Search found 6 matches

by seewan
Fri Nov 11, 2005 4:22 am
Forum: PSP Development
Topic: matrix skinning how does it work???
Replies: 5
Views: 1902

How should i cut the part? Can you illustrate another question is that since the matrix affect vertices but the vertices affected may not form triangle . how do you handle case like this . for sample vertice 1 -4 is affected by bone 1-8 , vertex 5-20 is affected by bon4 5 and 6 and 1 -3 from a tri a...
by seewan
Wed Nov 09, 2005 10:02 am
Forum: PSP Development
Topic: matrix skinning how does it work???
Replies: 5
Views: 1902

so if i have 15 bones i have to draw the model 15 times and each time with all the verteices affected by the particular bone?
by seewan
Wed Nov 09, 2005 5:01 am
Forum: PSP Development
Topic: matrix skinning how does it work???
Replies: 5
Views: 1902

matrix skinning how does it work???

I have look through the skinning sample and the article in the forum but still does not understand how the skinning works? can any one explain how it works? what does the weight in the vertex structure does? does it specify the amount of inflenue by each bone matrix on that vertex? how do i set the ...
by seewan
Fri Oct 21, 2005 8:24 pm
Forum: PSP Development
Topic: sceGuGetMemory??? explain please
Replies: 4
Views: 1880

sceGuGetMemory??? explain please

sceGuGetMemory

when should I use this function .If i am loading alevel that need to be draw should i load in the memeory or the memeory from the dsiplaylist?
by seewan
Wed Oct 19, 2005 8:49 pm
Forum: PSP Development
Topic: Custom model viewer based off cube sdk sample - help
Replies: 31
Views: 12793

how not to use cache pointer

How can i not use the cache pointer?
by seewan
Wed Oct 19, 2005 8:25 pm
Forum: PSP Development
Topic: Polygon rednering problem
Replies: 2
Views: 1477

Polygon rednering problem

I have encounter 3 problem where can u get a detail explaination of the psp hardware and doc on the pspdev? 1) vertex data format Is there a fix order in which the data is of the vertex should be? for example UV come freist then vertex color then normal then vertex position 2) I am loading a file wh...