Search found 25 matches
- Fri Jun 16, 2006 5:04 am
- Forum: PSP Lua Player Development
- Topic: need 3d format for psp for playstation game conversion
- Replies: 5
- Views: 4383
- Thu Jun 15, 2006 9:39 pm
- Forum: PSP Lua Player Development
- Topic: need 3d format for psp for playstation game conversion
- Replies: 5
- Views: 4383
I'm not that dumb, I can figure it out quick if there is an explanation. I got an A in calculus, can use autocad, and am going to the USMMA engineering school. Haha, anyway, yeah the first two 0,0 is what I don't understand. Also, I don't really need to understand everything about modeling. My frien...
- Thu Jun 15, 2006 3:54 am
- Forum: PSP Lua Player Development
- Topic: need 3d format for psp for playstation game conversion
- Replies: 5
- Views: 4383
need 3d format for psp for playstation game conversion
I was looking at the source for the 3d camera example: cube = { {0, 0, white, -1, -1, 1}, -- 0 {2, 0, white, -1, 1, 1}, -- 4 {2, 2, white, 1, 1, 1}, -- 5 {0, 0, white, -1, -1, 1}, -- 0 {2, 2, white, 1, 1, 1&...
- Tue May 02, 2006 11:44 pm
- Forum: PSP Development
- Topic: Release Port OpenMugen for PSP
- Replies: 10
- Views: 11529
- Wed Apr 12, 2006 1:33 am
- Forum: PSP Development
- Topic: NO-KXploit Patcher for 1.50
- Replies: 14
- Views: 12751
- Fri Feb 17, 2006 8:02 am
- Forum: PSP Development
- Topic: Possibile idea to port MUGEN to PSP
- Replies: 4
- Views: 3041
- Mon Feb 06, 2006 10:20 am
- Forum: PSP Development
- Topic: psx emulator bad idea?
- Replies: 5
- Views: 3219
- Mon Feb 06, 2006 2:55 am
- Forum: PSP Development
- Topic: psx emulator bad idea?
- Replies: 5
- Views: 3219
psx emulator bad idea?
Since they are both mips , a pc program to convert r3000 to r4000a? I think this is called code translation. This would be faster running, as less things would have to be emulated. It would be better than an interpreter running on the psp, anyway. This may be how psx games are ported already, by sony.
- Wed Dec 28, 2005 2:00 pm
- Forum: Help Wanted Requests
- Topic: Sr. Software Engineer - Debugging
- Replies: 2
- Views: 4595
- Wed Dec 28, 2005 3:30 am
- Forum: PSP Development
- Topic: can we get the precompiled SDL Lib file ?
- Replies: 6
- Views: 4174
- Tue Dec 27, 2005 6:09 am
- Forum: PSP Development
- Topic: sdl error with devkitpsp
- Replies: 4
- Views: 2907
- Tue Dec 27, 2005 5:52 am
- Forum: PSP Development
- Topic: sdl error with devkitpsp
- Replies: 4
- Views: 2907
That would probably be a good idea. Also, bloodshed dev-c++ has a download for new packages and stuff. It would be cool if you could download compiled libraries and updates. SDL was a pain, and SDL_mixer takes different parameters, some other libraries do too. Also, the ps2dev svn is down right now,...
- Mon Dec 26, 2005 4:28 am
- Forum: PSP Development
- Topic: sdl error with devkitpsp
- Replies: 4
- Views: 2907
I figured it out. The msysDTK installer gives a recommended directory that is wrong. msysDTK must be installed in the exact same folder as msys, over top of it. Type in the directory manually, because the DTK installer will add 1.0 to the end if you click on the folder. Overall, I think devkitpro is...
- Sat Dec 24, 2005 1:16 pm
- Forum: PSP Development
- Topic: sdl error with devkitpsp
- Replies: 4
- Views: 2907
sdl error with devkitpsp
I have devkitpsp and msysDTK installed on my computer. When I try to compile SDL with ./autogen.sh I get: sh-2.04$ ./autogen.sh Generating build information using aclocal, automake and autoconf This may take a while ... ./autogen.sh: /c/msys/1.0/bin/aclocal: No such file or directory...
- Thu Nov 24, 2005 9:06 am
- Forum: PSP Development
- Topic: websvn problems
- Replies: 1
- Views: 1343
websvn problems
How do I download a directory using websvn? I'm trying to get sdl downloaded. I tried using svn checkout, and it didn't work. I asked someone on irc and they said that svn is different from websvn and to check the ps2dev websvn faq, which doesn't exist.
- Sun Nov 20, 2005 7:40 am
- Forum: PSP Development
- Topic: Audio usage - functions
- Replies: 9
- Views: 6507
- Sat Nov 19, 2005 2:58 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 510135
- Thu Nov 17, 2005 3:42 am
- Forum: PSP Development
- Topic: Audio usage - functions
- Replies: 9
- Views: 6507
http://www.fumi2kick.com/pspapp/ Download the source for tcgs car. It has a lot of functions with sound channels and playing .wavs over each other. This may not be exactly what you're looking for. The pspsdk examples have something on sound, too? It's hard to find a lot of examples, but the playsta...
- Mon Nov 07, 2005 12:58 pm
- Forum: PSP Development
- Topic: checking whether the c compiler (gcc ) works... no
- Replies: 6
- Views: 3147
ping www.google.com in cygwin works okay, 0% data lost. etc/resolv.conf doesn't exist in cygwin. There is bash.bashrc DIR_COLORS group hosts hosts.allow hosts.deny networks passwd profile protocols services termcap. I'm using AOL dial connection, which may cause a problem, it usually does. My ipconf...
- Sun Nov 06, 2005 7:30 am
- Forum: PSP Development
- Topic: checking whether the c compiler (gcc ) works... no
- Replies: 6
- Views: 3147
- Thu Nov 03, 2005 12:49 pm
- Forum: PSP Development
- Topic: checking whether the c compiler (gcc ) works... no
- Replies: 6
- Views: 3147
- Thu Nov 03, 2005 12:22 pm
- Forum: PSP Development
- Topic: checking whether the c compiler (gcc ) works... no
- Replies: 6
- Views: 3147
I forgot to mention I got this warning at 99% install that said: gtk-query-immodules-2.0.exe - Unable To Locate Component This application has faild to start because cygx11-6.dll was not found. Re-installing the application may fix this problem. This was at etc/postinstall/gtk2-x11.sh. I thought it ...
- Wed Nov 02, 2005 1:27 pm
- Forum: PSP Development
- Topic: checking whether the c compiler (gcc ) works... no
- Replies: 6
- Views: 3147
checking whether the c compiler (gcc ) works... no
I ran the script from cygwin, the gcc was finished decompressing and I got this: gcc-4.0.2/MD5SUMS patching file config.sub patching file gcc/c-incpath.c patching file gcc/config.gcc patching file gcc/config/mips/allegrex.md patching file gcc/config/mips/mips-protos.h patching file gcc/config/mips/m...
- Mon Oct 31, 2005 11:37 am
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 31121
- Fri Oct 21, 2005 5:19 am
- Forum: PSP Lua Player Development
- Topic: midi support?
- Replies: 3
- Views: 2638
midi support?
Is this possible on luaplayer, or does it require too much memory? There is a port of timidity to psp, could luaplayer support it like it does mikmod?