Search found 27 matches
- Fri Mar 18, 2005 6:18 am
- Forum: PS2 Development
- Topic: EyeToy Driver
- Replies: 15
- Views: 9593
saotome mavy will be glad to see someone using Ps2Perf :P about your issue, lion should redesign the driver a little. Now you get frames like a snapshot so you must wait too much to get it from iop, and when you are making other things on ee side the driver is stopped and only checking for commands,...
- Tue Mar 15, 2005 6:20 am
- Forum: PS2 Development
- Topic: EyeToy Driver
- Replies: 15
- Views: 9593
the sony eyetoy driver captures directly ipu frames, send them with sifcmd to ee and then you must only use the IPU to get rbga format to send to gs. So it's not needed extra libjpg stuff. The main difference with your driver is: - sifcmd stuff instead of rpc to get frames - IPU at ee side instead o...
- Sun Mar 13, 2005 9:55 pm
- Forum: General Discussion
- Topic: Soap Opera Thread
- Replies: 14
- Views: 8683
PS2Reality and QCast both demonstrate that just converting ffmpeg and mad doesn't hack it. PS2Reality don't use mad sorry, only ffmpeg. This is a difficult to believe if I can recall that long ago. Your colleague Hermes wrote an mp3 player for paradox that used madlib. His illegal port wasn't only ...
- Sun Mar 13, 2005 7:32 am
- Forum: PS2 Development
- Topic: Media player
- Replies: 11
- Views: 6525
about eyetoy and IPU , yes eyetoy capture directly IPU frames so it's not needed extra libs to show them always it's better ps2 working for you instead of you working for your ps2, the driver only send ipu frames to ee using sifcmd stuff and then ee directly send to the IPU with its dma channel and ...
- Sun Mar 13, 2005 5:52 am
- Forum: PS2 Development
- Topic: Media player
- Replies: 11
- Views: 6525
PS2Reality and QCast both demonstrate that just converting ffmpeg and mad doesn't hack it. PS2Reality don't use mad sorry, only ffmpeg. The EE should have nothing to do with inputting data at all. The IOP should read the data, split the data into elementary streams, then DMA the video data to the E...
- Fri Mar 04, 2005 8:34 am
- Forum: PS2 Development
- Topic: networking reality media player
- Replies: 16
- Views: 6807
Your rant basically challenged gorim to make a media player in a week. Each step was more sarcastic and caustic than the one before it. It ended with a haughty tone that left the whole tirade as nothing more than a fancy way to say, 'STFU, bizatch.' well before 1.0 and before sjeep sent me the prer...
- Thu Mar 03, 2005 6:11 am
- Forum: PS2 Development
- Topic: networking reality media player
- Replies: 16
- Views: 6807
Don't worry The_User, give thanks to Krilon he made a nice job with ps2vfs adding some cool features like plugins support , playlist , shoutcast streams for internet radio station and others. Enjoy it. It was a pleasure for me help you. Oopo sincerely i believe that you are wrong if i need insult so...
- Wed Mar 02, 2005 7:40 am
- Forum: PS2 Development
- Topic: networking reality media player
- Replies: 16
- Views: 6807
Re: networking reality media player
I'm having some trouble getting reality media player to talk to my pc. I know it ivolves ps2vfs which can be found here: http://ps2r.dg2.org/150/downloads/ps2vfs.rar but I'm not sure what do do with it to get it working. If anyone knows anything about it i'd love some help. Krilon made last release...
- Tue Jan 18, 2005 8:23 am
- Forum: PSP Development
- Topic: Devkit Picture
- Replies: 27
- Views: 18629
- Tue May 11, 2004 3:09 am
- Forum: General Discussion
- Topic: More topic drift...
- Replies: 11
- Views: 8400
You, bigboss... you're trouble. Stop trying to rock the boat and either get on topic or get lost. 2 years ago(perhaps more) when there was not a tool available to upload code to your ps2, you only could test your own code burning a cd and tryng to load it with ar2, demo swap or similar tool. My fir...
- Mon May 10, 2004 8:35 pm
- Forum: General Discussion
- Topic: More topic drift...
- Replies: 11
- Views: 8400
- Mon May 03, 2004 5:50 am
- Forum: PS2 Development
- Topic: Best ps2linux based development environment ?
