Search found 11 matches
- Mon Jan 16, 2006 4:13 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8848295
I doubt very much it is processor related. I have had a similar problem in the past with onboard graphics - in that case it was related to memory access as onboard graphics often share onboard memory rather than having dedicated memory as on a graphics card, and onboard memory isn't often fast enou...
- Mon Jan 16, 2006 8:58 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8848295
Every video shows random bright red and blue dots, especially in dark scenes Dude i think you lay off those happy pills! Well, it really isn't me :). I've found an old (2003) post on some forum, where somebody had exactly the same problem. Here's what the post says (he didn't get any real help): I ...
- Mon Jan 16, 2006 8:40 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8848295
Encoding/decoding problem
I have one HUGE problem with playing ANY videos (on my PC) or transcoding them to PMP and playing on my PSP. Every video shows random bright red and blue dots, especially in dark scenes. This has plagued me for years (since I started using Xvid, I think, but the problem persist, even when I'm decodi...
- Wed Dec 07, 2005 8:27 am
- Forum: PSP Lua Player Development
- Topic: Enigma (Oxyd) for Lua Player?
- Replies: 6
- Views: 3326
Just a note: Atomic puzzle for Lua Player was ported from WAtomic program written in Delphi with GLScene. Well, I didn't even look at the sourcecode for WAtomic at all (since I've never used Delphi before). All I used was the graphics and levels. The game itself was coded in LUA from scratch. The c...
- Sun Dec 04, 2005 5:05 am
- Forum: PSP Lua Player Development
- Topic: Atomic for PSP (beta)
- Replies: 3
- Views: 2189
Controls
BTW, Controls are:
arrows: move the pointer or an atom, navigate the menu
cross: pick/drop an atom, execute menu command
start: menu
L/R buttons: focus on previous/next atom
arrows: move the pointer or an atom, navigate the menu
cross: pick/drop an atom, execute menu command
start: menu
L/R buttons: focus on previous/next atom
- Sun Dec 04, 2005 4:41 am
- Forum: PSP Lua Player Development
- Topic: Atomic for PSP (beta)
- Replies: 3
- Views: 2189
Atomic for PSP (beta)
I am currently working on a port of WAtomic ( http://watomic.sourceforge.net/ ). I'm using the same levels and graphics. Check out a screenshot: http://members.cox.net/msikora2/Atomic.JPG The core game is basically done. You can download it here: http://members.cox.net/msikora2/AtomicBeta.rar I incl...
- Fri Dec 02, 2005 1:44 pm
- Forum: PSP Lua Player Development
- Topic: Video Playback
- Replies: 15
- Views: 7256
it's faster than a for next loop :D I just needed to figure out how to put the filenames in a table for one of your for next loop that doesn't have any next in it. This was realy a toy program to see if it fit in RAM. That code is REALLY laughable. This is how it should look like: -- xx = 23 uu = -...
- Fri Dec 02, 2005 3:12 am
- Forum: PSP Lua Player Development
- Topic: button errors
- Replies: 9
- Views: 5200
- Thu Dec 01, 2005 4:06 am
- Forum: PSP Lua Player Development
- Topic: button errors
- Replies: 9
- Views: 5200
- Thu Dec 01, 2005 3:55 am
- Forum: PSP Lua Player Development
- Topic: button errors
- Replies: 9
- Views: 5200
Controls library
I made a handy library that handles this, feel free to use if you want to. It is made specifically to handle your problem. For arrow buttons, it also features repeat treshold and repeat speed rate. You have to use Buttons.get() to read the PSP buttons (use just once in your loop). The library is mea...
- Thu Oct 20, 2005 3:31 am
- Forum: PSP Lua Player Development
- Topic: WinMinesweeper for PSP
- Replies: 1
- Views: 1632
WinMinesweeper for PSP
I have just released my first game for PSP, a port of Minesweeper, written in LUA. Here's the link: http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1570 Please let me know if you have any suggestions or if you find bugs in the application. The code is VERY nasty and chaotic, this was my...