Search found 11 matches
- Sun Apr 30, 2006 2:59 am
- Forum: PSP Development
- Topic: Controller for the PSP
- Replies: 8
- Views: 5446
I posted something about wanting to do this months back, but few people responded. Couldn't a background thread (from a custom program) do the translation from PS2 input coming in over the serial connection -> PSP input events? Check out this thread: http://forums.ps2dev.org/viewtopic.php?t=4536&...
- Wed Jan 11, 2006 5:47 pm
- Forum: PSP Development
- Topic: Penny Arcade Viewer (Lua) for 1.5/1.0
- Replies: 0
- Views: 772
- Tue Jan 10, 2006 6:41 pm
- Forum: PSP Lua Player Development
- Topic: fyi -- Lua Player Poss. Issues/Suggestions
- Replies: 1
- Views: 1154
fyi -- Lua Player Poss. Issues/Suggestions
These are some notes I took while doing my first project (Penny Arcade Viewer -- should be released Tuesday -- just have to finish a README and build it stand-alone). #2 is more of a suggestion (for PSP Lua Player), and sorry for the confusion regarding #3 (I never got to the bottom of figuring out ...
- Tue Jan 10, 2006 6:08 pm
- Forum: PSP Lua Player Development
- Topic: Wlan.useConnectionConfig(1)
- Replies: 10
- Views: 4161
- Tue Jan 10, 2006 6:49 am
- Forum: PSP Lua Player Development
- Topic: Wlan.useConnectionConfig(1)
- Replies: 10
- Views: 4161
After searching I see that it's advised to have power save off for WiFi for WiFi homebrew. I'll use this setting for today to see if I have any improvements... although it's worth noting that if it didn't freeze at useConnectionConfig(1) it did work for the rest of my app's duration (and it continue...
- Tue Jan 10, 2006 6:42 am
- Forum: PSP Lua Player Development
- Topic: Wlan.useConnectionConfig(1)
- Replies: 10
- Views: 4161
Wlan.useConnectionConfig(1)
My app. seems to hang sometimes during this call... any ideas as to why? I have to hard reset when it happens. It only happens like 1/5. Thanks.
- Sat Jan 07, 2006 1:13 pm
- Forum: PSP Lua Player Development
- Topic: Platform Game Help Please
- Replies: 6
- Views: 3338
Hey
I gave a theory up on this in the IRC channel you were in earlier; maybe you didn't see my response. From playing with your demo and taking a brief look at your code, I think your collision function is checking against the background image data as it is in memory (untransformed aka unmoved). You nee...
- Sat Jan 07, 2006 7:13 am
- Forum: PSP Lua Player Development
- Topic: Awful File I/O Bug in my Penny Arcade Reader
- Replies: 3
- Views: 1813
Sweet
Awesome. I actually just minutes ago decided to download the source and have a look, and I noticed that there were no fclose() calls in loadJpegImage() and came back here to ask if that was the problem. Thanks a lot, I'll get back to work on finishing this Penny Arcade Reader as soon as that new ver...
- Sat Jan 07, 2006 4:48 am
- Forum: PSP Lua Player Development
- Topic: Awful File I/O Bug in my Penny Arcade Reader
- Replies: 3
- Views: 1813
To Clarify...
I also tried using:
cached_file_path = "ms0:/PSP/PHOTO/PENNY_ARCADE/CACHED_COMIC.JPG"
(I didn't have the ms0: before) -- still no love. :-/
cached_file_path = "ms0:/PSP/PHOTO/PENNY_ARCADE/CACHED_COMIC.JPG"
(I didn't have the ms0: before) -- still no love. :-/
- Sat Jan 07, 2006 4:01 am
- Forum: PSP Lua Player Development
- Topic: Awful File I/O Bug in my Penny Arcade Reader
- Replies: 3
- Views: 1813
Awful File I/O Bug in my Penny Arcade Reader
Program code here: http://luaplayer.pastebin.com/493701 You have to create a /PSP/PHOTO/PENNY_ARCADE/CACHED_COMIC.JPG file on your memory card in order to test this (i'm not sure how to make the file created if it doesn't already exist yet...) Even though you make this file it will download the righ...
- Tue Jan 03, 2006 5:32 pm
- Forum: PSP Development
- Topic: PS2 Controller w/ PSP
- Replies: 2
- Views: 2877
PS2 Controller w/ PSP
I dislike the PSP d-pad very much (I can never pull off diagonals). I would like to use a PS2 controller with it while it rests in a stand (w/out purchasing psptv). I have a PS2 controller adapter for the PC which causes it to show up in Windows as a DirectPlay device. I would like to send signals f...