- Replies: 28
- Views: 14416
- Mon Apr 19, 2004 8:32 pm
- Forum: PS2 Development
- Topic: Need to create a Flash game to run on a PS2
- Replies: 7
- Views: 4914
Re: PC/Playstation 2
The license agreement is at http://www.macromedia.com/support/shockwave/info/licensing/ but I'm not sure if you have to pay Macromedia for the license. This license is only for distributing binary flash player in cd presentations or plugins downloading, the right license is here: http://www.macrome...
- Mon Apr 19, 2004 1:41 am
- Forum: PS2 Development
- Topic: Need to create a Flash game to run on a PS2
- Replies: 7
- Views: 4914
Sorry, I will try to explain you better When you work with macromedia flash you can create: - swf file. You can view this in your pc browser with macromedia flash player plugin - exe file. It has an embed player and you can execute it directly in your pc Well, there is not a free flash player availa...
- Sat Apr 17, 2004 4:20 am
- Forum: PS2 Development
- Topic: Need to create a Flash game to run on a PS2
- Replies: 7
- Views: 4914
Sorry but... where do you think to get a flash player for Playstation 2? There is only one available in Network Access Disk Pal, and it has only a basic support (flash 3, and some flash 4 features) Or do you want only connect ps2 side with a flash client at pc side? You can connect both with xmlsock...
- Tue Apr 13, 2004 5:14 am
- Forum: PS2 Development
- Topic: EXPLOIT+UMCDR+DIVX
- Replies: 2
- Views: 3750
- Tue Apr 13, 2004 3:22 am
- Forum: PS2 Development
- Topic: send0r.com
- Replies: 2
- Views: 3143
- Sun Apr 11, 2004 3:32 am
- Forum: PS2 Development
- Topic: CVS access
- Replies: 3
- Views: 4303
Password for anonymous user is anonymous, if you want to access with your own account you must ask it to oobles.
If you use a windows system you can download wincvs at http://www.wincvs.org/
use CVSROOT [email protected]:/home/ps2cvs
If you use a windows system you can download wincvs at http://www.wincvs.org/
use CVSROOT [email protected]:/home/ps2cvs
- Sun Apr 11, 2004 1:40 am
- Forum: PS2 Development
- Topic: UMCDR AND CDX problems
- Replies: 3
- Views: 3463
- Sun Apr 11, 2004 1:32 am
- Forum: PS2 Development
- Topic: CVS access
- Replies: 3
- Views: 4303
try it with :pserver:[email protected]:/home/ps2cvs/
- Fri Apr 09, 2004 8:18 pm
- Forum: General Discussion
- Topic: UMCDR protection already circumvented
- Replies: 8
- Views: 8464
blabla This is a little off-topic thread already, off-topic ON I can't believe _404 is alive!!!!!(well his mouth is alive), hey my mailbox is waiting for your mail, did you learn to send it already? Regards to R18 too from all the team ask to him for hdd support too please :) We follow working for ...
- Tue Apr 06, 2004 3:14 am
- Forum: General Discussion
- Topic: Happy Third Birthday ps2dev.org!
- Replies: 13
- Views: 12586
- Thu Mar 25, 2004 9:58 am
- Forum: PS2 Development
- Topic: DANCE SIM FOR DMS3
- Replies: 1
- Views: 2327
- Wed Mar 03, 2004 12:09 am
- Forum: PS2 Development
- Topic: Video
- Replies: 3
- Views: 4350
- Mon Mar 01, 2004 8:17 am
- Forum: PS2 Development
- Topic: VCD Player for the PS2?
- Replies: 8
- Views: 8500
Be careful, though... SPAIN IS DIFFERENT. Or so I heard. Yes, indeed ;) After all... if I'm getting a pre-modded ps2 out of it, making a VCD player is paid work, and paid work comes first :) Sorry but you don't need a modded ps2 to support VCD, you could always add support to read vcd files from ne...
- Sat Feb 21, 2004 6:00 am
- Forum: PS2 Development
- Topic: Video
- Replies: 3
- Views: 4350
- Thu Feb 05, 2004 10:10 pm
- Forum: PS2 Development
- Topic: Java on the Playstation2
- Replies: 3
- Views: 4607