Search found 5 matches

by redflyingpig
Thu Nov 03, 2005 9:47 am
Forum: PSP Development
Topic: "Sensitivity" of inputs
Replies: 14
Views: 6525

Thanks a lot for help!
by redflyingpig
Thu Nov 03, 2005 9:04 am
Forum: PSP Development
Topic: "Sensitivity" of inputs
Replies: 14
Views: 6525

Thanks a lot, CyberBill. I know what you mean, it's a rather accurate solution, however, I've found another way, by simply adding a loop: for&#40;i=0; i<6; i++&#41; &#123; sceDisplayWaitVblankStart&#40;&#41;; at the end of each iteration. In this way I set intervals between frame...
by redflyingpig
Thu Nov 03, 2005 7:25 am
Forum: PSP Development
Topic: "Sensitivity" of inputs
Replies: 14
Views: 6525

Could you give me more information about setting up a timer, like, which functions can be utilized to implement it?
by redflyingpig
Thu Nov 03, 2005 1:35 am
Forum: PSP Development
Topic: "Sensitivity" of inputs
Replies: 14
Views: 6525

Thanks, weltall, but that does not give me the intended result. The character will not change any more when the same button is pressed repeatedly, if the code is modified like this, which is not what I intended to do.

I'm currenly thinking of using timestamps to make the input more 'stable'.
by redflyingpig
Thu Nov 03, 2005 1:01 am
Forum: PSP Development
Topic: "Sensitivity" of inputs
Replies: 14
Views: 6525

"Sensitivity" of inputs

Hi, I've written an initial testing program on PSP. I use the UP and DOWN buttons as input buttons, when hit, the character displayed changes. It works, only that the inputs are too sensitive. The character changes many times on one hit. Has anybody got the idea to improve this? What is the 'classic...