Search found 567 matches
- Mon Feb 16, 2009 6:50 am
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 11538
- Tue Feb 03, 2009 5:45 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 15484
- Tue Feb 03, 2009 5:33 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 15484
- Tue Feb 03, 2009 12:13 am
- Forum: PSP Development
- Topic: Delegate functions in PSPSDK (for cross-thread operations)
- Replies: 17
- Views: 9674
Not totally sure, but maybe threadman callbacks can resolve your problem. You create the callback in a thread A, and then it can be notified from other thread B with sceKernelNotifyCallback, the function will be executed on context of thread A. However, thread A should be checking for callbacks usin...
- Sun Jan 25, 2009 4:37 am
- Forum: PSP Development
- Topic: Want the pre-IPL(s) dumped so far.
- Replies: 17
- Views: 9239
I don't even remember my dumper :) But with booster sdk it shouldn't be too difficult, I don't remember if booster sdk had write ms support, if it has, it is as simple as writing 1024 bytes from bfc00000. Btw, the differences between the slim and fat pre-ipl are minimal, it is basically same thing, ...
- Sun Jan 25, 2009 3:49 am
- Forum: PSP Development
- Topic: Which M33 boot module loads the Recovery menu
- Replies: 14
- Views: 9459
- Sat Jan 24, 2009 8:43 pm
- Forum: PSP Development
- Topic: Which M33 boot module loads the Recovery menu
- Replies: 14
- Views: 9459
- Wed Jan 21, 2009 11:45 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Wed Jan 21, 2009 6:09 am
- Forum: PSP Development
- Topic: PSP Boot sequence
- Replies: 28
- Views: 15596
- Wed Jan 14, 2009 8:35 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Wed Jan 14, 2009 5:15 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Wed Jan 14, 2009 8:10 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Tue Jan 13, 2009 7:08 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Sun Jan 11, 2009 11:16 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Sun Jan 11, 2009 11:09 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Sun Jan 11, 2009 10:55 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
http://dark-alex.org/vlf10.zip If the link doesn''t work, copy paste the url to a new tab/window. It is here finally. Note that the library is incompatible with old version. Now all Add function return a pointer (an opaque type), not an integer. Intrafont.prx has also changed slightly, so make sure ...
- Sat Jan 10, 2009 6:52 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
I have currently no control over the message dialog because it uses utility. In version 2.0 i plan to use my own code, so I will not have the limitations of utility, like buttons one or being unable to use unicode in message dialogs. About the second one, I think it is vlfGuiLoadLabel what you need,...
- Thu Jan 08, 2009 6:54 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Thu Jan 08, 2009 6:24 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Thu Jan 08, 2009 4:11 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
- Fri Jan 02, 2009 6:07 am
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4757
- Wed Dec 31, 2008 7:06 am
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 13917
I don't have the nids. It is a waste of time because it would make your app not work whenever 5.10 or whatever comes out. Got it. There's always the option to consume more memory and use our own code instead of the ones already there :D --- From which module do Games import sceGu* function from? Fr...
- Wed Dec 31, 2008 2:27 am
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 13917
- Tue Dec 30, 2008 8:49 am
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 13917
- Fri Dec 19, 2008 9:28 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
I'm currently implementing lateral menu (that menu that appears when pressing triangle on same place in vsh). After this, and implementing inputbox+osk, png, and fixing the background issue, I will release. I'll leave text position bugs for another release. I'm also thinking of making a C++ and D O...
- Sun Dec 14, 2008 6:28 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
I'm currently implementing lateral menu (that menu that appears when pressing triangle on same place in vsh). After this, and implementing inputbox+osk, png, and fixing the background issue, I will release. I'll leave text position bugs for another release. I'm also thinking of making a C++ and D OO...
- Sun Dec 07, 2008 3:08 am
- Forum: PSP Development
- Topic: 0x8001000D error with Chstat or Remove!
- Replies: 14
- Views: 14498
- Fri Dec 05, 2008 12:03 am
- Forum: PSP Development
- Topic: 0x8001000D error with Chstat or Remove!
- Replies: 14
- Views: 14498
- Thu Dec 04, 2008 3:23 am
- Forum: PSP Development
- Topic: 0x8001000D error with Chstat or Remove!
- Replies: 14
- Views: 14498
- Mon Dec 01, 2008 4:54 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402264
Well, for me old vlf works fine in 5.00 M33, I don't know what can be the problem. Try to run the DC6/DC7 installer just to see if it displays fine (it does for me). The older version works for me too. In both EBOOT as well as vshmain replacement. @moonlight: Any hope of getting the new 5.00 Wave i...