Search found 39 matches
- Fri Jan 02, 2009 3:56 pm
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 10900
I should probably take a look at the issue, and see if I can find a way to fix it, without sacrificing the up-to-date SDK. As dlanor already noted, that would be very much appreciated. The setup.sh script included with uLaunchELF merely acts as a stopgap. Revisions of the ps2sdk since 1420 have cau...
- Thu Jan 01, 2009 6:56 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 10900
So my question is,is it possibly because of outdated hdd files in the prebuilt toolchain?The function that locks up is calling ps2fs_irx,ps2atad_irx,and ps2hdd_irx.And im assuming they are critical to the function of ps2net. Outdated less likely, but more likely it’s the newer libraries. ULaunchELF...
- Wed May 28, 2008 4:07 pm
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9810
- Wed May 28, 2008 10:08 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9810
- Sat Mar 15, 2008 3:20 pm
- Forum: PS2 Development
- Topic: dlanor urgently needs to contact EP (uLE codevelopers)
- Replies: 4
- Views: 3323
Re: dlanor urgently needs to contact EP (uLE codevelopers)
EP and I need to confer on how to proceed with the uLaunchELF project after the destruction of psx-scene, but I have been unable to reach him. If any of you have an email address to him, please send that to me in PM. But if you have any other tips to reach him, just post them here in a simple reply...
- Sat Feb 09, 2008 3:54 pm
- Forum: PS2 Development
- Topic: What happened to the svn?
- Replies: 1
- Views: 2130
Re: What happened to the svn?
Hi, only a little question... What happened to the ps2dev svn browser? I am trying to access it from the web browser and receive a 403 error... the svn is down or i need a svn viewer? The webpage is down, which is probably only temporary, but one can still access the repository by using the SVN com...
- Sat Feb 09, 2008 3:39 pm
- Forum: PS2 Development
- Topic: Hi, little help with pads
- Replies: 6
- Views: 3570
but... this is very interesting... so uLE doen's clean the modules that it loads... in this case i can use the modules loaded by launchelf (like the esdb.irx and all) in my own program? uLaunchelf is great! Yes, the modules that uLE loads are left in memory as the next application is launched. For ...
- Fri Feb 08, 2008 1:07 pm
- Forum: PS2 Development
- Topic: Hi, little help with pads
- Replies: 6
- Views: 3570
when we load a program using launchelf on the last versions, it resets the iop or not, because that if launchelf resets the iop y itself on the exit, i don't need to reset the iop on my program, right? Normal LaunchELF doesn't reset the IOP at all. Unofficial LaunchELF does have a partial IOP reset...
- Mon Jan 14, 2008 1:43 pm
- Forum: PS2 Development
- Topic: Help - Geting Started
- Replies: 7
- Views: 5303
Does anyone know if you can use the usb cable that comes with X-Port for the ps2 with Naplink? it would be cheaper then the network adaptor for my fat ps2 Nope, it won't work. I have the Datel X-Port and I believe that there is a slight model difference with the cable's chipset so I never had any l...
- Mon Feb 05, 2007 11:19 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
New ps2links no longer load sio2man and mcman since they conflict with xsio2man and xmcman. (Which causes absolute hell if you want to use a multitap, for example). If you load sio2man and mcman memory card access works fine (I've used it here many times :) It is assumed if an application needs the...
- Mon Feb 05, 2007 8:52 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
@Herben if you want to see some of this first hand, here's one way of doing it: 1. Build ps2link with the current iomanX then execute it. 2. Run ps2client or inLink and load up the following IOP modules: ps2netfs.irx, usbd.irx, and usbhdfsd.irx. 3. You should see the following with 'fsclient -h ps2 ...
- Sun Feb 04, 2007 4:41 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
As I've said before, ps2ftpd uses hacks to get the device list. I've committed a modified version of ps2ftpd which does a more intelligent method of getting the device list which should work with all versions of iomanX or simple ioman. Ps2ftpd is not the problem here though. I tried your ps2ftpd ch...
- Sat Feb 03, 2007 4:35 pm
- Forum: PS2 Development
- Topic: "Warning: ignoring changed section attributes for .text
- Replies: 3
- Views: 4908
- Tue Jan 30, 2007 4:47 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
- Tue Jan 30, 2007 10:32 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
ps2ftp and a couple other things(devfs.irx?) do some crappy hacks to get the device list. I imagine these probably got broken when I made changes iomanX, but I don't think reverting back to fix compatability with hacky code is a good idea. Personally, I would suggest that you change ps2ftpd to use ...
