASE
Replies: 2
Views: 1601

go here: http://www.devkitpro.org/setup.shtml download the windows installed (current version is 1.2.0) run it. download and install and keep files. pick mirror location to be close to you (I choose kent, uk as I'm in london) let everthing install edit c:\devkitpro\msys\msys.bat and include the foll...
by MikeDX
Fri Dec 02, 2005 11:11 am
Forum: General Discussion
Topic: please help! firmware 2.60
Replies: 3
Views: 3375

this has nothing to do with software development.
by MikeDX
Fri Dec 02, 2005 4:48 am
Forum: PSP Development
Topic: devkitpsp samples
Replies: 8
Views: 6003

devkitpsp samples

Is it worth me submitting a patch that fixes all the makefiles to create eboots rather than the plain .elf that some makefiles output. Also I could submit something that automatically adds /c/devkitpro/devkitpsp/bin to the path when msys is launched - this will enable true out of the box setup and l...
by MikeDX
Sat Nov 12, 2005 1:28 pm
Forum: PSP Development
Topic: Some stupid newbish questions :D
Replies: 7
Views: 3731

using devkitpro/pspsdk and the samples you would very quickly be able to write a function to plot pixels in any colour you wish, clearing the screen is also very easy. its just a case of setting up a buffer in memory, plotting pixels to it, and dumping it into a framebuffer from the gu*() commands. ...
by MikeDX
Thu Nov 10, 2005 2:43 am
Forum: PSP Development
Topic: Alter requested samples per second
Replies: 1
Views: 1260

Alter requested samples per second

I need to change the number of samples that the psp expects from 1024 down to near 700 ish. Is there a simple way of doing this?

I'm using the pspAudio* functions and the standard callback (populating each screen update)
by MikeDX
Mon Nov 07, 2005 8:03 pm
Forum: PSP Development
Topic: [FIXED] Graphics Issues.. weird.
Replies: 5
Views: 2414

Thanks Paco, that is perfect

sceKernelDcacheWritebackAll(); was the one I needed!
by MikeDX
Mon Nov 07, 2005 9:43 am
Forum: PSP Development
Topic: [FIXED] Graphics Issues.. weird.
Replies: 5
Views: 2414

ok now this is even more weird

If I call my drawsprites() function twice, it seems the problem doesnt occur..

is there some kind of write-delay that I need to be aware of???
by MikeDX
Mon Nov 07, 2005 9:02 am
Forum: PSP Development
Topic: [FIXED] Graphics Issues.. weird.
Replies: 5
Views: 2414

Righto... now where was that screencap code I saw... Hmm.. anybody got any screencap code that I can use from within the app itself? dumping the output of my buffer to a file results in "perfect" graphics. failing that, anybody got a camera that they can take a photo of - If i send them a ...
by MikeDX
Mon Nov 07, 2005 7:35 am
Forum: PSP Development
Topic: [FIXED] Graphics Issues.. weird.
Replies: 5
Views: 2414

[FIXED] Graphics Issues.. weird.

Hey people. I've just about completed porting Bruno's Mikie Emulator to the PSP. It works great. However. There seems to be an issue with some sort of tearing (not vsync related) when displaying graphics. I would attach a screenshot but this forum doesnt seem to allow it. Any offer on image hosting ...
by MikeDX
Sat Nov 05, 2005 1:26 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 8686

hmm very strange

just hangs at "loading....."

is it meant to do something? how long does it have to "load" for...?
by MikeDX
Sat Nov 05, 2005 1:22 am
Forum: PSP Development
Topic: PSP AP Stumbler - Looking for testers
Replies: 16
Views: 8686

hey

I'm surprised nobody has replied to this, as it seems rather interesting.

I will test it now.
by MikeDX
Thu Oct 27, 2005 5:49 am
Forum: PSP Development
Topic: PSPGBA v1.1
Replies: 1
Views: 1939

This is a very cool realease guys. I dumped the rom from my bubble bobble old & new cart (including sram) and it was VERY playable (without sound) on frameskip 3 at full screen.
by MikeDX
Wed Oct 19, 2005 9:27 am
Forum: PSP Development
Topic: Recompiling DGEN
Replies: 5
Views: 3102

All of those errors are to do with zlib by the looks of things. is your zlib.a corrupt??