Search found 11 matches

by SiGi
Mon Jan 16, 2006 4:13 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8848295

I doubt very much it is processor related. I have had a similar problem in the past with onboard graphics - in that case it was related to memory access as onboard graphics often share onboard memory rather than having dedicated memory as on a graphics card, and onboard memory isn't often fast enou...
by SiGi
Mon Jan 16, 2006 8:58 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8848295

Every video shows random bright red and blue dots, especially in dark scenes Dude i think you lay off those happy pills! Well, it really isn't me :). I've found an old (2003) post on some forum, where somebody had exactly the same problem. Here's what the post says (he didn't get any real help): I ...
by SiGi
Mon Jan 16, 2006 8:40 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8848295

Encoding/decoding problem

I have one HUGE problem with playing ANY videos (on my PC) or transcoding them to PMP and playing on my PSP. Every video shows random bright red and blue dots, especially in dark scenes. This has plagued me for years (since I started using Xvid, I think, but the problem persist, even when I'm decodi...
by SiGi
Wed Dec 07, 2005 8:27 am
Forum: PSP Lua Player Development
Topic: Enigma (Oxyd) for Lua Player?
Replies: 6
Views: 3326

Just a note: Atomic puzzle for Lua Player was ported from WAtomic program written in Delphi with GLScene. Well, I didn't even look at the sourcecode for WAtomic at all (since I've never used Delphi before). All I used was the graphics and levels. The game itself was coded in LUA from scratch. The c...
by SiGi
Sun Dec 04, 2005 5:05 am
Forum: PSP Lua Player Development
Topic: Atomic for PSP (beta)
Replies: 3
Views: 2189

Controls

BTW, Controls are:

arrows: move the pointer or an atom, navigate the menu
cross: pick/drop an atom, execute menu command
start: menu
L/R buttons: focus on previous/next atom
by SiGi
Sun Dec 04, 2005 4:41 am
Forum: PSP Lua Player Development
Topic: Atomic for PSP (beta)
Replies: 3
Views: 2189

Atomic for PSP (beta)

I am currently working on a port of WAtomic ( http://watomic.sourceforge.net/ ). I'm using the same levels and graphics. Check out a screenshot: http://members.cox.net/msikora2/Atomic.JPG The core game is basically done. You can download it here: http://members.cox.net/msikora2/AtomicBeta.rar I incl...
by SiGi
Fri Dec 02, 2005 1:44 pm
Forum: PSP Lua Player Development
Topic: Video Playback
Replies: 15
Views: 7256

it's faster than a for next loop :D I just needed to figure out how to put the filenames in a table for one of your for next loop that doesn't have any next in it. This was realy a toy program to see if it fit in RAM. That code is REALLY laughable. This is how it should look like: -- xx = 23 uu = -...
by SiGi
Fri Dec 02, 2005 3:12 am
Forum: PSP Lua Player Development
Topic: button errors
Replies: 9
Views: 5200

wow, way to complicated, try this Well, it is a coprehensive library to allow very easy reading of PSP's controls. Usage is very easy. Your infinite loop should like something like this: Buttons.reset() --creates and resets buttons state, needs to be included once before your inf. l...
by SiGi
Thu Dec 01, 2005 4:06 am
Forum: PSP Lua Player Development
Topic: button errors
Replies: 9
Views: 5200

Also, let me include a sample demo (paste it after the cotrols library code) to give you idea how to use the lib. System.usbDiskModeActivate() white= Color.new (255,255,255) red= Color.new (255,30,30) blue= Color.new (30,30,255) green= ...
by SiGi
Thu Dec 01, 2005 3:55 am
Forum: PSP Lua Player Development
Topic: button errors
Replies: 9
Views: 5200

Controls library

I made a handy library that handles this, feel free to use if you want to. It is made specifically to handle your problem. For arrow buttons, it also features repeat treshold and repeat speed rate. You have to use Buttons.get() to read the PSP buttons (use just once in your loop). The library is mea...
by SiGi
Thu Oct 20, 2005 3:31 am
Forum: PSP Lua Player Development
Topic: WinMinesweeper for PSP
Replies: 1
Views: 1632

WinMinesweeper for PSP

I have just released my first game for PSP, a port of Minesweeper, written in LUA. Here's the link: http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1570 Please let me know if you have any suggestions or if you find bugs in the application. The code is VERY nasty and chaotic, this was my...