Search found 8 matches

by paulieweb
Thu Nov 10, 2005 7:30 pm
Forum: PSP Lua Player Development
Topic: Pipe Sueno V1.0 For Lua
Replies: 0
Views: 2234

Pipe Sueno V1.0 For Lua

Okay, if you've ever played the game Pipe Dream, this is a clone of it I wrote for use in Lua Player (Sueno with a tilde over the n is dream in Spanish, btw). To install, simply unzip the file and move the "Pipe Sueno" folder into the Applications folder for your LuaPlayer. To run, open sc...
by paulieweb
Sat Nov 05, 2005 9:50 am
Forum: PSP Lua Player Development
Topic: simple animation
Replies: 4
Views: 2689

not really in relation to the preceeding, but i didn't feel like starting a new thread if i have something like this: if marked[i][j] == 1 then strpiece = hor end if marked[i][j] == 2 then strpiece = vert end if marked[i&#93...
by paulieweb
Sat Nov 05, 2005 1:25 am
Forum: PSP Lua Player Development
Topic: simple animation
Replies: 4
Views: 2689

simple animation

sorry to ask a rudimentary question, but i am relatively new to graphics if i wanted to fill a cylinder type object up one line of pixels at a time: _ | | | | | | | | _ (imagine each row is 4 pixels wide or something) what is the best way to do this? just make a for loop to drawline one at a time?
by paulieweb
Sat Nov 05, 2005 1:22 am
Forum: PSP Lua Player Development
Topic: Double Arrays
Replies: 4
Views: 2603

but i like while loops, they are friendly
by paulieweb
Thu Nov 03, 2005 4:58 pm
Forum: PSP Lua Player Development
Topic: Double Arrays
Replies: 4
Views: 2603

yea, i found some code online after endless searching. here's mine for starting an array and initializing to zeros, in case it helps anyone

marked = {}
i = 0
while i < 16 do
marked = {}
j = 0
while j < 16 do
marked[j] = 0
j = j + 1
end
i = i + 1
end

and thank you for your response
by paulieweb
Thu Nov 03, 2005 2:27 pm
Forum: PSP Lua Player Development
Topic: Double Arrays
Replies: 4
Views: 2603

Double Arrays

Are double arrays possible in lua (ie count[j])? I thought I remembered reading they are and set mine up as follows:

marked = {}{} -- initialize

marked[j] = 3 --later

and when trying to run on luaplayer i get a general error message, "unexpected symbol near '{' "
by paulieweb
Thu Nov 03, 2005 2:18 pm
Forum: PSP Lua Player Development
Topic: saving png as different file name if it exists
Replies: 7
Views: 5021

whew, thanks a lot
by paulieweb
Thu Nov 03, 2005 12:31 pm
Forum: PSP Lua Player Development
Topic: saving png as different file name if it exists
Replies: 7
Views: 5021

i tried both raptrex's original screenshot code from the tutorial and lumo's screenshot function, and neither saves a screenshot anywhere on my stick. when i hit the button, the memory stick light flashes like it's saving, but i can't find it. anybody else with this problem?