- Sat Jan 27, 2007 1:40 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
Maybe I'm wrong, but I'm quite sure Herben made something about this in a recent change... Yes, it's herben's changes that we have issues with. I have worked around them by reverting back to prior behavior. From what I remember, it wasn't just a ps2ftpd thing either as I think ps2netfs suffers simi...
- Thu Jan 18, 2007 6:40 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
2. IomanX changes: Causes ps2ftpd to steal devices away from uLE when started with PS2Net. I have seen this with the USB mass. After launching PS2Net, uLE can no longer access the currently connected USB device. The device is stolen away and the next thing that needs to use the device is prevented f...
- Thu Jan 18, 2007 6:34 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
- Wed Jan 17, 2007 2:52 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
Okay, most of the fixes are in SVN. No problem. We've held onto those changes for quite some time. We also have a whole lot more.:) I would like a reason why This should return success when ReadILinkID has failed... Me too but someone gave us the code changes quite sometime ago. It fixed the hdd mo...
- Wed Jan 17, 2007 12:02 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
Ok, here is the earlier stuff from before made with diff -ru between the current ps2sdk from svn and the ule one. Note: This does not include the changes to iomanX and tcpip. I left them out as they mostly just revert back to slightly older versions of the ps2sdk. I'm currently putting that other st...
- Wed Jan 17, 2007 7:56 am
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 7352
I agree completely on this. PS2SDK should always go forward, never back, even if some recent step forward went astray. As you say, the right thing to do is to find a way to fix it without 'backing'. Yes, but finding a workaround first is usually the best first step.:) As for the ps2ip stuff, the la...
- Wed Jan 17, 2007 7:45 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
I don't like having mcInit(MC_TYPE_RESET) and padReset(). A) I'd prefer mcReset() and padReset() (since they seem to do similar, and keeping similar APIs is nice) Sure, I doubt dlanor would mind. B) Shouldn't this happen in the End() functions anyway? I guess it's useful to have these reset functio...
- Tue Jan 16, 2007 10:26 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28996
Unofficial LaunchELF related ps2sdk changes
Here are most of the diffs from what's currently in the ps2sdk vs. what we've made changes to: Dlanor is better at explaining some of this stuff but if you have any questions just ask. If you don't like this format, let me know and I'll gladly change it. ps2sdksrc\ee\rpc\memorycard\include\libmc.h 6...
- Tue Jan 16, 2007 6:36 am
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 7352
Hum, well there are a lot of changes. If memory serves correctly, this a basic rundown: ps2sdk related: EE/rpc includes fixes for a more proper IOP reset. There are also notes and a correction of the data type in mcSetFileInfo(). IOP/hdd includes changes to use standard Tokyo time for timestamps in ...
- Mon Jan 15, 2007 1:38 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 7352
- Fri Jan 12, 2007 7:10 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 7352
- Tue Feb 07, 2006 5:05 am
- Forum: PS2 Development
- Topic: usb_mass driver no longer compiles do to new PS2SDK changes
- Replies: 2
- Views: 3142
- Sat Feb 04, 2006 4:31 pm
- Forum: PS2 Development
- Topic: usb_mass driver no longer compiles do to new PS2SDK changes
- Replies: 2
- Views: 3142
usb_mass driver no longer compiles do to new PS2SDK changes
Just thought I would note an issue with the latest changes to usbd in the sdk. One of the more recent changes prevents the usb_mass driver from compiling now. build-imports.c:75: warning: data definition has no type or storage class A temporary fix is to use the older usbd.h ...
- Tue Jan 10, 2006 8:46 am
- Forum: PS2 Development
- Topic: trying to compile launchelf
- Replies: 5
- Views: 9391
I add the ps2sdk folder from the ulaunchelf source to the ps2sdksrc and recompile, correct? Well not exactly you simply overwrite these ps2sdksrc files with the ones included in uLaunchELF's ps2sdk source package: files from the memorycard folder go to: ps2sdksrc\ee\rpc\memorycard\include\libmc.h p...
- Sat Jan 07, 2006 3:51 pm
- Forum: PS2 Development
- Topic: trying to compile launchelf
- Replies: 5
- Views: 9391
Sorry I really need to put together a tutorial on building uLaunchELF. Here is some info hope it helps: packages utilized: original LaunchELF_v3_41-src package uLaunchELF source changes package libcdvd (ver 1.15 located at ps2dev.org) libito (ver 0.2.1 located at lukasz.dk) ps2eth ps2ftpd ps2sdk usb...