Search found 30 matches
- Tue Dec 12, 2006 6:17 pm
- Forum: PSP Development
- Topic: PSPSDK bootdisk???
- Replies: 8
- Views: 5048
things to consider about this boot image: This uses a French AZERTY keyboard I could not get the root pass to work due to this, so I had to reset it manually using single user from grub Everything I tried from SVN worked perfectly, it is definitely a better option than using msys/cygwin on a windows...
- Sat Dec 02, 2006 12:50 am
- Forum: PSP Development
- Topic: PSPSDK bootdisk???
- Replies: 8
- Views: 5048
- Sun Nov 26, 2006 6:46 am
- Forum: PSP Development
- Topic: PSP as a USB HID GAMEPAD
- Replies: 35
- Views: 20364
- Mon Mar 06, 2006 5:39 am
- Forum: PSP Development
- Topic: most n00bish question ever
- Replies: 8
- Views: 3649
Hi lethalspoon you may find people are a lot more helpful if you have used the search button (or a search engine) before asking questions. You even admitted that it was a dumb question in the first place. People are very helpful here, but please at least try to help yourself before asking (or indeed...
- Tue Feb 21, 2006 11:46 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161757
- Sun Feb 19, 2006 4:18 am
- Forum: PSP Development
- Topic: .GIF support, viable?
- Replies: 28
- Views: 9009
well gif is a copywrited technology... Just open the pix in paint and then save them as a .png and use libpng there is NOTHING about what you have said that makes any sense whatsoever. However, the LZW patent expired last year worldwide and quite a few OSS projects have reimplemented GIF with LZW s...
- Thu Feb 16, 2006 10:28 am
- Forum: PSP Development
- Topic: Possibile idea to port MUGEN to PSP
- Replies: 4
- Views: 3039
- Mon Jan 30, 2006 8:29 am
- Forum: PSP Development
- Topic: Running a LUA script through C/C++, how do i do it?
- Replies: 5
- Views: 2030
- Tue Jan 17, 2006 10:10 pm
- Forum: PSP Development
- Topic: Errors compiling SDL
- Replies: 3
- Views: 1919
- Tue Jan 10, 2006 11:40 pm
- Forum: PSP Development
- Topic: Noob here... lots of errors!
- Replies: 1
- Views: 1212
- Sun Jan 08, 2006 11:11 pm
- Forum: PSP Development
- Topic: Cygwin Mingw32 Problem
- Replies: 5
- Views: 2749
- Sun Jan 08, 2006 12:32 am
- Forum: PSP Development
- Topic: Cygwin Mingw32 Problem
- Replies: 5
- Views: 2749
- Thu Jan 05, 2006 4:07 am
- Forum: PSP Development
- Topic: Help for a noob
- Replies: 6
- Views: 3304
- Tue Dec 27, 2005 1:12 am
- Forum: PSP Development
- Topic: sdl error with devkitpsp
- Replies: 4
- Views: 2900
- Sat Dec 24, 2005 6:35 am
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6003
- Thu Dec 22, 2005 12:26 pm
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6003
- Tue Dec 20, 2005 11:40 pm
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6003
- Sat Dec 03, 2005 2:29 am
- Forum: PSP Development
- Topic: Installing PSPtoolchain and PSPSDK under WIN32 help PLEASE
- Replies: 2
- Views: 1601
go here: http://www.devkitpro.org/setup.shtml download the windows installed (current version is 1.2.0) run it. download and install and keep files. pick mirror location to be close to you (I choose kent, uk as I'm in london) let everthing install edit c:\devkitpro\msys\msys.bat and include the foll...
- Fri Dec 02, 2005 11:11 am
- Forum: General Discussion
- Topic: please help! firmware 2.60
- Replies: 3
- Views: 3375
- Fri Dec 02, 2005 4:48 am
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6003
devkitpsp samples
Is it worth me submitting a patch that fixes all the makefiles to create eboots rather than the plain .elf that some makefiles output. Also I could submit something that automatically adds /c/devkitpro/devkitpsp/bin to the path when msys is launched - this will enable true out of the box setup and l...
- Sat Nov 12, 2005 1:28 pm
- Forum: PSP Development
- Topic: Some stupid newbish questions :D
- Replies: 7
- Views: 3731
using devkitpro/pspsdk and the samples you would very quickly be able to write a function to plot pixels in any colour you wish, clearing the screen is also very easy. its just a case of setting up a buffer in memory, plotting pixels to it, and dumping it into a framebuffer from the gu*() commands. ...
- Thu Nov 10, 2005 2:43 am
- Forum: PSP Development
- Topic: Alter requested samples per second
- Replies: 1
- Views: 1260
Alter requested samples per second
I need to change the number of samples that the psp expects from 1024 down to near 700 ish. Is there a simple way of doing this?
I'm using the pspAudio* functions and the standard callback (populating each screen update)
I'm using the pspAudio* functions and the standard callback (populating each screen update)
- Mon Nov 07, 2005 8:03 pm
- Forum: PSP Development
- Topic: [FIXED] Graphics Issues.. weird.
- Replies: 5
- Views: 2414
- Mon Nov 07, 2005 9:43 am
- Forum: PSP Development
- Topic: [FIXED] Graphics Issues.. weird.
- Replies: 5
- Views: 2414
- Mon Nov 07, 2005 9:02 am
- Forum: PSP Development
- Topic: [FIXED] Graphics Issues.. weird.
- Replies: 5
- Views: 2414
- Mon Nov 07, 2005 7:35 am
- Forum: PSP Development
- Topic: [FIXED] Graphics Issues.. weird.
- Replies: 5
- Views: 2414
[FIXED] Graphics Issues.. weird.
Hey people. I've just about completed porting Bruno's Mikie Emulator to the PSP. It works great. However. There seems to be an issue with some sort of tearing (not vsync related) when displaying graphics. I would attach a screenshot but this forum doesnt seem to allow it. Any offer on image hosting ...
- Sat Nov 05, 2005 1:26 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8686
- Sat Nov 05, 2005 1:22 am
- Forum: PSP Development
- Topic: PSP AP Stumbler - Looking for testers
- Replies: 16
- Views: 8686
- Thu Oct 27, 2005 5:49 am
- Forum: PSP Development
- Topic: PSPGBA v1.1
- Replies: 1
- Views: 1939
- Wed Oct 19, 2005 9:27 am
- Forum: PSP Development
- Topic: Recompiling DGEN
- Replies: 5
- Views: 3102